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  1. 7 points
    So far, someone from MAXON will gladly chime in to explain some aspect of the subscription plan. They will also chime in to defend the position that Prime MSA holders can get a Studio R21 license via their last MSA purchase for about 1/3 of what Studio users have to pay ($250 vs. $720). Their defense though again gravitates towards subscriptions: "that is why Studio users can get two years of subscriptions for a 20% discount". But what took literally a ton of emails to sort out was that if you should ever take that offer in the future, they will deactivate your perpetual licenses - in essence locking you into subscriptions. They were very shady in divulging that information and it took some robust dialogue and painfully direct questions to get them to finally answer it. Now, where MAXON is COMPLETELY silent is defending why we should accept a 50% increase in renewing their annual perpetual license over what they paid for via the MSA program. Not one word of explanation or spin as to how this is in our best interests. Maybe they can say "well we canceled the MSA program" and that is the price of an upgrade without the MSA program. So we really didn't raise prices, we just cancelled a program. But then defend this: WHY DID YOU CANCEL THE MSA PROGRAM? Well, there is no defense. The MSA program was cancelled because they want people dependent on paying annual subscriptions for the simple reason that a companies "appearance" of value increases with a re-occurring revenue stream. It is a great selling point during quarterly earnings reports to say that subscription revenue growth is increasing and makes up a large portion of their total revenue. So in Nemetsheck's and MAXON's eyes, their thinking is "hey, we will make the annual cost of a subscription the same as the old MSA price so users will eagerly switch over of a subscription model. While it won't increase revenue (this year), changing the source of that revenue to re-occurring revenue is a great message to our shareholders." So again, the benefit is all MAXON and there is no way anyone from MAXON can defend this position on a community forum in any way that users will accept. Shareholders love it, but we don't because it provides us no value -- so why defend it. They tried to put lipstick on this pig by selling it as "3D for the whole world". No. It is "higher stock price for Nemetschek" and don't ever forget that. Again, the only thing they will listen to is a drop in revenue beyond what they forecasted. Right now, we are all exercising our last MSA purchases. The true test will come with what we do with R22. Do we convert to subscription? Do we pay the higher perpetual costs? Do we go somewhere else? That is why R22 will be a critical for both MAXON and for us as well. And don't think for a second that subscription prices will remain the same over time. Trust me, once they have coerced a large portion of their user base to subscriptions, those prices will rise. Maybe not in huge jumps, but they will steadily go up. And now you are really stuck. There are no alternatives but to pay at that point. While I love the fact that we have this great participation from Mr. McGarvan in this discussion, our complaints will make no difference and will generate no discussion from MAXON. Sitting on our wallets is the only voice we have. Dave
  2. 7 points
    I mean props to David for coming on here to face the music. But MAXON must know that from a permanent licence holder's point of view - we don't care what you choose to call the product 'MSA' or 'Upgrade' - if future upgrades are going to cost the current non-MSA price then we've just been smacked with a 30-40% price increase alongside a very slim release. This year was the normal price via MSA. But R22 will need to be 'bloody spectacular' to persude me to part with the best part of £1000. The company I work for (with about 10 seats of Cinema) are seriously evaluating Blender - mostly not because of the change in license structure but because Cinema is visibly creaking round the edges (dies at moderate object count). To be honest, if Blender cost the same as Cinema, we would still be evaluating it, just on it's own merits. But the fact that at least the license costs are zero is just extra incentive. MAXON need to be seriously careful - they couldn't have chosen a worse moment for aggresively de-valuing their offer to their core customers.
  3. 4 points
    Dave. I hear you and I totally agree. What gets me is we have a pretty light R21 release that people had been expecting the long overdue UV tool enhancement and faster object handling but no, a few enhancements, no doubt useful, but then at the same time users are essentially told they are going to have to pay more in the future. If anything what people are paying MAXON should be coming down. Now with Blender 2.8 nipping at their heels the last thing I would be doing is pissing off my customers by dicking around with what they pay. I think if I hadn't jumped ship 4 years I certainly would be now.
