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Showing content with the highest reputation since 12/22/2012 in all areas

  1. 24 points
    Hi folks :) Here are some important news from us. From this point onward, all trainings from C4DCafe, both existing and future ones are free. Yes, you read that right! Given that we are now fully committed to make Cafe even greater place and universal Cinema user hub, we felt that this is necessary step. Free access to knowledge will have positive effect on the community and whole C4D eco system. All training content is being uploaded to our youtube channel as this post is made. Here is a list of trainings that will be available: 1. Introduction to R18 and modelling (currently on youtube already) 2. Introduction to R19 Fracturing 3. Xpresso volume 1 and volume 2 4. Introduction to R20 MoGraph fields 5. Introduction to R20 Nodes We would like to thank all our former customers and hopefully they won't resent this move, because, after all, this benefits them too for future content we make :) We expect to finish with upload in a week since shear amount of videos will take long time. https://www.youtube.com/channel/UC_MRjD4IdPtvYLo2dLC-POw Additionally, we also started providing very valuable scene file repositories like this: https://www.c4dcafe.com/ipb/forums/topic/91711-c4d-cafe-lost-and-new-filesfree-to-use/ https://www.c4dcafe.com/ipb/forums/topic/104415-node-based-materials-repository/ https://www.c4dcafe.com/ipb/forums/topic/104962-hrvojes-free-file-pit/ Last but certainly not the least, is our new community based project https://www.c4dcafe.com/ipb/forums/topic/105210-c4d-cafe-steam-punk-project/ We hope that with these moves Cafe will grow to be even better, help you even more to promote your work and skills, assist you in finding gigs or full time positions, or simply be a happy place for you to hang out. As a part of the staff here I try to help as much as possible and I can see incredible effort from many members to share their time and energy to help out others, which is truly fantastic :) Cafe has grown so much that we have members from all kinds. From students, hobby users, 2d artists, VFX guys, hardcore coders, to talent scouts, managers, CEO's of large companies and various other industry professionals. Have fun and for being a member!
  2. 17 points
    Hi folks :) As you may know, we are now offering massive amount of training content on Cafe Youtube channel. Content is free and available to anyone. Please consider subscribing to our channel, this will help us run Cafe, keep trainings free, and enable us to create more quality content for you. https://www.youtube.com/channel/UC_MRjD4IdPtvYLo2dLC-POw Thank you!
  3. 15 points
    whats up guys, so gonna be putting up some free models over the next few weeks, some older ones and some more recent ones, most of these are characters i've either never used or have recently updated, going to take me awhile to clean up and sort through them, but i'll post up some new ones when i can. Hammy cute little cartoon hamster! hammy.c4d Donut Derick fun little character i made a while ago after watching sausage party :D derick donut.c4d Rory the Robin one of my oldest but still one of my favourite toon characters :D rory final 2.c4d Big Ugly Baby its a big ugly baby.. baby final.c4d Brain dead Banana This is what happens when you eat a bananas head! be warned! also comes with my plastic toy shaders ! Brain dead banana final.c4d Fat Brian Another really old model, i put quite a lot of time and detail into this one at the time, and he still holds up 3 years later fat Brian final.c4d watch display.psd
  4. 14 points
    Hi folks :) In this topic I decided to share many of my files for you to examine. All of these were small setups, rigs, contraptions, prototypes and fun projects that I made over the years for clients or for myself. There is a lot of them but I will post them in small groups over time in order to avoid overload :P Feel free to use techniques and whatever you learn from them to your advantage. Each file will be enumerated and with hint of what is used in the scene in parenthesis. Files will vary from simple to quite advanced setups, in no particular order Have fun! 01_Airplane_route(MG+constrains).c4d 02_Atom_array_attractor(MG+XP).c4d 03_Ballon_procedural_anim(CA+Cmotion).c4d 04_Barb_wire(MG).c4d 05_Beast_in_box(CA+Cmotion).c4d 06_Box_fill(Dyn).c4d 07_Burning_match(MG+XP).c4d 08_Butterfly(CA+Cmotion).c4d 09_Cell_tissue_penetration(MG).c4d 10_Build_up(MG).c4d
  5. 14 points
    just finished my latest short, rendered with redshift. i hope you'll enjoy :)
  6. 13 points
    Hi All, This is my first time at Siggraph in a long time! Last year I had just started at MAXON and it was too late to attend. I am extremely excited to be going back to Siggraph and with MAXON! It will be busy, but in between meetings I will be hanging at the stand. Please do come by and feel free to say hi. It is going to be a fun show! Cheers Dave
  7. 13 points
    I will be uploading the plugin here shortly. Here's already the "documentation" how to use it. No fancy interface, as it just gets the job done. Here's the plugin: Ringloop v02.zip
  8. 12 points
    My beautiful wife works as a social worker at the juvenile court, and she uses the signs of safety-tool: the three houses. These three houses are a great way to talk to children about the good things in their lives, their worries and the dreams they have for the future. She made an example sketch for me, so I had a very good idea of what she wanted. I made a new sketch (below) because she really likes the old skool pencil-on-paper style. I thought it would be cool to make a 3d version of the house, so here it is!
