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  1. I had a surface level look at scene nodes but then digged into the past material nodes again and want to share some thoughts, not so much about the functionality but the implications of the prioritized things. Maybe I am confused about some things but I think this post is very valuable regardless and contains things I thought about some time and as the C4D team seems to be listening Ill put up the effort. Scene Node & Material Node first thoughts: - First things I searched were UV, blur and curvature nodes, then normal - Right now there is no UV unwr
    7 points
  2. I read through Shrikes post, all great points. But people should look at the nodes system as a tech preview. And even though the examples may only be showing cubes and spheres, what it is demonstrating is how they are solving the #1 problem that everyone on every forum or slack channel has been hammering them about for years. And that is being able to interactively move millions of objects around in the scene. I get that people want to see real world examples. But all anyone needs to do is in their minds swap out those million cubes for a million houses, or a million trees, or a million cars i
    6 points
  3. If anyone missed, the labs plugins were updated at labs.MAXON.net by the sdk support team. (to R23, python and c++). Big thanks to them. ScnNodes is alive
    4 points
  4. To wrap this up: Dave was extremely kind to sort this out for me and confirmed that I am entitled to a R23 license! It will be arranged this week! Thanks again and case closed!! Olav
    4 points
  5. There are a few really cool YouTube channels that I wanted to share with people. In the past, I recommended Corridor Crew (one of their members, Clinton Jones, spoke at a MAXON webinar last month). All of these sites support my love for visual effects: a craft I have admired since the 1960's when I first saw 7th Voyage of Sinbad (an old Ray Harryhausen movie). I firmly believe that to be a better CGI artist, you need to study how they used to fake reality using physical methods. Remember that the old methods helped form the visual language we try to replicate in the computer today. That
    3 points
  6. In addition to what Bezo showed... You could also use the "Texture View" from 4D Paint tools (its free). If you skip to 8:20 in this video you will see where I change the channel being displayed by clicking on the channels or layers that I want to be shown.
    3 points
  7. Playing with Hash node and FitRange(like key-framing) - i'm being closer to particles stuff raw test, 2 type: fill "cube"-like emitter and point-spreading emitter (i tried to drop at floor, gotcha point emitter) if build Array(Fill only) will filling by 10000 and more - my notebook freezes.
    2 points
  8. I'll be honest with you - the 'pipeline' for adding full-on clothes to an existing body mesh isn't really up to it IMO. Cloth only works with characters either on a really basic interaction level, like a cloak or something (and even that would be problematic) OR you can not try and do clothes over the top of an existing mesh, but instead make the whole mesh incorporating the clothes, and the areas that have clothes don't have skin underneath them so that then you can animate them as you would a regular model, and add pose morph deformations on top to get wrinkly bits... In that way
    2 points
  9. Those of you who already bought it will have received your update links earlier today, but thought I'd do a general post to reiterate the ongoing brilliance of the HB Modelling bundle scripts, and the continued support and development of them by Holger, who must be something of hero to the modelling world by now Certainly his scripts have made my job as principally a modeller in Cinema considerably faster, easier and more rewarding on a day-to-day basis ever since I first bought the kit for R11.5, and I would like to take this opportunity to publicly thank the author for support
    2 points
  10. Hi guys! Bob here from GarageFarm.NET I would like to invite to to an upcoming event. Everything you want to know about cloud farms (but you are afraid to ask) - A free webinar by GarageFarm.NET - Do you struggle with long render times, but are worried about using online render farms? - Do your deadlines bite at your heels like unrelenting feral dogs from the very bowels of the abyss? - Are you afraid of the learning curve, cost, or unpredictability of sending off projects to a render farm service? If the answer is yes to any
    2 points
  11. This is looking much better - nice work Keith. Excellent mentoring Dasfrodo and Cerbera! I would keep this as is and then move on to adding whatever scenery/display/product/etc. you are planning on putting into this scene and then evaluate the lighting from there. e.
    2 points
  12. Excellent cause the old one i got (forget name) is bit buggy
    2 points
  13. Please put a little bit more effort into your post. If you make no effort to formulate an understandable question and give us information as to what you have already and what your knowledge on C4D is, it's hard to justify spending time to help you. A single link to a video is not going to be enough.