  4. 4 points
    perpetual and subscription are two licenses for one and the same product. Of course there are differences: Perpetual costs a lot of money in the front, but you can use the software without paying subscription. MAXON calculates this with 5 years. You also have the freedom to update or omit a version. Subscription doesn't cost a hurdle to get started. so you don't have to pay 3500€ in front. you can also rent an additional license for one month for about 100 euro. You get updates faster than perpetual customers. Disadvantage: if you want to have access to your work after finishing your career, you either have to rent again or buy a perpetual license. The software is the same. Only the dependencies are different. Because of this differences there will be customers with different needs for both license types as long as the offer is fair. MAXON is of course aware that customers who rent are less free and the difference between prices is the defined cost of this freedom. But the perpetual customer has already paid for this freedom with the 3600€ in advance even though MAXON does not value that. So basically there is no reason to make perpetual more expensive than subscription unless you want your customers to give up their already paid perpetual license and switch to subscription to take your freedom away from you. And unfortunately this is exactly what happens. MAXON expects his MSA customers to pay roughly 50%+ more for the same product update and freedom they had before. That's a pretty sharp price increase considering that the general trend in product and software development is the other way around. By the way, the hourly rate of customers is following a different trend. It was MAXON's decision to cancel the MSA and as an alternative they offer us our freedom to exchange for 20% discount for 2 years or a sharp 50%+ price increase. best regards Jops
  5. 4 points
    The 3D Design + Motion Tour Learn 3D production techniques from industry-leading artists at the largest creative event on the planet! The unique events invite artists who want to break into high-end 3D digital production the chance to learn from the most exciting names in the motion design and visual effects industry including Andrew Kramer, Chris Schmidt, EJ Hassenfratz, Noseman and many more! Find all dates, cities near you, information about artists and tickets here: https://www.3dmotiontour.com Attendees Will Receive Nearly $1000 Worth in Resources: Cinema 4D 90-Day License ($285 value) Adobe CC 30-Day License ($79 value) RedShift 90-Day License ($200 value) Sketchfab 90-day License ($237 value) Kitbash Coupon ($100) Linkedin Learning (Lynda) for 90 days ($90 value) Project Files and Resources Inclusion in Event Drawings Press Release by SHOOTonline: https://www.shootonline.com/spw/3d-design-motion-tour-hit-26-cities-worldwide The tour is sponsored by MAXON, Adobe, Nvidia, Dell and produced by Future Media Conferences with partnership support from NAB Show.
  6. 3 points
    Was explaining this to a friend and made this in 5 mins. It shows C-Motion and how you can get feet to match terrain in a few minutes. C-Motion is quite neat no ?
  7. 3 points
    In Cinema that's called (rather more appropriately IMO!) Collapse (U-C), although Weld (M-Q) does mostly the same thing in this instance. So you'd just Inner Extrude (I) that big n-gon one more time to add another edge loop, then use Weld or Collapse commands (r-click menu) to reduce it to a single point. The difference between the 2 tools is that Collapse ONLY collapses to a single central point, whereas Weld offers additional control in that you can choose the point it welds to. CBR
  8. 3 points
    @everfresh is on Monday and Tuesday with Presentation title of "How I Did 30 Animated Personal Projects in 5 Years While Making Money"
  9. 3 points