  9. 12 points
    Hello Everybody Here is my fan art version of Tyrion Lannister Game Of Thrones. Iv been working on him on and off over last two weeks mainly at night. Iv done tons of iterations, and still am tweaking stuff, but need to let it go. All feedback and questions welcome. He was totally modelled in C4D including some sculpting along with Zbrush for the very higher frequency work. Minor Photoshop Post, Rendered with Vray4C4D 3.5. Images are much larger, click one each image 3 times to view full size. Time lapse Video Sessions. Modeling: Dan
  10. 11 points
    First time post on a forum but felt the need to. Happy user since R10 Studio with investment in most plug-ins for the software. (Over $20,000 NZ Dollars spent in that time.) Just a hobbyist with no income earned. (My choice). Was excited and looking forward to the "exciting / industry- changing news , and got up at 4.15 AM on a cold mid-winter morning to see that MAXON had lost its heart and soul and gone done the road of so many other corporates,only interested in money. The presentation was amateurish ..(didnt even start on time )..... and it didnt get better for those of us with a long term loyalty / commitment to C4D. Reluctantly spent $1200 renewing my MSA two weeks ago, thinking i would at least get a subscription to Cineversity. (but sadly the goalposts were shifted there as well ). The whole "big - announcement "thing has been deceitful, and has treated long term loyalty with contempt. Havent felt so deflated since Greyscale Gorilla tried to charge me again for software i had already bought and owned. Have spent two days in a daze trying to work out what it all means to me. The answer is, that any way i look at it i lose.The only winners are the lower participants on the eco-system and possibly new users ( which will only dumb down the fraternity). It has been a public -relations disaster from my point of view. Surely if you are going to take away with one hand , you give something back with the other hand to soften the blow ? It would have cost them nothing to offer Redshift at a discount to long-term loyal users. Tried hard to find something positive , as i have spent far too much time digesting all this. Have loved the journey up until a couple of days ago. Sadly MAXON has depreciated greatly in my estimation. I feel as if i have been "blind-sided" .... reluctantly, it may put me out of the game.
