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Showing most liked content on 04/20/2018 in all areas

  1. 2 points
    If there's one video I can make which will save you more time working than it takes to watch, it's a video about takes. So here's a video about takes.
  2. 1 point
    Barry Barbecue is the next in the line of new characters, he loves to drink beer,and bbq, and not much else because he's a bit stupid
  3. 1 point
    So it looks like the XPS will offer cpu's as i5 8300, i7 8750, and i9 (not sure of model). Direct answer to your question: yes, the higher the number the better the performance, with caveats. The different levels of the Intel chips can be thought of this way: i3 - entry level - web browsing, maybe some word processing i5 - moderate user - word processing, spreadsheets, photo editing i7 - professional user - 3d animation, video editing i9 - ludacris mode (Spaceballs reference!) - for the 3d artist in a hurry Based on the numbers, the new i5's are competing on the same level as the i7's were a couple years ago. Someone with an actual ComSci background could probably give you more details as to WHAT is different and WHY the i7's (and subsequently, i9's) are better, but that is beyond my knowledge. Here's the specs of the known CPU options: i5 8300 - 4 cores, thread out to 8, at 2.3 ghz, boost to 4.0 ghz i7 8750 - 6 cores, thread out to 12, at 2.2 ghz boost to 4.1 ghz Boost speeds are essentially the CPU being overclocked on the fly. Caveats explained: So the i5 has SLIGHTLY higher frequency at base frequency, but this will only matter when performing single core operations (which is a fair amount of operations in C4D). However, this is such a minute difference, I would opt for the i7, as it gains you a slightly higher boosted speed, plus you get an additional 2 cores, that thread out to an additional 4 to help w render power. Regarding your GPU question: this only comes into play if you plan on using ProRender (which I'd advise against, it for now), or a 3rd party renderer such as Octane, Arnold, etc. True, the viewport in OpenGL mode uses the graphics card, but it will not remotely tax a the 1050Ti GPU. That being said, my laptop has a 1050Ti, and it works fine. Nothing spectacular, but it gets me by. I do not use it for 3d rendering, but I use its CUDA cores to make After Effects perform better. All this jibberish aside: the new Dell looks great. But, as with every hardware purchase, that's If you can justify its price. By all means, go for the upgraded CPU, if you can afford it. Do you work with C4D for a living? Or is it a hobby? Are you using the computer daily? How long are you hoping to have the laptop as your workhorse? When was the last time you bought a new piece of hardware? Have you gotten your investment out of your previous purchase(s)? The budget is a personal questions that can't be answered by a spec sheet. Thanks for that blog post spec sheet. It's good to have a written record. Most of my knowledge has been gleaned by the MAXON reps and industry experts over the years while talking shop at various conventions!
  4. 1 point
    If you are a master modeller in C4D (with about 10 years experience), then you will most likely also be able to model in pretty much any program, after an initial period where you learn all the specifics and methodologies of the new software. If you want maximum employability across all of 3D then you need to know what you are doing in Maya most principally, as that is the industry standard in a lot of areas, but particularly character work. But be aware that it is also considerably harder to work in than Cinema, so you should start getting the practice in now if that is your main goal. CBR
  5. 1 point
    This is one of my on-going projects - a unicycle on some landscape. You can manually steer the unicycle in the viewport, but in this video it's switched to random. Uses the Base80 wheel. A breakdown (of sorts) with info about the Base80 wheel here (video). scene omscenes.zip if the scene plays too slow (eg on a laptop), disable any shadows or reduce landscape segments.