    Wow...and I thought I was snarky!!! Okay. Let's accept it for what it is: Mr. McGarvan is on the Cafe. He is posting. That is huge and unprecedented. Now, unless he lives in his own private world of cognitive dissonance reserved for the truly self-absorbed, then it is a fair bet that he is quite aware of the level of frustration, loss of trust, and overall growing anger against MAXON's new policies. ....but he still bravely posted on the forums. Now, if any of you think that the months of development it took to put their licensing scheme into place, the investment in servers to support it, etc is going to be chucked aside simply because the majority of us are angry and thinking about Blender more than we are about R21...well...let's be realistic. It is going to take more than 3 years of lackluster sales for it to finally sink in with Nemetshek (because this was all their idea after all) that maybe they just screwed up a pretty good thing. But by then it will be too late. You see, we all see it coming. We are more attuned to what licensing means to the users because we are all users. Corporate execs are not users. They are a bit out-of-touch. If Adobe could get away with it (after incurring an initial loss of sales in year 1, breaking even in year 2 and a return to profitability in year 3), then why can't MAXON do it? That is how they think. But the Nemetshek execs do not realize that Adobe has a suite of 20 products to offer for $53/month that is billed MONTHLY. MAXON has two products billed at almost twice that amount (if you include Redshift) billed ANNUALLY. Whatever you may think of Adobe subscription plan, you have to admit that is a lot of capability. Plus they also offer cloud storage. Regardless of the pace of development at Adobe after licensing, you at least have a number of options with their Creative Cloud that you can afford on a smaller financial bite of $53 a month rather than $720 a year. So can you really take your marketing cues from Adobe with that type of offering? I mean really? Plus, MAXON announced their licensing plan on the back of R21 which has less new features than R17. Not sure if Mr. McGarvan was aware of the anger around R17. R17 forced the much respected founder of The Cafe, Nigel Doyle, to leave C4D,...that is how angry we all were with R17. Nigel just had the personal integrity (and foresight) to actually do something about it. And now, here we are with R21 which is even less compelling in terms of new features than R17 and on top of that you add licensing. I mean WHAT WERE YOU THINKING? Did the Oscar go to your head? Did you even bother to reach out to a cross section of your user base (both professional multi-seat houses AND individual users) to get some feedback? I mean, the simple fact that Prime MSA users can now get R21 Studio Perpetual license for $250 while Studio MSA users have to still pay $720 should have caused some recognition of the fact that loyal Studio users are getting the raw end of that deal. And please, don't tell me that the 20% discount on a two year subscription makes up for that because with that deal you loose your R21 perpetual license. I mean the execution of this whole licensing scheme was so poorly thought through that I have to imagine that there were some MAXON employee's who voiced concerns. If you didn't get feedback from your users...did you at least listen to your own employees??? So please, if you are going to be brave enough to take the heat on the Cafe, please step out of your own echo chamber and listen. Drag a few of those bean counting Nemetshek execs with you in the process. A few things for everyone to mull over if you really are going to listen: 1) Restore the perpetual license upgrade cost to $720. The disadvantage of perpetual licenses is that users have to wait a full year for updates and you want to the money all at once. The advantage is that we are not locked into a subscription fee to keep using the software. Seems like a fair trade. And don't lie to yourself and say "Paying $999 is what happens when we discontinued the MSA program". Tacking on another $279 is just unnecessarily punitive punishment for not going to subscriptions or just plain greedy. There is no other way for you to defend it so don't even try. That type of behavior is NOT in keeping with MAXON's past culture. 2) Charge monthly for a subscription rather than yearly. You can still have two plans: an annual commitment billed monthly at $60 and a monthly commitment billed at $89/month - but both are charged monthly. I mean what is the point of this whole licensing manager if your cannot monetize it with monthly billing? Miss a payment, the software shuts off and you have one month to get back on to the $60 plan monthly plan. If you miss that, you go to the monthly $89 plan until your original 12 month commitment plan is up for renewal. Advantage: users get interim updates and monthly billing. Again, fair trade for losing the right to use the program after the subscription payments stop. Both of these