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  1. You beat me to it. I was just about to create a topic, explaining the whole thing. Arrrgh ... man, you just ruined my dramatic intro OK, joking aside. Hello, my name is Daniel. I am the user on this forum formerly known as "C4DS". When I joined the forum back in 2005, I only recently had purchased Cinema4D (R9 at that time). Next to being a proud owner of the software, I also was proud of joining and being part of 3DKiwi's community. At that point in time it made perfect sense to have a username reflecting what I was proud of ... and it made m
    7 points
  2. I have a method for dynamic cars where the car follows a target. You can stop/start the target, and the wheels steer etc. car stop.c4d for more detailed cars, you can have a same size primitive dynamic car with the hi poly stuff as children. Works well off-road
    5 points
  3. Here are some of my projects,for people who wants to learn scene nodes.
    5 points
  4. If I was a professional using C4D to earn a living, then ANY subscription plan makes sense, especially if you have core employees and then need to expand for a particular job (eg. Core employees go with the annual plans, transitional employees go on the monthly plan). If your business is predictable enough, you could easily buy X more seats than core employees in anticipation of those busy times as the monthly rates do add up quickly. But as a hobbyist, subscriptions are not preferred because you can never go back to your work should you no longer be able to afford the subscripti
    5 points
  5. Through recent developments in my professional life I am more or less forced to use 3DS Max. Last time I've had a look at it was about 10 years ago while I was trying out different 3D packages. I've been learning 3DS Max for about five days now and at this point I know why I stuck with C4D. I'm trying to be as open minded as possible, but right now I am really struggling to see how Max is in any way acceptable in 2020. The more I use it the more I dislike it. It feels like using an egg whisk to mix up some cement; certainly possible but a pain in the butt and when you're done you're question
    4 points
  6. Here is almost the final result of my labours making this vending machine animation, something that represents about a year's work in really trying to get to grips with modelling, unwrapping, texturing and rendering. Thanks to everyone who helped me, including the usual suspects @DasFrodo, @Cerbera, @Igor, The Artist Formally Known As @C4DS and @bezo. Dotty_Main_1_lowish.mp4
    4 points
  7. Fun little project, this might end up being a free character i post up for download
    4 points
  8. C4D's UI is very addictive. You do get hooked on it because it is so well logically thought out. It just flows --- best way I can describe it. There is a lot we take for granted with how the UI is designed until you try to use another program. Honestly, my first experience with modo was "why did they make the OM this way? What is the point of all objects being under one "mesh"? Why not just do it like C4D?". Or viewports in Vue. I have to move the damn camera to change the viewport? Are they insane? When I shop for a new program, I always download a demo and see how far
    4 points
  9. LOL. Hmmm...so was Turbosquid ahead of the curve with all their models of stadiums with the stands completely empty of people because they have been selling those models for years now. Also....as I am a data driven person who lives by graphs, this applies just as well:
    4 points
  10. The Mocap files are useful to learn and try out the Character definitions and Motion Solver. Rather than import your own to try this out they have given you fast access to some Mocap files. If you go back there was plenty of people including me complaining about retargeting, the wrong joint orientations would mess it up enough to not use it. Delta Mush has been used in Maya for some time, and when it came to a paid for plugin version for C4D I jumped on it although that plugin was made free eventually the included version for C4D will always be kept up to date working as a nati
    4 points
  11. Working on some re-renders atm, so whilst waiting for those to render out i did a quick clay render of my old toon car model nothing special just having some fun (open in a new tab for full size)
    4 points
  12. @dast So sad to see you go Daniel, but I can totally understand. I made a bunch of my plugins free (or cheap as chips) for very similar reasons. Back when R20 was released and the changes imposed on developers with the new SDK, it made being a C++ developer much harder. Then with R21 every developer was forced to develop their own licensing system from scratch. And since then it has only gotten more complicated having to manage and update the plugins for every new release, then paying for a subscription and finally the last kick was Catalina requiring its own special notarization
    4 points
  13. I was working recently on some code to join every clone in a cloner to every other clone with a spline - no dupes allowed In this clip the clones are on a circle. orange splines.c4d
    3 points
  14. You guys are definitely doing things right. This is the most helpful and friendliest forum I have ever been a member of. Well done to all of you guys. Welcome back Tomalexu.
