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  1. You beat me to it. I was just about to create a topic, explaining the whole thing. Arrrgh ... man, you just ruined my dramatic intro OK, joking aside. Hello, my name is Daniel. I am the user on this forum formerly known as "C4DS". When I joined the forum back in 2005, I only recently had purchased Cinema4D (R9 at that time). Next to being a proud owner of the software, I also was proud of joining and being part of 3DKiwi's community. At that point in time it made perfect sense to have a username reflecting what I was proud of ... and it made m
    7 points
  2. Had an interesting little job come up the other week, where a client needed a particular nut modelled, i found it quite enjoyable. Definitely not the easiest of shapes but quite pleased with how low poly i managed to get it as always all quads. Anyway thought some of you might find it interesting, V
    7 points
  3. I have a method for dynamic cars where the car follows a target. You can stop/start the target, and the wheels steer etc. car stop.c4d for more detailed cars, you can have a same size primitive dynamic car with the hi poly stuff as children. Works well off-road
    5 points
  4. Here are some of my projects,for people who wants to learn scene nodes.
    5 points
  5. If I was a professional using C4D to earn a living, then ANY subscription plan makes sense, especially if you have core employees and then need to expand for a particular job (eg. Core employees go with the annual plans, transitional employees go on the monthly plan). If your business is predictable enough, you could easily buy X more seats than core employees in anticipation of those busy times as the monthly rates do add up quickly. But as a hobbyist, subscriptions are not preferred because you can never go back to your work should you no longer be able to afford the subscripti
    5 points
  6. Through recent developments in my professional life I am more or less forced to use 3DS Max. Last time I've had a look at it was about 10 years ago while I was trying out different 3D packages. I've been learning 3DS Max for about five days now and at this point I know why I stuck with C4D. I'm trying to be as open minded as possible, but right now I am really struggling to see how Max is in any way acceptable in 2020. The more I use it the more I dislike it. It feels like using an egg whisk to mix up some cement; certainly possible but a pain in the butt and when you're done you're question
    4 points
  7. Here is almost the final result of my labours making this vending machine animation, something that represents about a year's work in really trying to get to grips with modelling, unwrapping, texturing and rendering. Thanks to everyone who helped me, including the usual suspects @DasFrodo, @Cerbera, @Igor, The Artist Formally Known As @C4DS and @bezo. Dotty_Main_1_lowish.mp4
    4 points
  8. Fun little project, this might end up being a free character i post up for download
    4 points
  9. C4D's UI is very addictive. You do get hooked on it because it is so well logically thought out. It just flows --- best way I can describe it. There is a lot we take for granted with how the UI is designed until you try to use another program. Honestly, my first experience with modo was "why did they make the OM this way? What is the point of all objects being under one "mesh"? Why not just do it like C4D?". Or viewports in Vue. I have to move the damn camera to change the viewport? Are they insane? When I shop for a new program, I always download a demo and see how far
    4 points
  10. LOL. Hmmm...so was Turbosquid ahead of the curve with all their models of stadiums with the stands completely empty of people because they have been selling those models for years now. Also....as I am a data driven person who lives by graphs, this applies just as well:
    4 points
  11. The Mocap files are useful to learn and try out the Character definitions and Motion Solver. Rather than import your own to try this out they have given you fast access to some Mocap files. If you go back there was plenty of people including me complaining about retargeting, the wrong joint orientations would mess it up enough to not use it. Delta Mush has been used in Maya for some time, and when it came to a paid for plugin version for C4D I jumped on it although that plugin was made free eventually the included version for C4D will always be kept up to date working as a nati
    4 points
  12. Working on some re-renders atm, so whilst waiting for those to render out i did a quick clay render of my old toon car model nothing special just having some fun (open in a new tab for full size)
    4 points
  13. @dast So sad to see you go Daniel, but I can totally understand. I made a bunch of my plugins free (or cheap as chips) for very similar reasons. Back when R20 was released and the changes imposed on developers with the new SDK, it made being a C++ developer much harder. Then with R21 every developer was forced to develop their own licensing system from scratch. And since then it has only gotten more complicated having to manage and update the plugins for every new release, then paying for a subscription and finally the last kick was Catalina requiring its own special notarization
    4 points
  14. I was working recently on some code to join every clone in a cloner to every other clone with a spline - no dupes allowed In this clip the clones are on a circle. orange splines.c4d
    3 points
  15. This is really really Helpful 3D-PANGEL I've just seen this and definitely going to revise the model with some of your points. really apprichiate the feedback. Here are a few shots of my progress with it so far almost there! What I will do is go over the pipe works and lines and see where I can add in supports and any further detail the lighting and render still needs a little bot of work too. Also currently trying to figure out how to easily do the wires around the environment quicker! ( just currently using the spline pen tool)
