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  1. I had a surface level look at scene nodes but then digged into the past material nodes again and want to share some thoughts, not so much about the functionality but the implications of the prioritized things. Maybe I am confused about some things but I think this post is very valuable regardless and contains things I thought about some time and as the C4D team seems to be listening Ill put up the effort. Scene Node & Material Node first thoughts: - First things I searched were UV, blur and curvature nodes, then normal - Right now there is no UV unwr
    10 points
  2. I read through Shrikes post, all great points. But people should look at the nodes system as a tech preview. And even though the examples may only be showing cubes and spheres, what it is demonstrating is how they are solving the #1 problem that everyone on every forum or slack channel has been hammering them about for years. And that is being able to interactively move millions of objects around in the scene. I get that people want to see real world examples. But all anyone needs to do is in their minds swap out those million cubes for a million houses, or a million trees, or a million cars i
    7 points
  3. To wrap this up: Dave was extremely kind to sort this out for me and confirmed that I am entitled to a R23 license! It will be arranged this week! Thanks again and case closed!! Olav
    4 points
  4. I agree that the whole topic regarding the current R23 upgrade price "secrecy" for perpetual license seems a little fishy. Wasn't it announced with release of R21 that all future sales would be organized via a MAXON webshop, that the intermediate reseller was being taken out of the equation? That's what I understood a year ago. My local reseller (DesignExpress) made it clear that then was the last time I would be doing business with them related to upgrading for Cinema4D. I wasn't happy with the fact the MSA was being cancelled and on top of that R21 was a "meh"-Release with an
    4 points
  5. There are a few really cool YouTube channels that I wanted to share with people. In the past, I recommended Corridor Crew (one of their members, Clinton Jones, spoke at a MAXON webinar last month). All of these sites support my love for visual effects: a craft I have admired since the 1960's when I first saw 7th Voyage of Sinbad (an old Ray Harryhausen movie). I firmly believe that to be a better CGI artist, you need to study how they used to fake reality using physical methods. Remember that the old methods helped form the visual language we try to replicate in the computer today. That
    3 points
  6. In addition to what Bezo showed... You could also use the "Texture View" from 4D Paint tools (its free). If you skip to 8:20 in this video you will see where I change the channel being displayed by clicking on the channels or layers that I want to be shown.
    3 points
  7. Playing with Hash node and FitRange(like key-framing) - i'm being closer to particles stuff raw test, 2 type: fill "cube"-like emitter and point-spreading emitter (i tried to drop at floor, gotcha point emitter) if build Array(Fill only) will filling by 10000 and more - my notebook freezes.
    2 points
  8. Those of you who already bought it will have received your update links earlier today, but thought I'd do a general post to reiterate the ongoing brilliance of the HB Modelling bundle scripts, and the continued support and development of them by Holger, who must be something of hero to the modelling world by now Certainly his scripts have made my job as principally a modeller in Cinema considerably faster, easier and more rewarding on a day-to-day basis ever since I first bought the kit for R11.5, and I would like to take this opportunity to publicly thank the author for support
    2 points
  9. Hi guys! Bob here from GarageFarm.NET I would like to invite to to an upcoming event. Everything you want to know about cloud farms (but you are afraid to ask) - A free webinar by GarageFarm.NET - Do you struggle with long render times, but are worried about using online render farms? - Do your deadlines bite at your heels like unrelenting feral dogs from the very bowels of the abyss? - Are you afraid of the learning curve, cost, or unpredictability of sending off projects to a render farm service? If the answer is yes to any
    2 points
  10. This is looking much better - nice work Keith. Excellent mentoring Dasfrodo and Cerbera! I would keep this as is and then move on to adding whatever scenery/display/product/etc. you are planning on putting into this scene and then evaluate the lighting from there. e.
    2 points
  11. Excellent cause the old one i got (forget name) is bit buggy
    2 points
  12. Please put a little bit more effort into your post. If you make no effort to formulate an understandable question and give us information as to what you have already and what your knowledge on C4D is, it's hard to justify spending time to help you. A single link to a video is not going to be enough.
    2 points
  13. One can also show gratitude by contributing. I am sure admins will appreciate a small contribution as much as nice words. Maybe even more.
