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Showing content with the highest reputation since 12/22/2012 in Files

  1. 8 points

    Version 1.0.0


    Rewrite of the original "Points to Circle" script in Python. Runs on R20 and previous versions of Cinema 4D.
  2. 5 points


    Hello, I made this material from Zbrush into Cinema4D Enjoy!
  3. 3 points

    Version 1.0.0


    This is a quickly written script to hide polygons except for those belonging to selected points or edges. Allowing to work on models by hiding polygons and focusing on those that do matter. Assign a shortcut to the script and you can use the same shortcut to hide and unhide the polygons.
  4. 3 points

    Version 1.0.0


    Height Map Generator The Height Map Generator is a free Xpresso tool that optimizes the making of Height / displacement maps. It's concept is based on a Blender plugin called Easy Height Map (https://www.blendernation.com/2018/02/21/easy-height-map/), and it's a tool that i think it is very usefull when you need to create simple or complex displacement maps in a fast production rate. The plus in this tool is that we can create both single or animated sequences and use them in displacement maps, displacer deformers, shadding effectors, sculpt tool as stamps maps, etc. Photoshop can do this kind of effects as well but there things that are better made with 3d tools (particles, cloners etc) Due to file size, you can download it from the link bellow. The zip file includes: Heigh map generator file, an example texture, an example project, instructions, and basic commands. https://drive.google.com/open?id=15M4jYk1trNU2lhNwHSeVaJsGg71coAq_ This is the first release so if you find bugs or if you have suggestions for enhancements, please post them. Hope you enjoy it Cheers Jbatista
  5. 3 points

    Version 1.0.0


    a Corbel for architectural visualization
  6. 3 points

    Version 1


    Here is a shader that i want to contribute. This shader was born from a need to render a nice ocean water without plugins to my Mega Yacht. Found many resources from the internet and combined the knowledge, and this came up.
  7. 3 points


    3 Part Introductory tutorial on using Release 13's Walk Cycle CMotion system. Tutorials by Cafe admin Horganovski. Video 3A - 'CMotion 101' - the basics of using the new procedural animation generator in R13. Watch this first! Video 3B - CMotion part 2 - demonstrating how to make a spider walk along a path and over an uneven surface. Video 3C - CMotion part 3 - the pros and cons of using CMotion for realistic human and animal walkcycles and some tips for using it alongside regular keyframe animation.
  8. 2 points

    Version 1.0.0


    This package consists of a single high-res (2048 x 2048px) Displacement bitmap, a greyscale and perfectly seamless PNG file, whose purpose is to simulate the look of swirled buttercream frosting as seen on a cake, cupcake or pastry, or as the characteristic undulations seen on a chocolate-robed candy bar. No Noise algorithm or Procedural shader was giving me the effect I wanted, so I made this one. Simply load it into your texture's Displacement channel--- with the Diffuse and Reflection colors of your choice, suggesting a "flavor"--- and you will get the effect of a pastry frosting applied with a swirling motion. It is recommended to switch Subpolygon Displacement active: the thumbnail sample here uses a setting of 4. Adjust your UV settings to make the swirls broad or fine; adjust the Displacement settings to get a subtle or highly-raised effect. As it is greyscale, this bitmap could also conceivably be used as a mask, say, in your Reflection channel, or even used as an AO map.
  9. 2 points

    Version 1.1.0


    This plugin generate the diagram on Cinema4D. Tested on Cinema4D R16, R17, R18 on Windows 10 and OS X 10.11.2 This plugin generates 3D diagram with animated coins in the bars. You can edit many parameters of diagram during generation. You can edit some parameters after generation . This generator allows you to show the name of the diagram, the value of the columns and their names, and also shows the curve of the values change. If the corresponding attributes are not specified, they will not be displayed in the scene, respectively. You can also specify the font of the used titles and their colors. You can also control the speed of appearance of the columns, the thickness and number of coin faces, their color and reflection. You can also show the coordinate axes, their names and give them the required color. The generator allows you to generate an environment that is floor, background and lighting. Accordingly, letting you specify any colors for each of these attributes. Video Help: http://www.alishly.com/products.html Develop by “Azerbaijan Script Developers” Help PDF : http://www.alishly.com/DiagramGenerator_Description.pdf Diagramm_R18.py elnur_mode.py
  10. 2 points