    3 points
  16. Really cool stuff man, love the consistent look and lighting.
    3 points
  17. I personally have 4 freelance colleagues who all do Archviz and all use C4D. Maybe it is a German thing but there are quite a lot of people here doing Archviz in C4D. And I see it frequently in job descriptions.
    3 points
  18. I think that cinema 4d has the best interface of any program that I know... maybe moi can compete (even though it is much smaller) There are so many small things, that make such a huge difference. for example the possibility to change parameters of multiple similar objects at once just by activating them all. The possibility to use x+ or x* to edit even multiple values that are different. that alone makes working with adobe products feel like stone age. Change the size of multible comps in AE you need a script... you need a script for every second thing in AE. If you have the impress
    3 points
  19. They did booleans the hard way in Blender - much easier and faster when BoolTool is activated: Select one object, select the next, CTRL numpad minus. Done. And it hides the cutter object's geometry and replaces it with a wired box. Anyway, interesting video. It really shows how incredibly spoiled we are with the current crop of 3d apps compared to Tron times...
    3 points
  20. Hello everybody, My name is Benjamin and I am from U-RENDER Good to hear that you are exited about the software. I see where the confusion lies. This is indeed misleading. I can assure you: You absolutely can activate U-RENDER on two computers and work on them. If you want to use a third computer simply deactivate the license on one of the two and activate it on the third computer. This information can also be found on the website but it is true that the sentence you copied is on the website. Rest assured that we will fix that ASAP so that there is no confusion. Thanks for t
    3 points
  21. Yea, that's exactly what i meant in the original from a front and side view he just has the round eyeball, which works fine in 2d, but when you try and replicate that in 3d it looks weird. I did an alternate version of the head ( below ) trying to replicate that as close as possible. looked great from the side but idk from the front. So i looked online at some Simpsons toys and figured these would be the closest thing to what a 3d Simpsons character would look like, and they did the eyes like this. Plus i kind like that it makes him look even more stupid than he's supposed to be i might
    3 points
  22. Well, I got bored of this project & put it aside, but now my enthusiasm has returned. Started on some texturing with Substance Painter, have to say I love this program, it's so fun to use. Nothing too fancy, as the buildings will be seen from far away. R23 UV tools really helped to make the preparation fairly painless. I'm toying with the idea of trying to do all the rendering with the viewport render, now that it has improved again.