  11. 11 points
    Here's one of hopefully many. Thanks to @ABMotion who suggested this sort of thing might be worth doing... well now we're doing it :) This time we're looking at the oft-overlooked Spin Edge. Redirect your polyflow at will ! CBR
  12. 11 points
    Lots of ways to go about that, but I think this is probably the fastest... 1. Top view, poly pen in Quad Strip Mode, and draw yourself a network of polygons, like so... 2. Extrude that (with caps), and delete the end caps to get your tunnel ends... 3. Smooth Subdivide that to Level 4 or 5, then use a displacer deformer (make it a child of the object), driven by Luka noise to make it look rocky... It might look like a giant pretzel from the outside, but from inside we're approaching something cave-like... Don't forget to select all polys and Reverse your Normals at this point... You can add further displacements (in a group with the SDS Object) at smaller scales, and use that additional SDS to increase polycount much higher. Here I'm at a combined Subdivision to Level 7, and I've got Luka at 600% driving the bigger detail, and Electric Noise, 50%, stretched 500% on V for finer detail.... Lastly, you can handle smaller detail still with normal or bump maps in the material... talking of which, if you are using photo-based textures you want a nice Triplanar mapping setup to texture this properly, but you can do it equally well with just layered procedural noises... Lastly I should mention some techniques for making it look 'big'. These might include... Building in small holes to the tunnel roof to let beams of sunlight in, and using a plane in an Atom Array in front of your sunlight to further break it into godrays.. Adding some Physical Sky, not for its weather, but for its atmospherics haze... Using small area lights, with small illumination falloffs Park the camera very low, and use wide angles Hope that helps... CBR
  13. 11 points
    CINEMA 4Ds SDK (Software Development Kit) is changing constantly. This has to be done to reflect new functionality and changes under the hood. While we try to keep the SDK as stable as possible, from time to time, we have to introduce bigger changes. Sometimes, even smaller things can cause bigger changes for the 3rd Party Developers. With R12 we switched from single to double precision. This isn't a huge change by itself, just adding some digits to make numerical calculations more precise. But this also meant, that no old Plugin would run anymore and each Developer had to adapt and recompile his plugins. So changes in the SDK are happening all the time, sometimes they are bigger or can have a bigger impact. We've announced some time ago, that we are working on new foundations for CINEMA 4Ds future. A project, which we have been working before this announcement and which we are constantly working on. As you can imagine, such internal changes will also influence plugin developers. In fact, they already did. The changes developers will have to face (our developers, as well as external developers) will have sometimes more impact, sometimes they won't have that much impact. Thus you can expect Releases with a huge impact for Developers and Releases, with just a minor impact. We will try to balance our development in such a way, that we don't hurt 3rd Party Developers too often and too much, but to proceed, we will need to put an end to old functionalities and introduce new functions and behaviors. So there is a high probability that future releases will have a bigger impact on our SDK, as more and more of the core functionality will get replaced in a way that we can't make a very smooth transition for developers. I won't give any information about R20 here, so please don't start asking. We will announce news, when it is time to announce them.
  14. 10 points
    For the past years I have been working on this solo project during my spare time. It took me way too long, because in between i lost interest, had paid jobs, scrutinized the story, scrutinized the characters, scrutinized my lifechoices etc. But eventually i was compelled to finish this short film because i had invested too much time to just drop this project. So here, I'd like to present you: SUNDAY, a story about a lonely penguin's quest for refreshment on a hot and sunny southpole sunday.
  15. 10 points
    just finished a new animated gif called "mind your own sh*t". i hope you'll enjoy.
  16. 10 points
    Inspired by that masterful Eric Smit landscaping lecture I re-posted the other day I have been playing around with mountains and terrain masking to see if I can get a vaguely convincing result in the terrain department. I'm going to do a few images in this series, but here's the first. Physical sky (fog, atmosphere, sky, sun channels, no GI) is doing the lighting, but sky later swapped out for photo. 20 minute render. You can tell me if I'm winning or not - happy to hear all suggestions for improvements in the next round... CBR
  17. 10 points
    Found time to pick my creature sculpts back up: Some people asked me to do a screen-cap previously, so for this one I did. 2x 35 min videos at 20x speed for anyone with the patience. Modelling/ Painting, Render & Post:
  18. 10 points
    Hey Cafe I've been on some pretty epic modelling adventures recently for an upcoming film project. My producer has kindly allowed me to post some WiP shots of the base model for our close up hot air balloon. This is the first round model, enough to begin simulations on the envelope, so there are still details and additional ropework to add / refine, but we are most of the way there. *Vital Stats* Objects: 940 Polys: 80,218 (100% quads) Subdivided Polys: 6.75 million Modelling Hours so far: 32 The wicker work was certainly an interesting one, as were the tie lines, and various bits of rope style business, and the burner shrouds. All in all a very rewarding thing to model ! Here's some wires and clays... CBR
  19. 9 points
    I've been a MAXON / C4D customer for 19 years - and I couldn't agree more. It seems MAXON are now quite willing to penalise those with Studio MSA - who are much more likely to be locked in to the C4D ecosystem - in order to suck in new users. That's not an equitable way to treat your customers.