plans are far more attractive than what you are offering now. Why? Because they offer advantages to both MAXON AND the user. Right now, everything is weighted in MAXON's favor. Don't kid yourself to think that the users are not smart enough to see it....I mean why else would we be angry. But please do SOMETHING...ANYTHING that recognizes that the path you are on is not a successful one for MAXON. Again, we are here pleading with you because we do love the software but we fear for MAXON's future. Again, we all see it coming. You need to open your ears to what we are saying. Also...one more thing.....in case I still haven't gotten your attention yet and this post is just so much long winded chatter in your ears: Please point out to your bosses at Nemetshek that regardless of how precious and in love you are with your new core, that Blender 2.8 IS A SERIOUS THREAT THAT YOU CAN NOT IGNORE. They are getting some significant funding....they are capturing mind share with a loud chorus of approval for their new features that dwarfs whatever noise was made when C4D won an Oscar. Blender is production ready because Blender is used on productions (...so how many Netflix movies, series and shows are made with C4D?). Those new customers you are hoping via your "3D for the whole world" pitch are also looking at Blender. Don't kid yourself. They are looking at Blender 2.8. Blender is now more mainstream in its interface and if you are new to 3D then why would you choose a subscription program at $720 a year over a FREE program that has a pretty good interface, production proven character animation, modeling and sculpting tools, GPU rendering, a fast real time game rendering engine (Eevee) that gives tremendous view port performance, particles, compositing...the list goes on. As you deal with lackluster sales in 2019 and hope for a recovery in 2020, never forget that Blender gives us options. Please repeat that to yourself every day when you wake up: Blender gives us options! Is the hair standing up on the back of your neck yet? Still having fun? No? Well...then you better starting listening. Dave P.S. And let's not even think about the worst case scenario: Someone makes a motion graphics plugin for Blender....or Blender does its own mograph development. Blender has everything else....so why not? Honestly, C4D's future may not be as secure as you think.
  10. 2 points
    There's got to be a big release coming at some point. We know they are redoing the UV tools and I don't think we've yet seen all of the new core since the UV tools / Bodypaint are built into the core. So I'm predicting R22 is the big one with new UV tool set, faster object handling, multi-threaded Xpresso, updated Xpresso with more nodes. Has to be otherwise I think there will be a mass exodus to XYZ 3D application.
  11. 2 points
  12. 2 points
    Personally I think that's BS and just a convenient excuse. The Foundry has no problem putting out 3 versions / updates of Modo each year and I pay an annual maintenance.
  13. 2 points
    Hi Rick, I don’t know your internal system for editing the help, but I know a thing or two about web-development. Actually it sounds like your current internal system needs improvement. You need a custom Content Management System for your online-help anyway. It’s not that difficult to build in a way to spit out a set of static html-files from the whole project. Then this package has just to be wrapped into an update for Cinema 4D that shows up on startup as it did in the past. This could possibly even be automated to a sensible degree. What I’m saying is: It’s not rocket science to get the files for the offline help out of an online-CMS. I actually know programmers who can do stuff like this with custom-CMSs. If some people like the online help, why not make a checkbox in C4Ds preferences? If checked, the internal (!) help browser loads the whole bundle of files offline into the Cinema 4D-directory. If not, the internal(!!!) help browser refers to a url. Both, the downloaded html-files and the online version could refer to the same CSS-file (how it looks) and be lean and mean. Or look at intentionally different CSS-files for a darker colour-theme within Cinema 4D. No rocket science. The system just has to be build (or extended) one time. Actually, if you need somebody in Germany who can build the web-part of this system, write me PM (if this is a thing with this forum software…).
