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Showing content with the highest reputation since 09/28/2020 in Posts

  1. You beat me to it. I was just about to create a topic, explaining the whole thing. Arrrgh ... man, you just ruined my dramatic intro OK, joking aside. Hello, my name is Daniel. I am the user on this forum formerly known as "C4DS". When I joined the forum back in 2005, I only recently had purchased Cinema4D (R9 at that time). Next to being a proud owner of the software, I also was proud of joining and being part of 3DKiwi's community. At that point in time it made perfect sense to have a username reflecting what I was proud of ... and it made m
    7 points
  2. I have a method for dynamic cars where the car follows a target. You can stop/start the target, and the wheels steer etc. car stop.c4d for more detailed cars, you can have a same size primitive dynamic car with the hi poly stuff as children. Works well off-road
    5 points
  3. 4 points
  4. Through recent developments in my professional life I am more or less forced to use 3DS Max. Last time I've had a look at it was about 10 years ago while I was trying out different 3D packages. I've been learning 3DS Max for about five days now and at this point I know why I stuck with C4D. I'm trying to be as open minded as possible, but right now I am really struggling to see how Max is in any way acceptable in 2020. The more I use it the more I dislike it. It feels like using an egg whisk to mix up some cement; certainly possible but a pain in the butt and when you're done you're question
    4 points
  5. Here is almost the final result of my labours making this vending machine animation, something that represents about a year's work in really trying to get to grips with modelling, unwrapping, texturing and rendering. Thanks to everyone who helped me, including the usual suspects @DasFrodo, @Cerbera, @Igor, The Artist Formally Known As @C4DS and @bezo. Dotty_Main_1_lowish.mp4
    4 points
  6. Fun little project, this might end up being a free character i post up for download
    4 points
  7. C4D's UI is very addictive. You do get hooked on it because it is so well logically thought out. It just flows --- best way I can describe it. There is a lot we take for granted with how the UI is designed until you try to use another program. Honestly, my first experience with modo was "why did they make the OM this way? What is the point of all objects being under one "mesh"? Why not just do it like C4D?". Or viewports in Vue. I have to move the damn camera to change the viewport? Are they insane? When I shop for a new program, I always download a demo and see how far
    4 points
  8. LOL. Hmmm...so was Turbosquid ahead of the curve with all their models of stadiums with the stands completely empty of people because they have been selling those models for years now. Also....as I am a data driven person who lives by graphs, this applies just as well:
    4 points
  9. The Mocap files are useful to learn and try out the Character definitions and Motion Solver. Rather than import your own to try this out they have given you fast access to some Mocap files. If you go back there was plenty of people including me complaining about retargeting, the wrong joint orientations would mess it up enough to not use it. Delta Mush has been used in Maya for some time, and when it came to a paid for plugin version for C4D I jumped on it although that plugin was made free eventually the included version for C4D will always be kept up to date working as a nati
    4 points
  10. Working on some re-renders atm, so whilst waiting for those to render out i did a quick clay render of my old toon car model nothing special just having some fun (open in a new tab for full size)
    4 points
  11. @dast So sad to see you go Daniel, but I can totally understand. I made a bunch of my plugins free (or cheap as chips) for very similar reasons. Back when R20 was released and the changes imposed on developers with the new SDK, it made being a C++ developer much harder. Then with R21 every developer was forced to develop their own licensing system from scratch. And since then it has only gotten more complicated having to manage and update the plugins for every new release, then paying for a subscription and finally the last kick was Catalina requiring its own special notarization
    4 points
  12. I was working recently on some code to join every clone in a cloner to every other clone with a spline - no dupes allowed In this clip the clones are on a circle. orange splines.c4d
    3 points
  13. You guys are definitely doing things right. This is the most helpful and friendliest forum I have ever been a member of. Well done to all of you guys. Welcome back Tomalexu.