  20. 9 points
    I really feel empty today and i lost trust in MAXON. I work with Cinema since 2001. First in different agencies and then on my own. As a MSA and Studio customer i feel i’m no longer valuable to MAXON. I’m fine with the money i spent for Cinema Studio and all the MSA fees until R20. Fantastic Software overall and perpetual license. Now i feel totally ripped off. This is why i feel this way. First of all i paid MSA for R21, and this release is poisoned with online activation. This is not what i expected and as a customer i feel they do not deliver what i paid for. This is not real perpetual. If in the future they choose to deactivate licenses which are a little bit behind. I can do nothing against it. MAXON forces me to make a bad decision, no matter what. 1. go subscription - I spent thousands of dollars to buy Studio and MSA. If i go subscription i will loose my perpetual license. This is crazy and this won’t happen. Please MAXON fix this. This is like you take away my car and tell me it’s better for me to rent i from you. I would consider subscription if i could fall back on R20/21. - all the subscriptions are adding up really fast. If at one point you have a bad time with your business,… well you’re out of the game. 2. stay with perpetual license We will see what the upgrade prices will be and how long the offer perpetual licenses. But with online activation it is no longer real perpetual. (see above) I have to carefully think what i will do. At the moment it looks like i am forced to stay with R19/R20 as long as i can install it on MAC OSX. But i got a bad feeling it might be locked out sooner than i like. I really love C4D and i make my money with it. I was fine with studio and MSA costs. no problem at all. But you are saying you don’t force us into subscription - well then don’t! When i look at the weak features in R21 and the new subscription model i got a strong feeling that you holding back features which could have been ready for R21. Just to release these features for subscribers this fall or winter and lure us in. I hope i am wrong and i hope MAXON will listen to our feedback. This is a bad day for me personally. I am invested in C4D with plugins, libraries and first and foremost with my heart.
  21. 9 points
    For the original plugin version I would like to refer to this thread. A year has passed since the implementation of that Python plugin, and while I wanted this Seamilar plugin to do more than currently has been released, the Python SDK held me back. With the release of R18 MAXON provided additional bodypaint functionality in it's Python SDK, and I finally could implement the full version of the plugin as I envisioned it at the start. Or so I thought. Unfortunately, MAXON's dev support confirmed that the added functionality didn't work, so I was back to square one. Instead of waiting on a fix from MAXON, I went ahead and digged into the world of C++ plugin development, as this SDK didn't suffer the reported problems. A few weeks later and I have this "concept version" running. More development is required before it reaches a stable release version, but it already shows it's potential. No release date available yet. As for the supported Cinema 4D versions, this will depend on the needed functionality in the final version. One drawback of this being a C++ plugin: while the python plugin (being a script) is platform independent, a C++ plugin needs to be built (compiled and linked) on PC and on Mac separately. EDIT: If you want to know more about the progress of this plugin, feel free to browse through the many posts that have been written since the birth of the plugin, to its current state. Note that as of 2019 the Seamilar plugin (along others) is currently available at https://toolspixels.be/plugins/
  22. 9 points

    Version 1.0.0

    410 downloads

    Rewrite of the original "Points to Circle" script in Python. Runs on R20 and previous versions of Cinema 4D.
  23. 9 points
    FINALLY! Finished a new personal project! It took me quite a while to get started, was flooded with commissioned work, had lots of other stuff to do around the house, and had a bit of an artist block (lame!) Anyway, hope you like it! Also made a 'making of' so you can have a look how it was made. M
  24. 9 points
    Here's Part 2, in which we make the base using a nice easy lathe... If this post gets more than 5 likes I will make Part 3 - the difficult scroll top ! ;) CBR
  25. 9 points
    Time for another one I think. This time let's make a diamond-cut whiskey glass in just 23 easy steps :) CBR
  26. 9 points
    big fan of her work, so i was extra stoked when i was asked to do the character rigging for this piece... :)
  27. 8 points
    +1 A big part of what made the C4D community great was it's respect and trust for MAXON. I feel we are nothing more than a subscriber # to them now. A company that is user-focused would not implement such heavy handed policies.