  14. 1 point
    Hi everyone, Firstly thanks to the C4D Cafe for setting up this area to let us developers talk about our plugins. I may be making a few posts here about each new plugin I am working on to allow you to discuss them in each of their own threads. I have been working on a new plugin for quad based remeshing based on the open source Quadriflow library. This is a C++ plugin directly including the library. It is currently single-threaded but will continue to work on it and add multi-threading support and also CUDA support for windows users. Here are a few gifs of the plugin in action. This is meshing a densely triangulate mesh on OSX. I am setting the resolution with the slider to tell the system approximately how many quads to create. This gif is showing how you can use it to remesh a polygonal object while sculpting on it. Just press the quadriflow button and then keep on sculpting your model. The plugin is available now for R21 for both OSX and Windows as part of the Alpha Plugins tear on Patreon https://www.patreon.com/posts/quadriflow-29928483 And it is also available for the same price $10 as part of the Alpha plugins bundle from my store https://www.plugins4d.com/quadriflow
  15. 1 point
    An open letter to MAXON CEO David McGavran David, I'm afraid we need to talk. I've came to Cinema 4D on r12. My first 3d program was 3ds Max, but a few years using it I felt it's stuck on evolution and I decided to move. Since then, Cinema 4D is my trusty and beloved home, the best piece of software I've got on my computer, the thing I rely on, my leaving and career relies on. I trusted it not only because of the features and quality it's got, but because the MAXON team's vision of the future, the attention they have to their work and management relation to community formed around. I was one of them when C4D was known as "not serious" amongst many 3d artists, I'm one of them now when it's (still) rocking 3d world. In recent years since MAXON announced the shift to a new core architecture a was waiting passionately to see it. Finally we stepped through the Rubicon and an unprecedented power uncovered to our vision, promising so many new things to expect! And now... Now it starts to seem like all that glory made by devs is going to crumble under a pressure of new freaking management approach. I know where you've came from, Dave. But the things Adobe did to their policy is the reason we leave, run away from them and try to substitute their products as much as possible as it's dangerous to rely on them nowadays. And the former MAXON relation to customer and the whole community on the other side are the reasons we adored this company and growingly loved Cinema 4D. I am SHOCKED to see these precursors of some very ugly changes to MAXON policy in recent time, this weak and humble evolvement of program in the last release, exactly in the such important point of it's history, when it shifts to top league, promising such a great functionality I'm afraid we would not see already. You could call me "headlong" for saying all of this, but nope - I saw such thing already (Canon, Apple, Adobe, Autodesk) and I have a distinct feeling of what's going on and what's coming next. Get me right, it's not personal (yet), you may be awesome in person, but where you start to lead us to - ISN'T WHERE WE WANT TO GO. And THERE IS a choice, and despite it would be a harsh shift like leaving a childhood home, we will shift if you keep it going. Not tomorrow, not in a year, but we will. Remember the death of "immortal" 3ds Max, you know what I'm talking about. I feel worrying for the YEARS AND YEARS of my hard work learning and mastering Cinema 4D. I feel worried for my entire career I relied on Cinema 4D. I feel the move you're taking is DISHONEST to us, the whole community, about like XSI murder by Autodesk felt. I, personally, considered subscription option, despite it's pretty pricey (but It's your right to set pricing, ok). But seeing the movement of recent time I opted not to. No because the release is weak for a major number, no - because I don't want to support the movement in that direction. I don't want MAXON to go there. You're clearly taking the Adobe route. They told us the same - "constant updates with no need to wait untill release will let us push more cutting-edge features right on your table, increasing development pace will push the boundaries of your possiblilities and creativivivity way beyond today's standards" and so on and so on. What did this spaghetti on our ears turned into? You know by yourself - sluggish, buggy, unreliable software, from release to release bringing NOTHING we needed, nothing we were asking for DECADES (as folders in AE timeline for instance). For the price many times more adequate, growing constantly with no reason. Subscription? This isn't the key. I'm glad it exists, despite it's pricey I think, but it's on your side. It's good there is an option, this isn't a problem. The problem is the whole approach you try to take. "The whole Cinema4D experience is moving into the modern online world" as MRalph said. Let's face it, "online" is simply lidicrous here. "Online" - is a steel wire you tie us to yourself. Adobe did so, and as a result - constant stream of money made them not a software developers, but rather a typical rentier. That is what you try to do to OUR world, right? Recently I wrote an extensive list of improvements for C4D, spending my working time and thoughts to have a chance to make it better. Because I love it and wish to it to evolve. And I was sure if I mail it to MAXON, I have a chance to be heard, as our goal is the same. Now I feel like soon there would be no one to listen to us. Not even considering that, just like Adobe does. Isn't it a right time to stop and take a step backwards, Dave?