    2 points
  14. Something similar? https://twitter.com/_MarkDatter/status/1304396546541268993
    2 points
  15. COFFEE had its time, but that time is over. For general scripting Python is the weapon of choice, which we just now updated to industry standard version 3. Regarding the object manager, no one from MAXON ever proposed to remove it. For the new system it just isn’t there yet. what exact scripting options we get for the new system remains to be seen, and implemented. No need.to worry here, since the new system is the base for everything we will make sure to get it right.
    2 points
  16. Yeah, he's made that out of actual geo - lines are splines in sweeps, and letters are Text splines in extrudes. By the look of the Object Manager he made each letter a child of (the same) cloner, cloned on to the polygon centre of each face, then made the cloner editable. It's conjecture but I'd guess he used the scale to edges function of a separate cloner to scale the sweeps to each edge. CBR
    2 points
  17. I've been liking this plugin too. The logic of naming the original C4D tool 'Split' is beyond me... It's 'Copy' : ) When you do any of these do you end up with the split potion plus all of the original? Split the bill Split the atom Split a log Split your trousers Split the group Split up Split anything... NO. Split in C4D YES. D'oh!
    2 points
  18. Copying from my post - here are some good examples of highly useful things I can't speak for animation and mograph but this is certainly the type of stuff that is highly desired in tons of 3D environments and I always see asked for: - Pipe Builder with Unwrapping - Cable & Post connection Builder - Shelf Builder - Skyscraper Builder - Road Builder with Signs - Rock Builder with lowpoly > voxel > unwrap > bake > lods - Spline River Generator with stones and Flow maps generated - Biome Builder - controlled asset placements based
    2 points
  19. Well I'd be binning off the Intel straight away and replacing it with a cheaper and better AMD Ryzen ! Also, I'd wait a month for the new RTX 3000 series, which will be a lot more bang for buck than anything with a 20xx in front of it... I did my upgrade to the 2070S before that was announced, and rather wish I had waited that little bit longer ! CBR
    2 points
  20. To buy in Euros, please contact MAXON Germany. Cheers Dave
    2 points
  21. Xpresso is apart of classic Cinema 4D, as long as we have that there is no reason to remove it. As soon as everything has moved on to the new core Xpresso will be obsolete and the far more powerful Scene Nodes will have replaced it.
    2 points
  22. I asked specifically if the current R20 to R23 upgrade price would be in place for future releases: in essence, is this a one-time sale to increase sales or a policy? Unfortunately, I got this standard response from Mr. McGavran found here Interesting how the whole R20 to R23 price, like all perpetual license costs, is a bit of a deep dark secret in that it is not posted on the MAXON web-site. One has to wonder why? Why is any pricing information on any perpetual license upgrades not made more public? Well, I submit that the reason is that the number of us
    2 points
  23. No. Xpresso is part of classic Cinema 4D, scene nodes are not. Scene nodes can not replace in the old context and Xpresso does not work in the new one. Scene nodes do cover the same general functionality as Xpresso though, as such you can view them as the successor to Xpresso, but only in the new context.
    2 points
  24. Set values as you need, go to Edit and use Set As Default... option This way you can customize a lot of parameters of primitive objects...
