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Showing content with the highest reputation on 10/22/2020 in all areas

  1. I love it. Really creates a unique take on many existing genres: cyber punk, dystopian futures, etc. I love the lighting. As soon as I saw the astronaut with the glow I thought of Daft Punk....not sure why but it has that vibe. Kind of like a Blade Runner inspired slum in the land of Tron. I would love to know what inspired you for this. If the final piece is going to be that dark then some of my comments don't apply as it is adding details that quite frankly won't be seen and more importantly don't need to be seen. I can't wait to see more. Dave
    2 points
  2. You guys are definitely doing things right. This is the most helpful and friendliest forum I have ever been a member of. Well done to all of you guys. Welcome back Tomalexu.
    1 point
  3. Literally me playing with the art-shaders of the standard renderer of Cinema 4D R14
    1 point
  4. Do you have a reference image for the type of scene you want? I know some people have a specific look they are going for, if you want realism Id suggest working on the neon a bit. Maybe put the neon light inside the glass tubes. It looks like you have the neon material on the outside of the entire objects. Also adding an HDRI to the scene could improve it a lot, the blue/purple sky isn't selling it for me.
    1 point
  5. I was working recently on some code to join every clone in a cloner to every other clone with a spline - no dupes allowed In this clip the clones are on a circle. orange splines.c4d
    1 point
  6. I wouldn't worry. As long as we can all keep things civilised and not descend into any sort of flame tunnel this is as good a place as any to discuss such things. Personally I ticked the 'Don't care' option. And I don't, as long as what we have works, which the new system seems to do consistently for me. But I never have to move my license between machines, so the question's not really aimed at me anyway CBR
    1 point
  7. ok, started seeing some success. thanks again for all your help!
    1 point
  8. @Rectro Thank you! I reused and tweaked bones from another mesh as guidelines. I'm relatively new to rigging and it tends to help me understand it, especially around the hip and shoulder area. So yes, mainly use it to find the right placement for joints
    1 point
  9. Thanks Cerbera your technique has worked! Genius, thank you for your help. I used your technique of drawing the square in the orthographic top view and then joined them to the outer polygons. Then I did the smaller inner extrude. Then I extruded the square shape up and flattened out the top. This top shape was made slightly thinner on the x axis to taper the shape (this caused the sides of the tabs to become non-planer but it is under 2º so I set my Planarity Threshold to 5º). I also rearranged the points on the top of the tabs to match the desired slot shape and also
    1 point
  10. Nice concept. Kind of "Blade Runner" atmosphere
    1 point
  11. No worries. Ok, if it won't need to remain parametric, then we can get the tracer to work on this. You need to make several changes to your current setup to accommodate this though... 1. You need to do a current state to object of the object literally a frame after the pieces separate. Then you can hide the original and just work with this copy. 2. Next step would be to explode that copy to separate objects, which can do using that function in the modelling menu. 3. Then you can select all the pieces, and use the axis centre commands to reset the axes of each. At th
    1 point
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