  16. 1 point
    Did you tried collision deformer? (some dummy object as child of revealed object used as collider and collision deformer in Inside solver mode)
  17. 1 point
    1, if disabled option "UV Component Highlighting" (UV-Edit layout/Texture view /View/UV Component Highlighting) and in UV polygon mode activate new UV Transform Tool, C4D crash immediatelly. In UV point mode works fine 2, if used quick selections with 0,8,9 on numeric keyboard when activated UV Transform Tool, any FIRST action with UI transform tool is not related to selection. Only second click/action revive normal behaviour of UV Transform Tool. 3, UV Transform Tool don´t support deformed editing (temporarilly turn off deformed editing option) 4, if applied some deformer on polygonal object and option deformed editing is on, UV selections points/polygons remain visible (are overlapped) in perspective view (UV Edit layout). At the same time are visible UV points and polygons... If disabled applied deformer or disabled deformed editing option, selections are as expected (in UV point mode visible just point selection and in UV polygon mode is visible only UV polygon selection) 5, selecting few UV polygons in texture/UV view and applying MaxUV option makes texture/UV view unreadable. This happend because vith every overlapped UV polygon is added highlighting when is mouse pointer over polygon area. with every other polygon is highlighting multiplied and around 5-6 overlapped polygons user not able to make any selection because of pure white color over UV space when mouse moved over UV space area
  18. 1 point
    ...or just turn off Materials in the Viewport Options ? CBR
  19. 1 point
    Thank you! The formula deformer did the trick!
  20. 1 point
    Or maybe formula deformer ? Should be easy enough to get that texture with a bump channel (low delta)... CBR
  21. 1 point
    Hi, Render that surface object as alpha image, place it over main render image in AE and apply that liquid waves effect, it's in effects tab. Dane
  22. 1 point
    So how come Adobe bills me every month for the CC suite? Is it just a problem of book keeping?
  23. 1 point
    Hi all. Scoured the internet and have found no options for a measuring plugin that can accurately display units in Standard feet and inches. I have tried MeasureIt and Dimension by Caleidos. Neither of these plugins can display standard units, as they cannot divide the metric units small enough to be accurate. The c4d measuring tool is too poorly designed, as it often displays the red arrow on top of the digits, making it impossible for my clients to read in a screenshot. Anybody have any ideas? I'm amazed that this plugin/feature is so hard to find. Thanks everybody!
  24. 1 point
    A monthly contract that is paid monthly is currently available. The price of the subscription is something everyone has an own opinion about. A yearly contract that is paid monthly is not available. The problem here is that if the customer does not fulfill the contract, lapsed payment etc., the bookkeeping becomes a nightmare. This can be handled, but it is expensive in terrms of money as well as work/time and needs a long preparation period. This is again a result of the Sarbanes Oxley act. Just to be clear, many seem to think that this is some kind of excuse to just not do something, the real problem is that the act mainly targets huge corporations, but also impacts smaller companies that are owned by corporations, who do not easily have the ressources to handle this. Add to this that not complying to Sarbanes Oxley can come with criminal charges and you might see why this is a bit of a problem.
  25. 1 point
    Hi everyone, I am working on a fluid simulation system called Jet Fluids. It is based on the open source Jet Framework by Doyub Kim. This is a very early Alpha plugin and I work on it every now and then to add new features and workflows. But it will keep changing and being updated. It is available for R20 and R21 for both OSX and Windows only for Patreon Alpha Tier subscribers: https://www.patreon.com/plugins4d This was free for about a year but I just recently moved it to the Patreon to track who really uses it and who is interested in funding it. If you use it and create anything cool, or find any bugs then just post it up here and let me know. You can also visit: https://www.plugins4d.com/jet-fluids for more information as well.