    3 points
  14. I often try to either recreate stuff I've already made in Cinema in Blender, or start something new in Blender but ultimately return to Cinema. I learned how to model in Cinema, without any plugins really apart from occasionally using HB modelling script for snapping, but I prefer Cinema's vanilla tools. It is so intuitive, just being able to visibly parent / child objects to each other, amongst a million other little idiosyncrasies, is one particular point that stops memoving to Blender. And the selection tag, with it's well thought out icons, you don't even need to click on to know it's eith
    3 points
  15. This is really really Helpful 3D-PANGEL I've just seen this and definitely going to revise the model with some of your points. really apprichiate the feedback. Here are a few shots of my progress with it so far almost there! What I will do is go over the pipe works and lines and see where I can add in supports and any further detail the lighting and render still needs a little bot of work too. Also currently trying to figure out how to easily do the wires around the environment quicker! ( just currently using the spline pen tool)
    3 points
  16. Really cool stuff man, love the consistent look and lighting.
    3 points
  17. I personally have 4 freelance colleagues who all do Archviz and all use C4D. Maybe it is a German thing but there are quite a lot of people here doing Archviz in C4D. And I see it frequently in job descriptions.
    3 points
  18. I think that cinema 4d has the best interface of any program that I know... maybe moi can compete (even though it is much smaller) There are so many small things, that make such a huge difference. for example the possibility to change parameters of multiple similar objects at once just by activating them all. The possibility to use x+ or x* to edit even multiple values that are different. that alone makes working with adobe products feel like stone age. Change the size of multible comps in AE you need a script... you need a script for every second thing in AE. If you have the impress
    3 points
  19. They did booleans the hard way in Blender - much easier and faster when BoolTool is activated: Select one object, select the next, CTRL numpad minus. Done. And it hides the cutter object's geometry and replaces it with a wired box. Anyway, interesting video. It really shows how incredibly spoiled we are with the current crop of 3d apps compared to Tron times...
    3 points
  20. Hello everybody, My name is Benjamin and I am from U-RENDER Good to hear that you are exited about the software. I see where the confusion lies. This is indeed misleading. I can assure you: You absolutely can activate U-RENDER on two computers and work on them. If you want to use a third computer simply deactivate the license on one of the two and activate it on the third computer. This information can also be found on the website but it is true that the sentence you copied is on the website. Rest assured that we will fix that ASAP so that there is no confusion. Thanks for t
    3 points
  21. Yea, that's exactly what i meant in the original from a front and side view he just has the round eyeball, which works fine in 2d, but when you try and replicate that in 3d it looks weird. I did an alternate version of the head ( below ) trying to replicate that as close as possible. looked great from the side but idk from the front. So i looked online at some Simpsons toys and figured these would be the closest thing to what a 3d Simpsons character would look like, and they did the eyes like this. Plus i kind like that it makes him look even more stupid than he's supposed to be i might
    3 points
  22. Well, I got bored of this project & put it aside, but now my enthusiasm has returned. Started on some texturing with Substance Painter, have to say I love this program, it's so fun to use. Nothing too fancy, as the buildings will be seen from far away. R23 UV tools really helped to make the preparation fairly painless. I'm toying with the idea of trying to do all the rendering with the viewport render, now that it has improved again.