  28. 8 points
    I just took a moment to slow down and look at the recently uploaded artwork that appears at the bottom of some of the Cafe pages. I wanted to give a shout out to all the artists that have posted work on this site that have such a wonderful gift! These artists set the bar at a level I can only dream of reaching someday. Your work makes me sad, happy, intrigued and sometimes question my own existence or purpose. You all wield the weapon of imagination to combat reality and demonstrate your ability to bring it to life. On top of this, many of you share your knowledge freely and that is appreciated by many, many, others. My hat's off to all of you and thank you for what you do!!!
  29. 8 points
    The other day my pc crashed with several apps open. C4D survived ok, but Photoshop had reverted to OOBE - welcome screen, load of panels I don't use etc. I tweaked PS back to how I like it and that was that. 2 days later I needed an image for C4D, so I opened PS and created a 1000px square doc, only to get an error message 'could not complete operation - disk full'. I looked in explorer and sure enough my SSD was bright red and completely full. I closed everything and ran virus check, and other stuff and the SSD went back to normal. I opened PS - disk full. This went on and on - problem kept appearing, disk full. Didn't Einstein say that repeating the same thing, expecting a different result is a sign of insanity ? On the 10th attempt, I opened PS, made a doc 1000 ... hold on 1000 INCHES ? The PS reset had set the default units to inches, and I was trying to create a doc 7,000 square feet. PS standard res is 300dpi, so pixel-wise I was out by a factor of 10^5. panic over...
  30. 8 points
    Hi everyone, I'm sharing my Cinema 4D library of more than 1800 architectural profiles with you. It used to be a commercial product for a while, but as of now it is available for free. I made this libarary about 7 years ago in Release 13. It will NOT work in versions older than R12. All profiles are based on real-world references and scaled to real-world dimensions. You can downlaod the library here: https://www.dropbox.com/s/e4pshf0wast7919/arch_profile_collection.7z?dl=0 I hope you'll enjoy this huge collection of architectural profiles! Cheers, contrafibbularities
  31. 8 points
    Hi everyone, I've just finished an object library filled with 330 Chinese patterns I modelled on the basis of photo references and 2D graphics images, and I'd like to share this library with you. Each of the 330 patterns comes both as a polygon object and a spline object, so you'll have 660 objects to play around with. You can download the free library here: https://www.dropbox.com/s/5xeddl0y42j2knb/chinese patterns UD01.lib4d?dl=0 All objects as well as the library were done with Cinema 4D R18 and will work at least in R14 or better. I hope you'll enjoy the library! Cheers, contrafibbularities
  32. 8 points
    A while ago the Polystein Kit for MODO (see https://www.c4dcafe.com/ipb/forums/topic/98647-polystein-kit-for-cinema-4d/ ) was introduced to me. From that moment the idea kept growing in the back of my head to provide something similar for the Cinema 4D community. Once other priorities were out of the way, I started working on some scripts to test out the feasibility of my interpretation of the idea. Once a working concept was obtained using several scripts, I contacted William Vaughan, the original creator of the Polystein Kit, in order to obtain approval to take his idea and turn it into a Cinema 4D plugin. Working from the scripts made earlier, I started implementing this new plugin, which I named "PolyGnome". Explaining the choice of the name would be a story too long to tell here, so I 'll prefer to leave that for long, cold and dark winter nights ... The current state of the plugin does use it's own library implementation, instead of using the Content Browser. There is more than one reason for this, but since quite technical, I'll omit to explain these as well. As mentioned in the video demonstration, the current beta version requires a two step preparation of assets. I have some ideas to automate these steps, but more important features need to get implemented first. The plugin will be available for Windows and MacOS, R17 and above (hopefully R19 won't break anything SDK related ... fingers crossed). Possibly R16, if there is enough interest. Depending the feedback from beta testers the plugin will be available sooner or later. Release date and price to be announced. Here's already a teaser, explaining the different steps: As for my other plugin(s), which all have their dedicated threads, I'd like this specific one to be the home for discussing anything PolyGnome related.