    1 point
  25. Debugging tools are on our to do list, please keep in mind that this is an early tech demo, not a feature.
    1 point
  26. Typically when I'm working in Redshift I don't have any materials on in the C4D viewport at all - just grey gouraud shading with lines. I have the Redshift renderview docked into my interface and that's my shaded / material view. It was odd to begin with, but now I actually prefer to work that way. I can concentrate on the modelling / structural aspects of the scene in the C4D viewports, and the materials / textures / lighting in the Renderview. Having a two or three monitor set up does help tho' : ) The problem with material ball rendering is annoying. Basically the renderer can o
    1 point
  27. Third party render material previews, especially in the viewport, are always a bit iffy. At least in those that I've worked with (V-Ray, Octane, Redshift). The material icon in the material manager thing is something that annoys me as well, and I hope they can fix it at some point (if that is even possible with their codebase). I do not have this issue with the Quick Shading being black, at all. No clue where this is coming from. As for the blown out light: there is a setting on every light in Redshift that you can adjust. It never bothered me, so I don't know what
    1 point
  28. Yeah, I agree. It might not be quite obvious from my response, but I prefer polygonal modeling myself (since I tend to do much more hard surface models and more stylized cartoony stuff). For high-end realistic organic characters sculpting is the way to go - which is what I tried to say. Anyway, I find the two methods are more often than not complementary, and I may switch between the two while modeling. As you say, good knowledge of poly flow is essential during the retopo as well. I love to switch to sculpt mode after modeling some hardware and put in dents, or deformi
    1 point
  29. Cool. There you go. Quite busy today, so quicker to do it for you than to explain step by step how, but the abridged version is that you would select the polys in the ramp section, line up a camera roughly frontally to them (so at about 45 degrees), do a Frontal Projection, then relax that into a straight strip. Cubic mapping works admirably for the rest of it. My version made in S22, hopefully that will load into R18 OK for you... Uv unwrap ramp CBR.c4d CBR
    1 point
  30. You're welcome dude ! I have got your most recent email btw, and will get back to you properly fairly shortly, but it's been a bit client heavy recently so haven't had as much free time as I'd like... J
    1 point
  31. Excellent - glad you are sending them all in ! I've had a look at the file. Normally Cinema is quite tolerant of this, but you are leaving quite a lot of ngons and unresolved illegal topology in your scene while you go ahead and move on to other things, presumably intending to return and fix those issues later. The trouble with that approach is that it compromises the effectiveness, predictability, and in some cases even basic usability / functioning of the modelling and selection tool sets to work on a mesh where these errors persist in such numbers. I am not saying that a 100%
    1 point
  32. No - from what I understand Extinction is better both for fluids and in general. I think transmittance is there because it's supposedly easier to understand - no 'colour reversal' etc.
    1 point
  33. Coming from a 1080Ti, this (the 3080) is the 1st serious upgrade worth considering for performance/ £, especially as I use Octane for 90% of my rendering nowadays. I just have the feeling that 10GB Ram is a bit stingy, feel like if I wait for the refresh (3080 Super etc) or Maybe a 3080Ti with some intermediate amount of RAM, that might be a better choice. 1080Ti still doing decent, so I think I'll wait 6 more months & see where we're at, but a promising card. I also really want a Honda CBR650R... which is difficult to justify from any rational perspective.
    1 point
  34. RocketLasso covering R23 Nodes - Live now
    1 point
  35. @DasFrodo Here's the balance table scene. The table points at a target. The target's x, z are the negatives of the rolling sphere. There's some turbulence, and range mapped damping to stop the sphere falling off . balance table.c4d
    1 point
  36. Almost certainly But we can't know what without the scene file as usual... you gotta get in the habit of uploading those so we don't have to ask every time... CBR
    1 point
  37. I think (I hope) the COFFEE remark was irony? Leave poor Greta alone, she isn't responsible.
    1 point
  38. Yep - I am talking about that same bit, but perhaps I am misremembering... wouldn't be the first time ! CBR
    1 point
  39. Yes, it does. I have tested on a new document without the use of vertex maps or .psd maps
    1 point
  40. Ok, I'm making complex. Yeah, hard to me to make ... Utah's teapot with body, lid, ... from https://rosettacode.org/wiki/OpenGL/Utah_Teapot spline works in this demonstrates sketch or dummy
    1 point
  41. No. Scene nodes are the new base that future higher level workflows like the OM and objects will be based on. Once those workflows are established you will not need to touch nodes for by far the most functions in Cinema 4D. If you are comfortable you can of course use nodes then as well.
    1 point
  42. First the new license model and now no Pro Render without previous warning. I'm not very happy...
    1 point
  43. 1 point
  44. 1 point
  45. I agree mostly. The Blender Foundation's seems to listen better to studios nowadays: the LTS (Long Term Support) initiative is great, allowing studios to work on long-term projects while staying in one stable version that is bug fixed for two years. The current version 2.83 already received 5(!) LTS updates since it was released last June. I noticed a marked improved stability since release 1 (and Blender is on the whole very stable running as it is). And version 2.9 is about to be released (next week) with a quite long list of interesting new features and improved edit mode perfor
    1 point
    An excellent plugin. One click - but with many user preference settings! This has immediately become my 'go to' split option! Thank you!
    1 point
  46. There IS a use for hair in a wing setup, but it is not in the feathers - it's to use the hair itself to simulate the fluffy bits where the feathers get too small to be models like on the leading edge of an eagle's wing (top right corner mainly)... CBR
    1 point
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