  6. 1 point
    The classes you would take at a school are arguably the least important thing of participating in a formal program. Most of your learning is from practice, and, as others have said, the little bit of direction you need can be found online for free or very cheap by comparison. However, the thing that is extremely difficult to recreate outside of a formal program is the means to gain experience. In school, you've got classmates who are equally dedicated to spending all their time learning and creating. Outside of a program, people are either already working in the field and don't have time to work on a "student" project, or they're hobbyists who have full-time jobs and can't commit the way that another student would. For example: I pursued live-action filmmaking in college and didn't turn to computer animation until I graduated. I never found people to work with, so I did everything by myself (while working full-time). 10 years later, I had learned enough to launch a short film and completed it 2 years later. So it takes a great deal of focus and effort to either learn by yourself or to find people to learn and practice with. If you decide to go that route, you really need to treat it like a full-time job and really dedicate yourself to the endeavor. When you get stuck with a full-time day job, and try to do it on the side - that's when it takes 10 years. Lastly, a school can also provide you with a lot of connections. You form strong relationships with teachers and classmates, which often turn into future opportunities. Depending on the program, alumni may remain fairly loyal, and be more willing to hire other alumni when given the opportunity.
  7. 1 point
    Hello JustBegun, I make Cinema 4D tutorials, here's a link to my site Digitalmeat.uk There's plenty of video tutorials there dealing with a wide range of aspects of Cinema 4D. I also have a Patreon page in which i provide more in-depth tutorials such as "Hard Surface Modelling" and "XPresso" Here's some links to tutorials I've done on this subject Motion Tracker Projection Mapping Object Tracking Pt1 Object Tracking Pt2 Here's one on Global Illumination Global Illumination
  8. 1 point
    It really depends on what you intend to do. If you intend to learn 3d and have a related job in the industry Some art directors/studios hiring talent will want a university type degree in 3D animation / CG etc. Some won't care, if you can make awesome art, you can make awesome art, it doesn't nessisarily matter where you gained those skills, as long as you do indeed have those skills. Places like Pixar, frame store, the mill etc will hire some talent straight from uni or offer internships to students currently taking associated university degrees. So in that respect getting an official shinny university degree sticker will help you get on your way in some amount, but ultimately it I'll come down to more than what's technically on paper, more your portfolio, and arsnel of assosiated 3d skills that make you valuable. As far as just learning goes. I think teaching yourself could potentially offer alot more advantages over a class room. It will allow you to taper your learning around other things like time constraints and work commitments aswell as give you the opportunity to focus your learning curve on something you specially want to do, rather than learning things you may not need like rigging etc
  9. 1 point
    So exactly what I suggested in my first post then ? CBR
  10. 1 point
    hey Bass, If you're using a built in render engine w C4D (Pro Render aside), you're talking about CPU power. The more cores and the greatest frequency will be your best bet, but you'll need to find a balance. If this is going to be your daily driver, bear in mind that the majority of tools in C4D are single core (exceptions existing, of course, such as the hair module which are threaded). For single core operations, you'll want to get the highest core frequency you can get, regardless of core count. However, when it comes to render times, core count will trump frequency. Unless you're planning on using Pro Render or a 3rd party renderer, the GPU doesn't make much difference (obviously other applications will differ; After Effects for example). I wouldn't go out of your way to get 64gb of ram. Ram will not improve render times or viewport performance. Both Physical and Standard renderers in C4D use the CPU, not even GPU. So make sure the CPU is where you're spending your money. If 64gb doesn't break the bank, go for it. Otherwise 32gb will be perfectly fine. (Personally, I have 16gb and I work just fine.) Looking at what's online, I see some PC laptops that are using the i7-8750 which would be a solid bet: 2.2ghz boost to 4.1 with 6 cores that thread out to 12. Personally I have a laptop w the i7-7700HQ (2.8 boost to 3.8 w 4 cores threading out to 8) that I bought about a year ago, and it works great. You are correct that a desktop is a better bet for rendering. However, with the availability of online render farms now a days, you can easily get away with a laptop as your daily driver. And you always have the option to hardwire some computers together to make a mini render farm.
  11. 1 point
    Thanks for the comments guys... Now who wants to know how to make this Ionian Capital ? CBR
  12. 1 point
    Here's Part 2, in which we make the base using a nice easy lathe... If this post gets more than 5 likes I will make Part 3 - the difficult scroll top ! ;) CBR
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