    3 points
  15. This is really really Helpful 3D-PANGEL I've just seen this and definitely going to revise the model with some of your points. really apprichiate the feedback. Here are a few shots of my progress with it so far almost there! What I will do is go over the pipe works and lines and see where I can add in supports and any further detail the lighting and render still needs a little bot of work too. Also currently trying to figure out how to easily do the wires around the environment quicker! ( just currently using the spline pen tool)
    3 points
  16. Really cool stuff man, love the consistent look and lighting.
    3 points
  17. I personally have 4 freelance colleagues who all do Archviz and all use C4D. Maybe it is a German thing but there are quite a lot of people here doing Archviz in C4D. And I see it frequently in job descriptions.
    3 points
  18. I think that cinema 4d has the best interface of any program that I know... maybe moi can compete (even though it is much smaller) There are so many small things, that make such a huge difference. for example the possibility to change parameters of multiple similar objects at once just by activating them all. The possibility to use x+ or x* to edit even multiple values that are different. that alone makes working with adobe products feel like stone age. Change the size of multible comps in AE you need a script... you need a script for every second thing in AE. If you have the impress
    3 points
  19. They did booleans the hard way in Blender - much easier and faster when BoolTool is activated: Select one object, select the next, CTRL numpad minus. Done. And it hides the cutter object's geometry and replaces it with a wired box. Anyway, interesting video. It really shows how incredibly spoiled we are with the current crop of 3d apps compared to Tron times...
    3 points
  20. Hello everybody, My name is Benjamin and I am from U-RENDER Good to hear that you are exited about the software. I see where the confusion lies. This is indeed misleading. I can assure you: You absolutely can activate U-RENDER on two computers and work on them. If you want to use a third computer simply deactivate the license on one of the two and activate it on the third computer. This information can also be found on the website but it is true that the sentence you copied is on the website. Rest assured that we will fix that ASAP so that there is no confusion. Thanks for t
    3 points
  21. Yea, that's exactly what i meant in the original from a front and side view he just has the round eyeball, which works fine in 2d, but when you try and replicate that in 3d it looks weird. I did an alternate version of the head ( below ) trying to replicate that as close as possible. looked great from the side but idk from the front. So i looked online at some Simpsons toys and figured these would be the closest thing to what a 3d Simpsons character would look like, and they did the eyes like this. Plus i kind like that it makes him look even more stupid than he's supposed to be i might
    3 points
  22. Well, I got bored of this project & put it aside, but now my enthusiasm has returned. Started on some texturing with Substance Painter, have to say I love this program, it's so fun to use. Nothing too fancy, as the buildings will be seen from far away. R23 UV tools really helped to make the preparation fairly painless. I'm toying with the idea of trying to do all the rendering with the viewport render, now that it has improved again.