    2 points
  14. One can also show gratitude by contributing. I am sure admins will appreciate a small contribution as much as nice words. Maybe even more.
    2 points
  15. Something similar? https://twitter.com/_MarkDatter/status/1304396546541268993
    2 points
  16. COFFEE had its time, but that time is over. For general scripting Python is the weapon of choice, which we just now updated to industry standard version 3. Regarding the object manager, no one from MAXON ever proposed to remove it. For the new system it just isn’t there yet. what exact scripting options we get for the new system remains to be seen, and implemented. No need.to worry here, since the new system is the base for everything we will make sure to get it right.
    2 points
  17. Yeah, he's made that out of actual geo - lines are splines in sweeps, and letters are Text splines in extrudes. By the look of the Object Manager he made each letter a child of (the same) cloner, cloned on to the polygon centre of each face, then made the cloner editable. It's conjecture but I'd guess he used the scale to edges function of a separate cloner to scale the sweeps to each edge. CBR
    2 points
  18. I've been liking this plugin too. The logic of naming the original C4D tool 'Split' is beyond me... It's 'Copy' : ) When you do any of these do you end up with the split potion plus all of the original? Split the bill Split the atom Split a log Split your trousers Split the group Split up Split anything... NO. Split in C4D YES. D'oh!
    2 points
  19. Copying from my post - here are some good examples of highly useful things I can't speak for animation and mograph but this is certainly the type of stuff that is highly desired in tons of 3D environments and I always see asked for: - Pipe Builder with Unwrapping - Cable & Post connection Builder - Shelf Builder - Skyscraper Builder - Road Builder with Signs - Rock Builder with lowpoly > voxel > unwrap > bake > lods - Spline River Generator with stones and Flow maps generated - Biome Builder - controlled asset placements based
    2 points
  20. Well I'd be binning off the Intel straight away and replacing it with a cheaper and better AMD Ryzen ! Also, I'd wait a month for the new RTX 3000 series, which will be a lot more bang for buck than anything with a 20xx in front of it... I did my upgrade to the 2070S before that was announced, and rather wish I had waited that little bit longer ! CBR
    2 points
  21. To buy in Euros, please contact MAXON Germany. Cheers Dave
    2 points
  22. I agree that the whole topic regarding the current R23 upgrade price "secrecy" for perpetual license seems a little fishy. Wasn't it announced with release of R21 that all future sales would be organized via a MAXON webshop, that the intermediate reseller was being taken out of the equation? That's what I understood a year ago. My local reseller (DesignExpress) made it clear that then was the last time I would be doing business with them related to upgrading for Cinema4D. I wasn't happy with the fact the MSA was being cancelled and on top of that R21 was a "meh"-Release with an
    2 points
  23. With you on the shift thing, its changed twice in last two versions I think. I believe you can change it in the prefs somewhere. Deck
    1 point
  24. Video review of Rocket 3F that was made by askNK:
    1 point
  25. Here 011_hash_0001.zip (little chaos inside and convert your Dummy cross to Group)
    1 point
  26. I find the shadow Cather a bit annoying as the shadow doesn't run under the object itself, I prefer to give the object a comp tag and not seen by camera, then render the shadow on a pure white which you can then use in multiply mode in pshop. or even turn it into an alpha. You can then nudge things about a bit if you need too without seeing the line where the shadow ends under the object. I also sometimes do a full on 100% reflection which I can then blend in or out in pshop if the client changes there mind. Really does depend on your work flow / pipeline tho. Deck
    1 point
  27. great tips, maybe we could add modeling "orgy" by John Dickinson @Motionworks (something like MILG "Live") https://www.youtube.com/johndickinsontutorials
    1 point
  28. Not really, I'd say. Cinema doesn't require a massively fast hard drive, and doesn't access it that often during use (unless everything is cached and you are short on RAM), so type of drive or the optimisation of the drive makes little difference to it. It is not like say a sequencer app that constantly needs to load in samples from a fast drive to support recording and playback of samples, whereas Cinema really only needs to access a drive when writing or loading scene content, which rarely happens during playback for example, so doesn't have to be real-time. However when you do n
    1 point
  29. Thank you both so very much for all of your time and effort into answering this for me! I will certainly check out the book you recommended and putting to practice the techniques I've learned from this tutorial you've created. You both are awesome!