    3 points
  23. Have you tested it copying an animation form an FBX imported character? Tested it with imported BVH files, where the X,Y,Z axis is oriented differently than the C4D standard? Gimbal locks - catered for? What I reacted to the most, was the inclusion of Mocap files. Why? There are literally thousands upon thousands of free BVH Mocap files out on the Internet. If I recall correct, there is(was) a University or an official institution, that released their whole BVH library, for free. Besides of all this, you have Truebones where you can purchase thousands of mocaps. For biped
    3 points
  24. If you can wait til tomorrow night I can show you step by step, or someone else is bound to beat me to it, but in the meantime the tips you need are... Use SDS poly modelling exclusively. Start with disc primitives for the top surface and torus primitive (slice to 180 degrees / delete caps) for the band Retopo the disc geo to eliminate triangles and prepare it for joining with band section Combine models, add thickness to disc, and extend loops to meet band section Stitch n sew together SDS Tweak CBR
    3 points
  25. It's a very different world now with the accessibility and affordability to high-end 3D tools. I think it was Jops (or you, or both of you) posted here that mentioned about capturing people when they're first trying out 3D software. Years ago the cracked software route was the entry point. Now with the likes of Blender, DaVinci Resolve, Krita give a completely free end-to-end workflow it must be putting some pressure on major companies. Even Nuke is offering an Indie license although I heard it's pretty restrictive. Right now it's a good time to be a hobbyist in the 3D
    3 points
  26. Hey Guys I too contacted Dan just to see if he'd share the link and was dismayed that it was a product for sale. I honestly think it's a total ripoff and wouldn't buy it if I were you. I went ahead and made a simple scene setup that hopefully will get you started. Basically you've got a dynamic spline with a cloner in object mode cloning onto the spline. It is in "step" mode, so you can control how many clones based on the distance they are apart from one another. I also used a ball and socket connector to attach the bulb to the socket. Sorry the scene scale is all wonky. I made this real fast
    3 points
  27. Thank you for you commects;I use C4D only,most of assets recreated form my early xpresso/python projects (github);
    3 points
  28. ...to fully appreciate this : ) Some great character work. Rendered in Redshift. https://pintsizechat.com/episode-water/
    3 points
  29. I just found out about Maya Indie yesterday and immediately bought a license. I am a character rigger & animator and Maya has a historically strong presence in these areas. I did some research and it now appears that Cinema 4D is the most expensive annual subscription for an independent company/3D artist: Cinema 4D: $719.04/yr modo: $629/yr Houdini: $269.99/yr Maya: $265/yr 3DS Max: $265/yr Blender: Free From what I've seen, it seems Cinema 4D is the tool of choice for advertising agencies and freelance 3D artists. While those doing Mograph will probably c
    3 points
  30. I love it. Really creates a unique take on many existing genres: cyber punk, dystopian futures, etc. I love the lighting. As soon as I saw the astronaut with the glow I thought of Daft Punk....not sure why but it has that vibe. Kind of like a Blade Runner inspired slum in the land of Tron. I would love to know what inspired you for this. If the final piece is going to be that dark then some of my comments don't apply as it is adding details that quite frankly won't be seen and more importantly don't need to be seen. I can't wait to see more. Dave
    2 points
  31. Nice concept. Kind of "Blade Runner" atmosphere
    2 points
  32. Of course I still may not fully understand what you want the rope to do, but the one below was painfully easy to do with PLA - literally 2 keys on the guy, 2 more on a selection of spline points around him that just moves down at the same rate; all keys set to soft interpolation so you get nice exit curves all the way down, yet because you are KFing a whole group of them at once you don't disturb the straight bit in the middle, so no re-alignment required... CBR
    2 points
  33. yeah, a ribbon rig per say where the deformed mesh drives joints and that then again another mesh isn't possible in c4d... that said, if you are just after bendy limbs, you can do that with spline ik. so you can create everything seen in that video in c4d, too, but in another way, and with certain limitations regarding the twist. you could even do that wave movement with some xpresso or python driving the joints.