  33. 8 points
    Hey guys. I was asked by 3DArtist to write them a tutorial/break down for their Magazine. The tutorial is from my Tyrion Lannister portrait, and covers quite a bit over a 16 step break down. I had made some additions to it since its been posted publicly, that being the clothes where textured using Substance Painter. The core focus of the tutorial is Cinema 4D in which was used for Modelling, base sculpting and hair, although I talk about the full process. Anyways, check it out, should be out by Tuesday 10th April. Sampler here Latest version of the image, Original rendered at 5550 x 3700 Artstation limited to 1920 x 1080 : Click here Dan
  34. 8 points
    I'll chuck in a couple from my interceptor wip
  35. 8 points
    Hey folks, just wanted to say Happy New 2018 to all members, I really wish you all nice and steady new year!! We are now a community of 50000 members which is really unexpected and great if we take into consideration that we had 2y ago just approx. 14000 members. I would like to thanks all the members who are helping run this community...to name few, @Cerbera, @Rectro, @VECTOR, @ABMotion, @everfresh, @bezo @westbam and all others which I didn't mention here, I am really sorry if I didn't include someone that deserves to be here (Cerbera, Vector...please feel free to add anyone who I might forgot). Unfortunately, I am not able to spend much time here as my health isnt the best in past 3 months so its hard to follow what going on all the time. Lets hope 2018 will be better. For the next year we are planning to add some more new stuff, but we will discuss later about that. For now, enjoy your time here if you can and stay well my fellow artists!
  36. 8 points
    Hello, guys! This is my first project in c4d. I try to transition from 3ds max to c4d. Its not commercial therefore we had time to experiment with various stuff and techniques. We did this at YELL (www.yellimages.com) where i am participating as a 3d generalist/motion designer. My role on the specific project was 3d animation/shading/lighting/texturing/simulations. We used Octane renderer, TFD for the smokes/dust, Realflow for c4d for the liquid. Clouds in the back were done in Houdini and imported as VDB sequences. I d love ur feedback. Cheers and happy new year.
  37. 8 points
  38. 8 points
    That was the original intent of the first post on this thread. Can anyone point out where the core is in action on past releases up to and including R18. I was hoping Fritz would be able to elaborate more on that because you are right: the tendency is to talk up new capabilities and tools rather than performance improvements to existing tools (other than rendering), so we hear very little. You would have to read them to be bothered by them....which I don't as I know where they are going. Kind of like watching Fox News or CNN....you know where their biases are and therefore you have a tendency not to watch them unless you tend to agree with those biases. Same with reading Cutman's posts. His bias is very evident. Personally, I don't know what made him hold a grudge for so long against MAXON (its been like 3 years since he last upgraded), but I think it is time to move on. Even Nigel has nice things to say about MAXON from time to time. One thing which we fail to recognize is that some companies can implode when they start to work on a new core. Here is the worst case scenario: There is a drop in new sales once the word gets out that a new core is coming...why buy the old core...wait for the new core. Of course, nothing goes according to schedule and things take longer than expected. As the delays mount, no updates are being released because all the focus is on the new core - so again, the revenue stream tightens further. The market continues to move forward and users are leaving the platform because their patience has run out. To compensate, there is a constant feature creep to what goes into the new core...which in-turn delays the release of the new core. What should have taken 2 years now takes 5. With a hit to revenue, the company is subsisting longer than expected on current cash reserves. They take out a loan which on paper looks good if they release the new core per the latest revision to the timeline. Of course that doesn't happen so now cash is really tight as they have to pay off the loan. No pay raises, no perks. Developers get tired of working for a company that is living on a tight budget and seek greater fortunes elsewhere. With a loss of developers, the new core takes longer than anyone every anticipated. Everything just spirals out of control. If you look at Lightwave and a number of smaller players that have since closed shop you may realize that there is some truth to this worst case scenario.. This is what can happen if you don't manage the shift to a new core effectively. But MAXON has actually navigated these waters quite well (if anything, they are awesome business managers). Yes, we