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Showing content with the highest reputation since 11/22/2020 in all areas

  1. Hello, after not posting here for a while, I'm back with an announcement of my upcoming plugin: A modular, layer-based terrain generator for Cinema 4D Build your terrain step by step from any number of operator objects. Each operator either adds features to the terrain (like hills, mountains, valleys, rivers, et cetera), or changes the existing terrain (e.g. terraces, glaciate, canyonize, folding, et cetera). Operators can be blended with each other using one of several blend modes, just like in your favourite image processing app. Masking is possible, too
    6 points
  2. Blender 2.91 released today! The new sculpting tools are pretty cool. https://www.blender.org/download/releases/2-91/
    3 points
  3. R11 introduced 64 Bit support on OS X, something that is now a must to run on current OS X versions since 32 bit is not supported anymore. Mind you, until recently the Cinema 4D installer on OS X was still 32 bit so you would have to install older Cinema 4D versions on a system that supports 32 bit and then copy the installation over. Have an image of R5 XL running on WIndows 10
    3 points
  4. another amazing offer comes from Austria... U-Render - High Quality Really Realtime Rendering for Designers, Animators and Visualization Professionals https://u-render.com/ 33% OFF for new licence (the same offer also for maintenance in case of current users) 8-day sale starts TODAY - Nov. 23rd
    3 points
  5. @KyleSorenson Responding almost 3 years late, but I was working on the same issue when I saw your post. The following worked for me: 1. Create a regular spline that you set as the destination spline for the MoSpline with the Hilbert curve. I call it "TargetSpline". You can do that in the MoSpline "Object" tab (there is a "Destination Spline" field. 2. Set the "TargetSpline" to: Intermediate Points = Subdivided, Angle = 90 deg, Max Length = 5cm. This is in the Spline's "Object" tab, in the "Intermediate Points" list + Angle / Maximum Length fields. 3. In your Sweep, set a rectang
    2 points
  6. German digital botany software company Laubwerk also join this year’s Friday to Cyber Monday Sale 2020... https://www.laubwerk.com/ (from Friday, Nov 27th to Friday, Dec 4th) 25%-55% OFF all Plants Kits and SurfaceSPREAD 2 (more info here https://www.laubwerk.com/home/back-in-black/ )
    2 points
  7. Actually a bit off topic. As I like to keep things parametric, I came up with this setup to bend a "cube": Basically using the FFD (purple) to prepare the geo for the bend (orange). Just that, not really useful, but I had fun for a minute... sometimes it's the simple things, that make me happy on a Friday afternoon. Cheers test_bend_parametric.c4d
    2 points
  8. You are in luck. I was in the same boat a year ago, and I discovered this little gem: https://wonderunit.com/storyboarder/ Best of all: it is free! *Edit* Get the latest version from Github: https://github.com/wonderunit/storyboarder/releases
    2 points
  9. AMD ProRender 3 released today for Blender. The major change is support for hardware-accelerated ray tracing on AMD’s Radeon RX 6000 Series GPUs: something previously only available on Nvidia RTX GPUs in the native Cycles renderer. http://www.cgchannel.com/2020/11/amd-ships-radeon-prorender-3-0-for-blender/
    2 points
  10. A new point release is installed alongside the older versions. So if you have 2.90 installed, 2.91 will be installed as a new version, and the older version is still available. To transfer existing preferences and add-ons, do this: https://twominutetuts.com/tutorial/transferring-settings/ And a free addon is available from the Blender Cloud to synchronize settings and preferences across multiple machines. https://cloud.blender.org/services
    2 points
  11. Redshift is available for the Mac now. It works on Big Sur with Vega and Navi GPU's. M1 support is in development. AMD windows is also under development but we don't have a release date. The Mac version is a strong Pre release available to all redshift customers. Cheers Dave
    2 points
  12. @MaherKhedder Thanks Ill explore about it .
    2 points
  13. That was so easy its embarrassing . Thanks both
    2 points
  14. Ask and he shall receive ... I downloaded the Star Destroyer from Sci-fi Meshes. I don’t remember the creator’s name.