  26. 1 point
    A lot has changed about the sculpting system since R14. Better to watch one for more modern versions like this one. CBR
  27. 1 point
    ..I will upload videos to Dropbox later
  28. 1 point
    Well, the good news is that it's quite easy to make hair look like that, and the hair tool(s) are very much up to the job in this case. No need to do it with 'fur'. In fact you can't do it with fur if you need to manually style it. Grooming it can be done with the hair tools like brush, comb etc, all of which you can find about in the manual or by watching one of the more comprehensive hair tutorial series' that are floating about youtube... here's a good one from cafe member @Rectro which is very well regarded and thorough, though probably way more detail than you actually need to make this. You only really need to know how to apply hair, how to alter its length, and some general basic knowledge about the hair material which controls its overall appearance to make this, so perhaps this starter hair video is more useful to you than the complete guide above... The secret to producing really nice 'luxury' fur is to have very thin hairs, and many thousands of them, and to get the scene lighting right, on which fur looking good so heavily depends. Just 2 omni lights with soft shadows would be ideal. You also want to render with Standard Render, not Physical because hair always looks better with the renderer it was designed for. CBR
  29. 1 point
    What render engine are you using? With eevee this quality could probably be done with about a 3 sec. per frame render time.
  30. 1 point
    Hallo DasFrodo, You can just drag the volumebuilder into the fiel list in the field force. It helps to either add a normalize layer in the volumebuilder or to normalize in the field list in the direction tab if you activate remapping. The default volume vectors are quite short. Regards Fritz
  31. 1 point
    Redshift versions 2.6.47 and 3.07 do not support TFD on R21 yet. The Redshift developers have confirmed that the next builds will add support. There is a simple workaround to make versions 2.6.47 and 3.07 load TFD correctly, though: Go to the TurbulenceFD folder that you extracted when installing the plugin Rename the file TurbulenceFD_R20_1448.xdl64 to PleaseIgnoreThisOneRedshift.xdl64 Rename the file TurbulenceFD_R21_1448.xdl64 to TurbulenceFD_R20_1448.xdl64 Restart C4D This works because C4D does not care about the filename and Redshift only loads the files TFD_loader_R15.cdl64 (which handles R15 through R19) or TurbulenceFD_R20_1448.xdl64 so far.
  32. 1 point
    Yes, the Magnet tool, with the right radius settings could sort that out from where you are now, but it would be difficult to keep all the UV points even that way. So a better option would be to select all the top points of the UV and do 'Border to Circle' which will make a decent arch with them you can non-uniform negative scale so it matches the curve of your label. Repeat for the lower points separately and use 4,5,6 keys (move, uniform scale, rotate) to further adjust them until it's all lining up in the perspective viewport... CBR
  33. 1 point
    Have you tried `c4d.GetC4DVersion()` ?
  34. 1 point
    In this hard surface modelling excercise we will create a dormer. Plugins used: HB Modelling Bundle You can download a project file with the reference image we will be using here: Project file for modelling the dormer I hope you'll enjoy the video. Thanks for watching! Cheers contrafibbularities
  35. 1 point
    If you have Physical render in progresive infinite mode, your render will never stop until you break it with Stop Rendering command for example...
  36. 1 point
    A very useful list of plugins for cinema 4d. it's part of a bigger and awesome website that i recommend every c4d enthusiast to watch about this software in general. Many thanks to it's creator. (wich by the way i didn't found the name) I wish MAXON had something like this with this kind of content. http://cine.wex.pl/C4D-F/C4D-1.htm
  37. 1 point
    Yep I can show you how to model a fern. Give me half an hour, or so... CBR
  38. 1 point
    Here's a quick few stages on how to build a simple leaf... 1. Start with plane, 4 x 2. Make editable, delete one half, place under symmetry. 2. Points mode, move points into general leaf shape. 3. Extrude (ctrl-drag) out the thin poly at the base a few times to make the stem. Pull border points of the leaf forward a little to get the center groove. Select all polys and add a little thickness with extrude (use caps). (We need thickness to make the leaf respond to light properly) 4. Pop the symmetry in a group null, then add a bend deformer to it as well, rotate until it is on the correct axis then use to bend the leaf something like shown. That group goes under L2 SDS to get the nice smooth result on the right there... Next steps would be cloning a few of those into radial arrays and using random effectors on scale and rotation until we have a decent randomised complete plant that we can texture, and then collapse down into a single model when done... CBR
  39. 1 point
    Cool to see the ceo on here answering questions but I hope MAXON will lower the upgrade price for perpetual in the future. For me it's my favorite 3D package.