were all unhappy with R17, but the "Takes" system really does not get the credit it deserves. Are things going as fast as we would like....well....they never do. But the company has not imploded. You are still getting regular updates every year without fail and MAXON is still generating cash and using that cash to grow their software development team. This is a good sign folks. I have put a ton on money into C4D and its eco-system of tutorial developers, scripts and plugin developers, texture/shader developers and modelers. I want them around for the long haul and I am pretty confident that they will be there well into R100...which as Cerbera has accurately predicted will involve a fiber to the brain interface and the realization of the "do what I am thinking" button next to the "make great art" button! Dave
  39. 8 points
    I remember people complaining before R18, saying it would bring minor updates.. and we got an enhanced knife tool plus fracture and some other goodies. The "handful of random updates" I got every year, I use them on an every day basis (except for the material updates like thin film because I use Arnold). Now, because Arnold followed the Autodesk subscription only route, AMD is looking very atractive to me. Also, im not sure why unified dynamics are a must, outside of Houdini, every major company that are supported end up using third party plugins (fluids, hair, etc) so having something as nucleous is nullified by that. Anyway, if you need what is available right now in Houdini, go for it. Dont wait for MAXON to step up, because right now Houdini is unreachable, why do you think Maya is aiming towards Mograph market instead of FX? I use Cinema because I use almost all its tools in an everyday basis. Also, the majority of their plugins are aimed towards my specific needs (dem earth, xparticles). If I wouldnt find it useful I would have stopped waiting and moved on if I were you. Waiting for something is the worst thing you can do. Three years ago, Modo promised Mograph and Animations tools (as in animation clips), yet they never delivered, they also promised a happy transition to Softimage users (meaning implementing XSI tools in Modo.. still waiting). Maybe I would have been forever waiting for Project Excalibur -Maya/Max merge that never happened- or the "future of modeling" that Maya also never delivered (zbrush like handling of polygons, inside Maya). Lucky me, Autodesk promised to never stop working on Softimage, right?...err.... also... didnt happen. Roadmaps are just smoke and mirrors. Dont ask for them, they dont go anywhere.
  40. 7 points
    I started with R6. At that time Cinema was still a small fish in the pond but MAXON was good at catching up and implementing the most important features, sometimes better sometimes worse. For some years now I don’t feel Cinema is catching up with the competition. MAXON also seems to be aware of this and they justify the always rather subtle innovations with the fact that a new core is programmed, which then forms the basis for groundbreaking innovations. Unfortunately, the groundbreaking innovations seem to be a long time coming. And also the performance improvements, which one could have expected after renewing the core, are rather isolated solutions. Who is helped by a multi-instance if the real problem is a slow object manager? Instead, a lot of energy is put into diverse material systems and renderers that are of no use to anyone. Prorender was a mistake right from the start. It would have made much more sense to implement cycles. Long-time users are now rewarded with the ability to decide. Either they let the software they’ve spent a lot of money on get outdated, and enter a rental system that leaves them without access to their own files as soon as they leave. Or they do without Cineversity access and are at a disadvantage when it comes to updates. In addition, an online obligation is introduced, which in connection with the reduction of downloadable old versions actually forbids the term perpetual license. MAXON of course had to introduce a rental option from a business point of view, to reduce the entry threshold. There is no way around this after the unfortunate success of Adobe, . But, of course, they could have been more sensitive to their old customers. If the recently upgraded MSA had simply continued to run and a free Redshift license had been added, nobody would have complained. However, MAXON is now a subsidiary of Nemechek. And I’m afraid that’s where the problem lies. Profits that must have been made in the last 15 years were probably more likely to be skimmed off than to go into development, otherwise we would have noticed a faster development than 10 years ago. Of course, the employees and even the managing director of MAXON have little to do with that. No matter what MAXON’s intentions were. Those who have never owned Cinema can cheer. Those who have supported this company for many years pay the price.