    3 points
  23. Have you tested it copying an animation form an FBX imported character? Tested it with imported BVH files, where the X,Y,Z axis is oriented differently than the C4D standard? Gimbal locks - catered for? What I reacted to the most, was the inclusion of Mocap files. Why? There are literally thousands upon thousands of free BVH Mocap files out on the Internet. If I recall correct, there is(was) a University or an official institution, that released their whole BVH library, for free. Besides of all this, you have Truebones where you can purchase thousands of mocaps. For biped
    3 points
  24. If you can wait til tomorrow night I can show you step by step, or someone else is bound to beat me to it, but in the meantime the tips you need are... Use SDS poly modelling exclusively. Start with disc primitives for the top surface and torus primitive (slice to 180 degrees / delete caps) for the band Retopo the disc geo to eliminate triangles and prepare it for joining with band section Combine models, add thickness to disc, and extend loops to meet band section Stitch n sew together SDS Tweak CBR
    3 points
  25. It's a very different world now with the accessibility and affordability to high-end 3D tools. I think it was Jops (or you, or both of you) posted here that mentioned about capturing people when they're first trying out 3D software. Years ago the cracked software route was the entry point. Now with the likes of Blender, DaVinci Resolve, Krita give a completely free end-to-end workflow it must be putting some pressure on major companies. Even Nuke is offering an Indie license although I heard it's pretty restrictive. Right now it's a good time to be a hobbyist in the 3D
    3 points
  26. Hey Guys I too contacted Dan just to see if he'd share the link and was dismayed that it was a product for sale. I honestly think it's a total ripoff and wouldn't buy it if I were you. I went ahead and made a simple scene setup that hopefully will get you started. Basically you've got a dynamic spline with a cloner in object mode cloning onto the spline. It is in "step" mode, so you can control how many clones based on the distance they are apart from one another. I also used a ball and socket connector to attach the bulb to the socket. Sorry the scene scale is all wonky. I made this real fast
    3 points
  27. Thank you for you commects;I use C4D only,most of assets recreated form my early xpresso/python projects (github);
    3 points
  28. Wow....really great work. Not sure how long it took to render but I find myself wanting to see it at twice the size just so I can feast on the modeling and lighting. What has NOT been talked about but needs to be highlighted is the color pallet and the placement of the complimentary colors. It all just works. Why is my eye drawn to the astronaut? Tiny little thing tucked away in the dark but yet he is the first thing I see. I think it has a lot to do with the balance in color between him and the similarly shaded windows on the left and right and at the same level. He is fram
    2 points
  29. Hi LECHUCK, I think that what you are experiencing is something a lot of design workers experience. Most of the things you mention are universal for graphic designers as well as for 3d Artists. I would say that long hours for example are more dependent of the company you are working for then the stuff you do. It is absolutely not uncommon in the 3d World. But as you often have longer projects then working 2D you might have the possibility to arrange your work in a smarter way and therefor you might be able to influence it a bit. But the more efficient you are the more work will be
    2 points
  30. I'll give you a slightly different take on this... The best tool really depends on what you're aiming to do. The primary thing to understand is that there are two basic modelling technologies: NURBS / solid modelling - a curves and boolean based approach - or polygon mesh based modelling. C4D is of course the latter. It's quite easy to take a NURBS based model and convert it to polygons, albeit with limited control over the topology, but it's very very difficult to go from polygons back to NURBS. It's a bit like trying to 'unboil' an egg : ) NURBS modelling is the method used
    2 points
  31. Yep there are better ways to solve that, but primarily only because of the way you are collapsing the corners, which is leaving error-state inverted quads there - ie there are internal angles of greater than 180 degrees, which there shouldn't be. To fix that you need to do the collapse 1 more poly row into the square bit, if you see what I mean, which would allow you to keep them convex kite quads. Other than that, this is an acceptable low poly way to bridge those 2 forms, though you are right that higher poly would allow you to have less SDS surface distortion all ro
    2 points
  32. @anuser Did you seriously just register to post that? That's some dedication, respect! Well, I like icons. That's not the only thing I criticized though. It consistently has a sh** bootup time on all our machines, as it does on my home machine. It's not the computers. Because it's convenient, and convenience never hurts. Only makes your life easier. Again, same result on every machine. Everybody complains about it, not only in the office. I don't know what that does for you, but for me it ope
    2 points
  33. Hello All! Just joined the community. I've been playing with C4D for a bit but it's hard to learn in a bubble even with all the great tutorials out there. Looking forward to joining the discussions here.