    2 points
  34. Yep there are better ways to solve that, but primarily only because of the way you are collapsing the corners, which is leaving error-state inverted quads there - ie there are internal angles of greater than 180 degrees, which there shouldn't be. To fix that you need to do the collapse 1 more poly row into the square bit, if you see what I mean, which would allow you to keep them convex kite quads. Other than that, this is an acceptable low poly way to bridge those 2 forms, though you are right that higher poly would allow you to have less SDS surface distortion all ro
    2 points
  35. @anuser Did you seriously just register to post that? That's some dedication, respect! Well, I like icons. That's not the only thing I criticized though. It consistently has a sh** bootup time on all our machines, as it does on my home machine. It's not the computers. Because it's convenient, and convenience never hurts. Only makes your life easier. Again, same result on every machine. Everybody complains about it, not only in the office. I don't know what that does for you, but for me it ope
    2 points
  36. Personally, for the money, I would get Real Traffic over Drive. Real Traffic comes with a basic car rig helper to get the vehicles ready for traffic simulation. As an industrial engineer who actually has programmed simulations of products queuing in a factory production system, the ability to accurately simulate cars queuing in traffic is NOT a trivial exercise. Plus there are all these other little hooks built into the program like tail lights and turning signals along with traffic lights. Honestly, simple animation of a car going down a street could easily be done by hand and a little bi
    2 points
  37. I was using 3dsmax/vray for about 10 years and i did a ton of heavy commercial stuff in a range of 3 years. The software is s...t If i wanted to write scripts, i d be a programmer. Cause thats the power of 3dsmax. Other than that, doesnt even compare with c4d. I wont say anything else other than corrupted files + constant crashes. When i started using c4d which DOESNT CRASH unless u do something very wrong or u use plugins, it was a surprise to my cg life lol. I wont even mention how smooth and logically c4d operates in most stuff. Aint perfect but good enough for a small studio lik
    2 points
  38. Changing over to the studio version worked! Thanks for the help and for the link though Bezo.
    2 points
  39. @catnapi‘ll take a look later if i can still find those files... been quite a while... but i have a backup fetish, so chances are good i will be able to dig it up.
    2 points
  40. You're welcome. With the displacement method you would have to use some quite specific settings to make that work. For example, you may want 1 displace deformer doing just planar distortion on XZ, which will turn straight polylines into wavy ones, and then a totally separate one, also in planar mode, but displacing on Y to get height variation. Also don't forget to stretch your noises that drive these displacers which tends to more easily produce these sort of undulations. In the sculpting method, you can use the knife tool, (inverted effect) and experiment with the mai
    2 points
  41. Your object is too small, everything other are just parameters... softbodytrubs_0001.zip
    2 points
  42. Really does just look like faulty driver issue affecting Windows machines. Hardware Unboxed done a summing up here
    2 points
  43. Using Cinema 4D I show you how you can use spline text to create a changeable Neon Sign. We texture it with Redshift then send to After Effects to polish with Magic Bullet Looks and Deep Glow.
    2 points
  44. Thanks for the kind words Kent. Cannot promise anything about showing off some new renders, but I sure will try. I am still running some old fossil computers over here. Probably best to consider getting rid of these before people start finger-pointing me for contributing to global warming.
    2 points
  45. Probably exceeded your quota of awesome images and the algorithm wants to give everyone else a chance to catch up
    2 points
  46. wow! I wish I could say more, but there're simply no words for those delicious renders
    2 points
  47. Hi guys! We've just finished the first season of CG Talks - a podcast where three CG guys talk about CG. Here are the episodes. I hope you will find topics which are interesting to you. Season 2 is in progress and the technical quality is going to be better - we learn on the way. Stay tuned for more! If you prefer to listen to us on podcast platforms, click_here: CG talks - ep. 5: Working with Corona, and we don't mean the renderer In this very casual Podcast, Tom, DJ and Marco sit down and reflect on what's in the air these days, ho
    2 points
  48. I certainly hope not or the two of us will never move the needle on giving the hobbyist a break on staying with the program. My sincere hope is that the hobbyist is enough of a customer block to MAXON that our sales (or lack of them) mean something to their quarterly income statement. Pleading, whining, cajoling and hoping won't do a thing. MAXON is a major company in a big market. Don't get all warm and fuzzy thinking that they will have empathy for the hobbyist who is not a fan of subscriptions - who wants something permanent that they can keep using if they can no longer affo
    2 points
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