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Showing content with the highest reputation on 07/19/2019 in all areas

  1. 2 points
    Hi All, This is my first time at Siggraph in a long time! Last year I had just started at MAXON and it was too late to attend. I am extremely excited to be going back to Siggraph and with MAXON! It will be busy, but in between meetings I will be hanging at the stand. Please do come by and feel free to say hi. It is going to be a fun show! Cheers Dave
  2. 1 point
    Photographic professionals will probably tell you not, which may or may not have to do with whether they are selling HDRI and backplate sets... For the rest of us you can just open the .hdr directly in photoshop CC, set the exposure, and zoom / crop in on a part of the full HDR image. But removing the perspective distortion can be more of a challenge. You need the exif data from the camera that took the HDR ideally, but if you have that you can use PS's lens correction to sort it out. CBR
  3. 1 point
    I like the first clip it looks like a watercolor painting, the only thing that doesn't match in my opinion is the bulrushes at the foreground the colors are to bold and the mist /fog is missing.
  4. 1 point
    The old bosses never were much interested in becoming public figures. They prefered to work in the back. Dave is a very different kind of boss and i expect him to be a lot more visible. He is definitely easily approchable. As for the announcement, it'll be something good, trust me :D
  5. 1 point
    I like the buildings popping up in second video :) Not sure about the first though, too right for my taste...
  6. 1 point
    Not sure what this portends, but something is coming. Hopefully it's something good.
  7. 1 point
    Surely R21 will include UV tool enhancents? MAXON can't go yet another year without any UV tool enhancements. But hey, if not my Bodypaint tutorials will still be pretty much current for another year :)
  8. 1 point
    Just transitioned from R16 to R20 and I noticed that when I do a Connect + Delete on objects, the pivot of the newly created merged object is in the center of the previous meshes. I'm used to the pivot of the merged object being set to the top-most object in the hierarchy (before Connect + Delete) and I'd really like that back, somehow. Edit: I know I can do this by dropping the top object in a null that's at the same pos&rot and Connect + Delete then, but I'd prefer to skip this step altogether. Is this the new way in R20? Is this a setting I can set somewhere? Thanks in advance!



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