    2 points
  15. This is not a bug, it is expected behaviour. If you used a default Beckmann, that has a specular component that won't work properly with Area lights unless you activate Add Grain Option in the Light (details), or remove the specular component from the chrome material, or untick the box in the Area light that says show in Specular. For a realistic chrome material that should be showing in Reflection only anyway. CBR
    2 points
  16. Well done Gazza, I particularly like how the cloth has brought it to life. I wasn't sure about the walk styles initially but seeing it in context with the background music it works good I think the god rays and animated background elements will add to it further. One thing I had noticed was a seam between the river bed and pathway, might be able to hide it a bit with some foliage/rocks etc... but its definately coming along, well done! Cheers, Jody
    2 points
  17. Coming from a sculpting background being Zbrush I have also used DCC applications own in built sculpting tools. I have used Modo, C4D, Blender, Sculptris and Zbrush Core, not Core Mini. From my use and observations I have found the following. There are multiple uses for sculpting tools from conceptual simple objects to more complex objects. Conceptual sculpting inside a DCC application will be limited to by a few things. 1: Mesh regeneration 2: Topology 3: memory and stability I have found dedicated sculpting applications deals with them 3 problems better than any DCC applica
    1 point
  18. 1 point
  19. Thank you Bezo ! It's logical and it works. Sorry but I used another software from years and there many of such simple things had individual options or settings. In Cinema probably everything can be done but in completly different way.
    1 point
  20. Maybe could be used 2 effectors. First one will distibute percentual ratio in cloner for clones (standard shader effector with knots in step mode for modify clones) and second one will randomize indexes of clones after distribution (random index effector - python effector) (if you mean situation like this ofcourse)
    1 point
  21. Often on the cafe I see newer people reporting various issues they are having with GI, and in a lot of those cases they are only using a single HDRI on a sky to do all the lighting in the scene, sometimes resulting in overly soft and undefined shadows, and making images look flat and not necessarily as good as they good be... I was going to make a tutorial about why we might consider other options, but in doing my research I see there already is a very good one ! As I would like to refer to it in future posts, I am doing a new post here so it permanently appears as a se
    1 point
  22. Probably not I'd say, if OP made this from a spline, so geo is likely to be awful and unsuitable for a) rigging and b) bending unless special attention was paid to that. For there to be any chance of that working caps in the Extrude would have to be set to regular grid or delaunay, and spline interpolation would probably need altering to uniform or similar. Of course we don't have the scene file, so can't actually see the geo to know if any of this is the case or not ! So, for the 1000th time I've said it this week, always upload a scene file with your question ! Howeve
    1 point
  23. 1 point
  24. Well, I did say to a lesser extent, and yes, it is from a central radius, but if that radius is big enough, and you have the right points selected you can still get similar falloff and movement. CBR
    1 point
  25. RizomUV (UV Mapping Application) by Rizom-Lab in 25% discount (new licencies, extending/maintenance too) https://www.rizom-lab.com/
    1 point
  26. Real Flow Standalone & Cinema 4D 50% off Today till 30th https://webshop.nextlimit.com/product/family/realflow
    1 point
  27. Metal is a part of the Mac Operating System. Vulkan will be similarly transparent...A render engine might use it, but it would be invisible to you. You wouldn't install it nor need to know anything about it. The reason I mention these technologies is to explain purchase options and to help people understand how 3d rendering software is dependent on software outside their control. For the short term it's pretty simple: for Macs you want AMD...for PC's you want Nvidia.
    1 point
  28. Hi all, I am pretty new here, but I am already liking this community a lot and I hope I can make more and more contribution soon. I have been trying out Arnold Rendering in the past few days. As you can see here below in these rendering (Yellow Man, Box and wooden sphere) I am really starting up, but I have a few questions: Yellow Man https://share.getcloudapp.com/P8umjNe4 Box and wooden sphere https://share.getcloudapp.com/6qux71Y9 1. Do you think is OK if i start with Arnold Render? I don’t have great expertise in the Cinema 4D Native
    1 point
  29. Just noticed that some of the Pixel Lab products are sold at the HelloLuxx site for 40% off while Pixel Lab is only offering 30%. Now not all Pixel Lab products are sold by HelloLuxx but it may be worth looking into if you are interested in their products. Dave
    1 point
  30. Always search the site - there are several posts and tutorials on modelling a smiley face already here ! Here's one of them, for example, by one of our esteemed cafe members Wolf 3D, which helpfully shows a variety of ways of making this... Any of these methods will do - Voronoi fracture doesn't care what geo is doing, topology rules-wise, so as long as you have a single contiguous model you shouldn't run into any problems there. CBR
    1 point
  31. Thanks for the replies chaps - much apprecaited. That seam BTW, if it's the one I think you mean, isn't a seam but the overhang of the river bank. Might need to add a bit more grass on the edge to make it more apparent. Plus I don't want to tinker too much with the path since I don't want to go back and re-animate anything since I would then have to do all the cloth sims again and one thing I have learned from this project is cloth sims can be TIME CONSUMING If I were to do this from scratch I would do some things quite differently but for now I might just add a displacement map
    1 point
  32. I do not want to destroy it so much the character at the end can't walk on the porch but it might get a little more ruined looking after I get the vine from the story installed and see how that looks. there is a giant hole in the roof now which will be more apparent with the vine coming out of it I hope.