    Version 1.0.0


    This is a Thread Generator for Bolt and Screw threads. I added a subdivision option for lower poly's and a few other options. I kept it as simple as possible so I don't think it will be too difficult to play around with. Hope it is of some use
  11. 2 points

    Version 1.0.0


    Enhanced Follow Spline This tool enhances the limited Align-to-Spline TAG, enabling the possibility of constant looping positively or negatively.
  12. 2 points

    Version 1.0.0


    Ornamental pieces for architecture and furniture.
  13. 2 points

    Version 1.0.0


    This is a SubD model of a cartoon baby dragon. If someone decide to texture or rig it please share.
  14. 2 points

    Version 1.0.0


    Mechanical extender arm using simple XPresso math. Math explanation included in zip file.
  15. 2 points

    Version 1.0.0


    Map Size = 4096 x 1900 .jpg The maps are seamless and tileable
  16. 2 points

    Version 011


    The original Character and rig was made by Ugur Ulvi Yetiskin . I then pulled out the mesh and handed it over to Bret Bays . He did a great job of setting up all the joints and controllers. I then finalized the rig, set up zero transforms, so you can easily reset your pose. Modified the rig colors a bit. Added some interaction tags so you don’t accidentally keep clicking on the mesh while animating. Added layers so you can hide legs/arms/body easily and practice animating only the part you are interested in. And i made the pretty cover images :) Hint: Bind “reset psr” to an easy shortcut if you haven’t yet :) If you use him and post somewhere make sure to tag him as #BEEFY4D Get him here: http://ace5studios.com/ultimate-beefy4d-cinema4d-character-rig/
  17. 2 points

    Version 1


    After viewing Damian Nenow's presentation about "paths of hate", and being intrigued in his solution for clouds in 3DSMAX, I decided to have a go at mimicking his workflow in C4D. There are probably other ways to do this entirely in C4D without any 3rd part plugins, but this was the first thing that came to mind. I've since gone back and tried another method, but I still think that this works better. *This scene requires Biomekk's Lumen 2 plugin in order to work.* The original mesh of the cloud has been baked (GI, and some Chanlum SSS). This texture is then used by the Lumen plugin to control the color/luminance of cloned primitives which cover the cloud mesh. There is a fresnel falloff shader with some fusion blended noise in the alpha channel on the clone's material. This gives soft edges and a more believable cloud look.
  18. 2 points

    Version 1


    Dynamic spider web rig i built based off of SImon Fiedler's original. Enjoy!
  19. 1 point


    A collection of various metal materials.
  20. 1 point

    Version 1.0.0


    Next to the native "Reset PSR" command I used to use two scripts I had obtained with a purchased Vertex Pusher tutorial. These where Reset Position and Reset Rotation. Unfortunately, these were written in COFFEE and had to be rewritten in Python to work with R20. So, I did just that. And after getting permission from the original author I am providing them here in the download section for others. Thanks to Hrvoje for the original COFFEE script.
  21. 1 point

    Version 1.0.0


    Here are nine C4D Materials I've custom-created for you. They are seamless textures, in natural colors and fanciful repeating motifs, designed for use as fabrics, textiles, wallpaper, whatever. They can look modern, or old-fashioned/historical. You won't find these patterns anywhere else online. I have specifically created them to be used with the new Irawon shader in the new Reflectance module, R16+. I have engineered them to look like fine silk, with a superfine weave and plenty of sheen (specularity + reflection). Nevertheless they can be used in earlier Releases of C4D, and you can tweak their Specularity as you see fit. Dial their pattern repeat up-or-down with your UV distribution, as needed (CUBIC mode probably works best).
  22. 1 point

    Version 1.0.0


    These materials are made with Corona before they added the node system, but they are perfectly compatible. Corona uses a system that the nodes let you look at all the materials, not each material contains its own node window. Anyway, I started with this great material from Eduard Riegel at Corona-Materials.de. The scene file also contains a cloth mesh object if you need to show that type of material. https://www.corona-materials.de/en/material-library/car-paint/advanced-car-paint-xpr/235 I then tried to match as closely as possible real-world Honda car paint colors. Please make something nice and post back. Enjoy.
  23. 1 point

    Version 1.0.0


    native Cinema 4D material (no external render engine needed) minimum version assume R16
  24. 1 point