    3 points
  23. Have you tested it copying an animation form an FBX imported character? Tested it with imported BVH files, where the X,Y,Z axis is oriented differently than the C4D standard? Gimbal locks - catered for? What I reacted to the most, was the inclusion of Mocap files. Why? There are literally thousands upon thousands of free BVH Mocap files out on the Internet. If I recall correct, there is(was) a University or an official institution, that released their whole BVH library, for free. Besides of all this, you have Truebones where you can purchase thousands of mocaps. For biped
    3 points
  24. If you can wait til tomorrow night I can show you step by step, or someone else is bound to beat me to it, but in the meantime the tips you need are... Use SDS poly modelling exclusively. Start with disc primitives for the top surface and torus primitive (slice to 180 degrees / delete caps) for the band Retopo the disc geo to eliminate triangles and prepare it for joining with band section Combine models, add thickness to disc, and extend loops to meet band section Stitch n sew together SDS Tweak CBR
    3 points
  25. It's a very different world now with the accessibility and affordability to high-end 3D tools. I think it was Jops (or you, or both of you) posted here that mentioned about capturing people when they're first trying out 3D software. Years ago the cracked software route was the entry point. Now with the likes of Blender, DaVinci Resolve, Krita give a completely free end-to-end workflow it must be putting some pressure on major companies. Even Nuke is offering an Indie license although I heard it's pretty restrictive. Right now it's a good time to be a hobbyist in the 3D
    3 points
  26. Hey Guys I too contacted Dan just to see if he'd share the link and was dismayed that it was a product for sale. I honestly think it's a total ripoff and wouldn't buy it if I were you. I went ahead and made a simple scene setup that hopefully will get you started. Basically you've got a dynamic spline with a cloner in object mode cloning onto the spline. It is in "step" mode, so you can control how many clones based on the distance they are apart from one another. I also used a ball and socket connector to attach the bulb to the socket. Sorry the scene scale is all wonky. I made this real fast
    3 points
  27. I was playing around with gears and came up with this. Has a 4:1 epicyclic set.
    2 points
  28. scene file : LogoTower_WIP_0001.zip
    2 points
  29. I love it. Really creates a unique take on many existing genres: cyber punk, dystopian futures, etc. I love the lighting. As soon as I saw the astronaut with the glow I thought of Daft Punk....not sure why but it has that vibe. Kind of like a Blade Runner inspired slum in the land of Tron. I would love to know what inspired you for this. If the final piece is going to be that dark then some of my comments don't apply as it is adding details that quite frankly won't be seen and more importantly don't need to be seen. I can't wait to see more. Dave
    2 points
  30. Nice concept. Kind of "Blade Runner" atmosphere
    2 points
  31. I'll give you a slightly different take on this... The best tool really depends on what you're aiming to do. The primary thing to understand is that there are two basic modelling technologies: NURBS / solid modelling - a curves and boolean based approach - or polygon mesh based modelling. C4D is of course the latter. It's quite easy to take a NURBS based model and convert it to polygons, albeit with limited control over the topology, but it's very very difficult to go from polygons back to NURBS. It's a bit like trying to 'unboil' an egg : ) NURBS modelling is the method used
    2 points
  32. Very good. I love this type of work and the modeling seems to be well executed. I agree with the comment on the high polygon count on the smaller objects: the vent holes in the A/C units look to be modeled, the tubes in the neon sign look to be modeled. Not sure if textures would work just as well as I am not sure what the overall plans are the for the model in a finished render and/or animation. If it is a still image as shown, then textures would has worked just as well. Overall though, I love where you are going with this. But as you mentioned that it is a WIP and more needs
    2 points
  33. yeah, a ribbon rig per say where the deformed mesh drives joints and that then again another mesh isn't possible in c4d... that said, if you are just after bendy limbs, you can do that with spline ik. so you can create everything seen in that video in c4d, too, but in another way, and with certain limitations regarding the twist. you could even do that wave movement with some xpresso or python driving the joints.
    2 points
  34. On the bottom of page you´ll find Themes, select one you wish...
    2 points
  35. - 3ds max being the crashiest 3d software on this universe is a mere fact. Nothing to do with hardware. - The fact that max takes ages to open... I have a pretty beefy setup here and 2020 without any plugin does more than a minute, while c4d without plugins does 3 sec? - Also max is more destructive than any other software. The word "procedural" (unless u write code), is unknown for any 3dsmax user. i mean i understand, either you never used other software, or u work at autodesk cheers
    2 points
  36. Hi All, I've struggled big time with X-refs in c4d losing their connection to their linked object and go in a locked state and embed the xref to the scene. Also searching on the issue online gave no real fix for this issue, but eventually i found one! When a X-ref loses its connection it adds a extra ../ to the path (../../folder/filename.c4d) also the buttons get disabled. This path can't be eddited and it has lost all it's ability to even do someting. So to fix this: Step 1 - Activate the buttons again by moving your x-ref object (rot
    2 points
  37. Thanks for the warm welcome. There's a lot to learn but I do have some specific ideas (and problems) in mind. Will find the right forum to post them in.