    1 point
  30. yes.. I would love to see some sort of sdk/api like they talked about with the release of R21. the node API I thought maybe being available at some point. It's unfortunate that still the material nodes system is not scriptable and has no python access.
    1 point
  31. Much better than it was CBR
    1 point
  32. YouTube PlayList https://vimeo.com/manage/showcases/5473880/info https://vimeo.com/manage/showcases/4144746/info https://www.plugins4d.com/paint-brush-tutorials https://www.plugins4d.com/old-paint-brush-tutorials You might be interested in these BodyPaint itself has a powerful masking system, which the 4D Paint tools are able to to work with as well (as showin in the Painting & Sculpting workflow above). I do have a tutorial somewhere that explains more what you are after, and it
    1 point
  33. Thanks for the response and the correct placement of this post! I've decided the Fold-My-Design is a bit over kill for what I need. The box is going to end up being static in a product demo with just the lid opening. I think I may just try a spline extrude and split the sides up to make it work. This seems really cool and I will probably come back to it eventually. Thanks again!
    1 point
  34. Disregard. I guess its just a brain fart on my end. Apparently its just glass reflections making it appear to have seams where there are none. I've been trying to go from Substance painter glass with dust to C4d Redshift with multiple failures for so long, that when I dumbed it down, I outwitted myself. I stuck a UV texture on this and it aligned just fine. I think I'll just go to sleep now.
    1 point
  35. Ohh some Octane and Redshift rendering results for the 3080 Source: https://techgage.com/article/nvidia-geforce-rtx-3080-rendering-performance/ They post more render results on their site for Arnold, Blender, V-Ray Octane: Redshift:
    1 point
  36. B too - with the basic Attribute Manager functionality
    1 point
  37. @DasFrodo Here's the balance table scene. The table points at a target. The target's x, z are the negatives of the rolling sphere. There's some turbulence, and range mapped damping to stop the sphere falling off . balance table.c4d
    1 point
  38. Egg timer for a 5 second egg similar gravity driven thing
    1 point
  39. 1 point
  40. Its a lot better thanks guys. I would like for the lights to kind of disappear into darkness in shadow at the ceiling and have a little visibility of the light itself. I have changed the setting to disk and adjusted its size. I tried moving the light up and down but can't get rid of these shadows and light reflecting off the ceiling. Edit: scenfile on the way. SmallStudio_0001.c4d
    1 point
  41. Thank you! And yes, there is! You can download the exact model I used here. It does not have UV's though, which is why I opted for a procedural approach I'll see if I'll find the time to have a look this evening, thanks you.
    1 point
  42. I think (I hope) the COFFEE remark was irony? Leave poor Greta alone, she isn't responsible.
    1 point
  43. The old and new can never merge, that would mean that the new system would have to compromise for all the problems of the old one, thereby loosing its main advantages. What will happen is that over time the new system will become ever more complete and allows the user to use the new system for ever more tasks, until at some point the old system is only really needed and used for compatibility reasons. At this point in time the new system is not ready for the big stage, it is a tech demo.
    1 point
  44. Yes all my plugins are updated for R23. Just select it from the dropdown when you get to the download page.
    1 point
  45. Yes you can import, but not get a generated mesh out to the legacy OM, hence the tech demo aspect of that system. CBR
    1 point
  46. Is there anything here that looks realistic to you? https://www.redshift3d.com/gallery If so, that suggests Redshift can deliver. Now, having said that, I'd broadly agree with Dasfrodo's bullet points above. What type of scenes are you traying to create? Can you upload a sample render that you think needs impovement? ** Interestingly I actually use a slightly softer sampling filter than standard. I'm commonly compositing against photographic backdrops - and that matches better. It just goes to show that each of us have our own, often different, requirements : )
    1 point
  47. 1 point
  48. From the album: Golf Clubs & Wraps

    © MORE - Lab Golf - DominantGolf LLC

    1 point
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