    This is the first part of my "Bolt Factory" series: Hexagon Bolt You can create any Hex bolt you want: see Image I think it won't be too difficult to work this but if there's any questions let me know. Note: If you are done with designing your bolt just press the button "Create_Bolt" at the bottom of the controls and it will create the bolt object. Enjoy!! Keep a lookout for the next bolt type in my series "Bolt Factory. PS. This was created with R14.
  25. 1 point

    Version 1.0.2


    This is video help:
  26. 1 point

    Version 1.0.0


    a Corbel for architectural visualization
  27. 1 point

    Version 1.0.0


    I wrote this plugin some years ago, I was coming from 3dsMax to C4D and the lack of grouping really was bothering me :) After I learned some python, this was my solution. It still needs some polishing, but I use it all the time, so I think maybe you guys will like it too. Here is a quick overview
  28. 1 point

    Version 1.0.0


    Wacom Tablet render scene setup. Feel free to use as you whish!
  29. 1 point

    Version 1.0


    Here's my version of a Red Velvet shader for C4D. No bitmaps needed. (For economy of filesize, only the "drape" mesh object is included in this ZIP archive.) It consists of two materials seated in parallel in the O.M. Both materials must be present and modifying the object in order to get the full velvet effect. The two materials are labeled INNER MATERIAL and OUTER MATERIAL. The OUTER MATERIAL should sit to the right of the INNER MATERIAL in the OM, and its MIX TEXTURES box must be clicked active. I confess, this is a complex material, with lots of texturing channels active. It will look great, but may not be so fast-rendering. (Do note that the preview images seen in the Materials' thumbnails are no indication of what you'll get in your Render.) I specifically wanted this velvet texture to look like the old fabric... slightly worn and/or threadbare--- on antique furniture. Enjoy! Some hints for use, if you'd like them: 1). Real vintage red velvet is historically crimson, not scarlet. In other words, it is a cool red leaning towards violet, rather than a warm red that leans toward orange. 2). Velvet looks best when dramatically lit... especially in a "chiaroscuro" arrangement. Ideally there should be a light source creating an intense "hotspot" where the red is nearly bleached-out; but on the same fabric, there should also be regions so very dark... that they appear black, or nearly so. 3). One nice trick is to illuminate part of the velvet fabric with a warm-tinged light (ie., slightly orange or yellow) and another part of the same fabric with a cool light (a "daylight" tinged slightly blue). 4). Real red velvet tends to have almost a glow to it... this I have indicated in this shader with an actual GLOW post-effect! (Turned down to an almost subliminal appearance, of course).
  30. 1 point


    This is a 65 minute video tutorial of 3DKiwi playing around with some of the new dynamics toys in Release 12. Since the videos contain a lot of things moving plus use a higher frame rate than normal the videos are large. To assist members the tutorial is split into 2 parts. Part 2 shows how to do the dynamics for some simple cars including how to use motors and suspension. Also included are the scene files created in the tutorials. Download and extract the zip files. Play the mp4 video files with any video player that supports mp4's. Have fun
  31. 1 point

    Version 1.0.0


    Granny character made with r16, lots of fun making this one, comes with lights and textures/materials and as an extra ive also included a zimmer frame !
  32. 1 point

    Version v2.0


    Here is a simple textured female head. Its purpose is to give the C4D HAIR student a model to practice on. It has a higher poly count than the human figures included with C4D Studio, and is thus suitable for more detailed HAIR work. It is the companion work project to my upcoming tutorial video on working with the HAIR module in C4D. Download this model and use it in learning or improving your skill with C4D HAIR. Note: For economy's sake, textures have been simplified.
  33. 1 point

    Version R15


    Cartoon model of a farmer.
  34. 1 point


    For those relaxing weekends :wink: Free for private use, otherwise credits to author.
  35. 1 point


    Rock on! Free for private, credtis for commercial usage. Cheers
  36. 1 point


    Dragon figurine - a bit dense but prepared for nice displacement - enjoy! Private use - free Commercial - credits
  37. 1 point


    Female model - use freely. You can mention me if you will use it commercially. Cheers
  38. 1 point


    dear everybody, thought i would post the version of my spaceship if it interest some of you. you must use it professionally if you wish, just credit my work somewhere and let me know about it. i would also be more than happy to see how you guys come up with in term of texture and lights. if you are working on it please feel free to show me your results. The model is quite heavy so it might not be that easy to use. sorry about that. In the next 2 weeks i will also post a tutorials so some of you can try to redo one from the begining if wished granierb

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