    2 points
  38. Well, I give max another 5 years untill it is finally replaced by Maya. Learn Maya if you want to broaden your skills. It is the most powerful tool off the shelve.It is the tool that needs the least of external plugins because most of the stuff is there already. But yes it can be painful. If we only had proper simulation tools in C4D....
    2 points
  39. Sometimes when you exceed some degree of planarity threshold, surface become a bit deformed.
    2 points
  40. At first glance I see three different techniques in the provided examples. 1. Tracing points on the Skeleton: That's pretty straight forward. Just place the objects to trace in the hierarchy and trace them using a tracer. I've attached an example that uses a Matrix as the points to trace (trace_skeleton.c4d) 2. Attaching dynamic splines to the skeleton: The more floppy examples seem to be using dynamic splines that are attached to the skeleton. The easiest way to achieve this is via Hair. Add a piece of geometry for your hair guide roots, set hair roots to "
    2 points
  41. C4D and Redshift, with some post comping in Affinity Photo. This was a fun piece, it's got a ton of mograph cloners and symmetry objects in it. Also has some Xrefs that are inside other Xrefs which I'm not even sure you're supposed to do, lol.
    2 points
  42. Did bezo's and my suggestions re the triangles help? Not sure if I understand what you mean in your latest post. See the attached image and c4d file. If that is what you want to do, you don't need a ton of cloners, but only the first one. See the c4d file for the setup. Hope this helps. Cheers, contrafibbularities tunnel2.c4d
    2 points
  43. 150 Dollars is a pretty low budget for a 'detailed' 3d model with such a tight deadline. i'll be surprised if you get any takers with that sort of offer.
    2 points
  44. probably more than you think. but yeah, not exactly a lot ...the obvious goal is to grow in that area. idk why you see very little practical use of the new features regarding animation. all animators i‘ve talked to so far seem to think the opposite. me included... wouldn‘t want to animate in any prior version anymore.
    2 points
  45. It's now in Preferences > Viewport Display
    2 points
  46. Er... no. You simply cannot assess the performance of them adequately by comparing the results in one scene. So much about Vray depends on the skill and experience of the user, and so much of the criteria you are using for assessment is purely subjective that I honestly don't think your initial statement applies at all, even if evidenced to some degree in these shots !! Physical is a decent render engine (except in the speed department), but you cannot possibly say (on the strength of this alone) that Vray is not worth bothering with ! There are very few renderers in the world that give you as
    2 points
  47. Thanks for the kind words Kent. Cannot promise anything about showing off some new renders, but I sure will try. I am still running some old fossil computers over here. Probably best to consider getting rid of these before people start finger-pointing me for contributing to global warming.
    2 points
  48. Probably exceeded your quota of awesome images and the algorithm wants to give everyone else a chance to catch up
    2 points
  49. My machine isn't even all that good, I'm just a student who has a passion for CG (at least for now), I can only dream of a good spec system. Just make sure you get an nvidia card since Arnold requires CUDA My system CPU: i3 GPU: Intel hd 4000 RAM: 4gb I know these aren't even fit for CG, and yeah I can manage to wait for renders with this thing. "2:47:41 for one frame at 720" I'm actually surprised at this since this 4K image rendered roughly at the same speed with this machine! IPR also cleans up rather quickly
    2 points
  50. I've actually found out that I needed an 'Object Index' and a 'Link List' to populate the cloner's object mode reference, as well as other instances. So that's working now!! Now I am stuck at finding out how to match a string to an object name to populate the instance that the cloner is cloning. But that's probably a whole other subject
    2 points
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