    1 point
  33. 1 point
  34. Heyne Multimedia Prod., creators of automotive/car simulation plugins (Drive, RealTraffic, X-Wheels, Crashbox, DirectControl) and SplinePatch plugin (generating surfaces from splines) https://c4dplugin.com/ 25% Discount Black Friday to Cyber Monday sale start From Friday, November 27th, 2020 to Monday, November 30th, 2020
    1 point
  35. Just wanted to add, you can enter formulas everywhere. So Matrix Extrude is not that difficult to setup (e.g. angle: "90/num steps", num steps being the actual number of steps as numerical value, it's not a magic variable).
    1 point
  36. I don't know the original story, but your last image doesn't show enough damage (too me) to make it look like a ruined house. Besides missing a few roof tiles, the house seemingly looks in good condition. But again, that might just be me, lacking the knowledge of the original story. Removing half of the roof, showing the supporting beams, broken chimney. Broken porch fence. Chair on its side, with a broken leg. Half open front door with some missing wood. Those things might help in selling it to be a ruin.
    1 point
  37. if you haven't watched it yet, i think this should give you a tip in the right direction: you might want to combine this with an ik rig.
    1 point
  38. Exciting news! Redshift is the latest in a growing list of "industry-standard" renderers to join the roster of render engines with official blender support. Its latest 3.0.33 release brings with it the first public beta release of its long-awaited Blender plugin among a host of new features. While the current implementation is still not feature-complete, with it still lacking light-linking and motion blur among other things, development is still ongoing to bring the Blender addon to feature-parity. Source: https://www.bl
    1 point
  39. Considering the theme of contrast I would not really go for that suggested realism with dirty parts, broken edges etc, I think it would be more interesting to do it like you planned, have the house be overly straight and overly clean for the first part to have the ruined effect even stronger in the second. Especially with rendered images I would put the artistic idea first and don't do the realism thing, because 90% of rendered images that strive for realism look kind of similar in the end and don't add to a narrative necessarily. But I would definitely encourage you to just slightly beve
    1 point
  40. Hello KRIVI, I work in VR but my workflow is C4D > Substance Painter > Unity. Sometimes I export directly from SP if I need a glTF model via Sketchfab or Unity when I create worlds in AltspaceVR. I don't use Redshift so I'm sorry I can't help you there.
    1 point
  41. There's some slightly incongruent inconsistency in the house for me. We have a roof that is seriously stylised and warped atop an otherwise perfectly constructed building. It's almost like they started the build with precision engineering robots, but then sacked them all and got a pack of comedy fairytale dwarfs in to finish the roof I reckon let the dwarfs build all of it... I would therefore make the house much more angular and rickety than it is now, especially the window frames, chimney stack and main silhouette. I guess if you are going to cover it all in Ivy th
    1 point
  42. 30 years to the day that Cinema was first released by the original team when Christian and Philip Losch entered their new mega speedy ray-tracer into Kickstart magazine's monthly programming contest, and won the competition... that was to go on to be released on Amiga as FastRay, and went on to become Cinema 4D R1 2 years later. A lot has changed since then, but not how much I like it ! Well done the original team, the current team, and all those in between who worked, and still work to make this software great. CBR
    1 point
  43. Hi To gain more control you can use Rigid dynamics. Adjusting the rest mix and bringing down the mass will allow the geometry to raise without over doing the dynamic movement. Its tricky to get these things right. Please have a look at the scene file I have added, see if thats ok? Dan Hair test fixed.c4d
    1 point
  44. X-Particles and other Insydium plugins -> BLACK FRIDAY HALF PRICE SALE – Coupon Code: BLACK50 - https://insydium.ltd
    1 point
  45. Black Friday deal from c4dzone... All C4Dzone plugins at 30% discount. November 27-28-29 only... https://www.c4dzone.com/en/blog/news-3/blackfriday-2020-735.htm
    1 point
  46. Here are some of my projects,for people who wants to learn scene nodes.
    1 point
  47. Hey! I have also been experimenting with this look... They are actually not created within Cinema4d at all... it is within a programme called filter forge :). Using combination of refraction and gradients.
    1 point
  48. Thanks for the instructive lecture and the detailed, slightly emotional answer) As I wrote above, in the course of my experiments with the settings, I began to suspect that GI is not well suited for animation due to its complexity. I'm just learning so far)
    1 point
  49. I'm not commenting on the Cineversity thing (I might use inappropriate words expressing general unhappiness) but here are some date/time tokens in a Python plugin. Copy the plugin into the plugin folder. (Not the script folder.) You'll get 15 different date/time formats. R21 required. ColliePythonToken.pyp
    1 point

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