    2 points
  34. You're welcome. With the displacement method you would have to use some quite specific settings to make that work. For example, you may want 1 displace deformer doing just planar distortion on XZ, which will turn straight polylines into wavy ones, and then a totally separate one, also in planar mode, but displacing on Y to get height variation. Also don't forget to stretch your noises that drive these displacers which tends to more easily produce these sort of undulations. In the sculpting method, you can use the knife tool, (inverted effect) and experiment with the mai
    2 points
  35. I saw this wacky lift idea on the brit TV show QI so I had a go at making it using dynamics + Python here's the math car_lift.c4d
    2 points
  36. Your object is too small, everything other are just parameters... softbodytrubs_0001.zip
    2 points
  37. Using Cinema 4D I show you how you can use spline text to create a changeable Neon Sign. We texture it with Redshift then send to After Effects to polish with Magic Bullet Looks and Deep Glow.
    2 points
  38. The Vray one looks better in the images above. Theres light burnout on the top of the physical model, harsh shading transitions, and the logo colors are also super saturated. Vray may be more difficult and time consuming because of all the options you have for material adjustments but its worth spending that time. I took an internship for 2 years and worked from physical, to vray, now to corona. I can tell you that I had this same misconception. After time your eyes will start noticing whats actually realistic and whats semi realistic. I find myself staring at walls, wood, metal, anythi
    2 points
  39. It's now in Preferences > Viewport Display
    2 points
  40. Er... no. You simply cannot assess the performance of them adequately by comparing the results in one scene. So much about Vray depends on the skill and experience of the user, and so much of the criteria you are using for assessment is purely subjective that I honestly don't think your initial statement applies at all, even if evidenced to some degree in these shots !! Physical is a decent render engine (except in the speed department), but you cannot possibly say (on the strength of this alone) that Vray is not worth bothering with ! There are very few renderers in the world that give you as
    2 points
  41. wow! I wish I could say more, but there're simply no words for those delicious renders
    2 points
  42. I don´t have R23 yet, but I think in short time will come service pack with patches/fixes (as always after release)
    2 points
  43. I certainly hope not or the two of us will never move the needle on giving the hobbyist a break on staying with the program. My sincere hope is that the hobbyist is enough of a customer block to MAXON that our sales (or lack of them) mean something to their quarterly income statement. Pleading, whining, cajoling and hoping won't do a thing. MAXON is a major company in a big market. Don't get all warm and fuzzy thinking that they will have empathy for the hobbyist who is not a fan of subscriptions - who wants something permanent that they can keep using if they can no longer affo
    2 points
  44. No problem! If rendering is going to be a priority then really should focus on PC. Laptop equivalent of GPU is going to automatically be less powerful than the PC version of that GPU. I have more of a high level awareness of the render engines rather than a fully qualified knowledge, so please get multiple sources of information. Or hopefully someone on this forum with deeper knowledge will be able to add more. Redshift and Octane work best with Nvidia graphics cards. In each of their forums you'll see tonnes of release versions. With each version released
    2 points
  45. That is not true. As mentioned previously, if the project is making less than $100K, Cinema 4D is the most expensive option.
    2 points
  46. Actually the Houdini Indie can also be purchased at $399 for TWO years...thus $199 per year. If you consider a 3080 GPU amortized over two years...that's $370 per year 24 month plan: Blender + Houdini + 3080 Nvidia + $150 in plugins or digital assets in 2020 and again in 2021....... versus c4d. Ah, but wait...one might have to learn something new!?
    2 points
  47. I'm just super-excited about the future of Cinema 4D with this release and the promised next steps. Having the ability to use nodes OR use a more familiar object manager type UI with the power of scene nodes is going to be wonderful. It feels like the road has been prepared for a good journey into what's next. Plus, this version added in lots of useful little things. For example, extending the time of your scene actually extends the time of your scene instead of having to manually adjust the length. Tiny change with a big impact on day to day workflow.
    2 points
  48. From the album: Current Stuff

    R16 Physical Render

    © Luminetrics

    2 points
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