  41. 7 points
    Dear Igor, with all due respect to you, David and the whole MAXON team, R21 and the whole communication around the new subscription model have both been very disappointing for a majority of existing users. We will all be paying more in the end, that's now very clear. And perpetual license users will lose benefits. 2 suggestions: -Keep the MSA scheme: 1 perpetual license subscription, no online activation. Full access to cineversity -Overhaul the annual subscription scheme: there is not enough there to justify the loss of a perpetual license for existing users. Add Redshift to the package and I'm sure people will be a lot more willing to opt in
  42. 7 points
    A character I made for a pitch, but unfortunately didn't make it. The concept was a partyanimal, so I made this happy guy, always in the mood for a party!
  43. 7 points
    Can't say anything about the release, but here at Cafe we are preparing for large increase in memberships;)
  44. 7 points
    Combined my Samurai project with my Honda NR 750 project...I was also watching Ready Player One when I made this. I really wanted to do the entire city background in C4D but my aging computer wasn't up to the task (I had to cut down my Subdivisions to get it to go, computer kept running out of memory!)...I was lucky to get the motorcycle and rider even rendered. The only things I didn't model myself in this scene are the background photos and his sword. Everything else I modeled from scratch. You can see the post process work in the gif. Let me know what you think!
  45. 7 points
    Hey peeps! This is an environment I've made for a short film / pilot episode I'm working on. It was made entirely in Cinema 4D (using the Physical render engine, alongside some simple After Effects compositing and colour correction). Take a look here! This has taken me 17 months to make! Admittedly I was also doing freelance jobs in that time. The total render time clocked in at 360 hours (and no, that wasn't distributed on a farm, it LITERALLY was all rendered on my one PC !... That was a long wait lol) I've NEVER made a 3D scene so immense in my entire time as a 3D artist before :D. But if you're interested in what this is about. I'm working on a BIG passion project in the form of a pilot episode. Fully 3D animated in Cinema 4D. The dream is to make a sincere push towards getting this thing picked up for syndication on some sort of TV network once I've finished the pilot. All my social media deets are in the vid description if you're interested in more about that. Otherwise, let me know your thoughts!
  46. 7 points
    Hi Cafe folks :) I have noticed that quite a few questions which require more complex solutions and deeper knowledge are sometimes unanswered on Cafe. Also, I receive daily requests for help via pm for complex problems where I unfortunately mostly can't help due to lack of time. This also shows that real high quality stuff is not really shown anywhere, apart from bits and pieces scattered all over. Most tutorials that are available are revolving around localized, specific effect or with issues of medium complexity. Given this I am pondering with the idea of creating a "master TD" section where I would show some really advanced rigging, setups, TD stuff. For example, are you interested to know how to create interactive rubik cube? polymer rig? custom python effector? L system rigs? pond drops? slinky? gravitational waves? or any effect that pops to your mind? Let me know then and we can think about how to set this up if there is interest. Since this would require a lot of work we are thinking about creating a small section in forum which would be accessible for small fee to members. Recording this tutorials would take a lot of time so some compensation is expected. The final result would be video training per project, scene files with documentation and comments throughout the scene (Annotations, Xpresso comments, code comments) to help user dissect and understand the logic and principles used. If you have questions simply fire away! Cheers
  47. 7 points
    eva fresh - your friendly stoner from the neighborhood. a little more detailed character than i usually do.. had a lot of fun creating her. big up to @VECTOR for helping me out with the sneakers, i could have never modelled them as clean as he did. rendered with redshift.
  48. 7 points
    due to ongoing requests i bit the bullet and recorded a tutorial on toon shading yesterday. sorry for the bad audio, while the speakers of my macbook are awesome, the microphone apparently kinda sucks. i need to get an audio interface. and a couple of adapters probably ;)
  49. 7 points
    Weh hey :) OK then - I'll start off with some embarrassingly lo-res renders of my Tie Fighter from the original trilogy. Not a patch on @VECTOR's impending Tie Interceptor, but we all had to start somewhere :) Here's bit of wing detail on those.. CBR



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C4D Cafe is the largest Cinema 4D community. We provide facilities for discussion, showcasing and learning our favourite software.
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, watch tutorials directly from our video gallery,  get your own private messenger, post and upload images, manage your profile and much more. If you need to find solution to your problem or otherwise ask for help, C4D Cafe is the right place to be for learning 3D.  :cowboypistol:

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