  40. 1 point
    Lowering the reflection limit in the render preferences of Octane might do it. It is doing what it would do in real life. Lowering the reflection depth will change that. Not sure if turning off reflective caustics is an option in Octane. That might also be a thing to try.
  41. 1 point
  42. 1 point
    850 Euro comes to around $938 USD....which is slightly better than the $999 USD that was the cost of upgrading by one version in the past should you not have an active MSA. Soo.......instead of a 54% price increase from the $650 MSA price it is only a 44% price increase. Not much movement there. Folks, the only way to get price movement is to NOT jump on R22 no matter how awesome it is and you have until right before R23 is announced to sit on your wallet....though I have no idea when that will be. Again, the real test of how successful this whole new pricing plan will be is when R22 is announced as I am sure the majority of R21 licenses were through the final days of the MSA program. MAXON needs to make payroll and needs the revenue from new releases but we don't need to buy the perpetual license as soon as they are released - if at all (don't forget Blender! It is still out there!). Nemetshek may give them a grace period for a downturn in sales during this transition in MAXON's business model so they will be watching R21 subscription performance and R22 perpetual license performance with great interest. But regardless of the grace period for soft sales, no company likes to lose money so if sales are worse than projections then changes will be made. Time is on our side so lets use it. Dave
  43. 1 point
    can't we have a beer DRINKING challenge? gonna have better chances to win then
  44. 1 point
    I don't know David McGavran. It may very well be that he is a really fine guy. And I think he can't do much for the misery he got into. This decision has certainly been made before. And I can also understand that the time is not easy for all MAXON employees. They worked for a year and now they feel so much anger. But you should understand that it wasn't your users who started it. This release is so egocentric. All changes serve MAXON first and foremost. As this is a open letter I ad my bit to it, I thought about if it is worth it, if it makes sense, or if it is pathetic, but I work with cinema for 20 years, My income is dependent on it, as the income of all maxons emplyes is dependent of people buying it. Sorry if this text is a bit clumsy. If MAXON wants more feedback they can get it in German There have been times before when I was unhappy with the development of MAXON, and I ranted on the forum about them (for example Team render :). But this time it is different. Because this time there are indications for developments that could really force a major change in my business live. A change that I don't want, and a change that MAXON shouldn't want. But a change that I proved to be willing to do if forced. So Dave I am sure you have plenty of information about the situation of Cinema 4D from a MAXON perspective. I will try to explain the long term customer perspective. Of course this is my personal view on things, but I think many of the colleges that I work with feel somehow similar. Many years ago the MSA was forced on us. Well of surely there always was a perpetual license, but it was quite a bit more expensive. MAXON told us that they needed a steady stream of income to be able to develop longer term features and under the hood developments. People where unhappy, because they had to pay before they knew the features of the release they where paying for. Many sad „MAXON will not need to work hard and develop new features, because it already has our money“ MAXON said „we are under more pressure then before, because we have to deliver on expectations“. That sounds familiar right? Customers wanted features like water simulation and so on. MAXON said. we have to first program a new core to delver that. So customers where patient with quite some mediocre releases and awaited the version with the many new features they paid for in front. Even though there where some nice features added the last 5 years, Many got the impression, that the competition was outperforming MAXON. We knew that this was because of the new core of course. When Adobe switched to CC. A lot of people where upset. First they hoped it would not be to bad, or a uproar of the long time customers would change anything, but … well. Autodesk switched and users that didn't like that switched to C4D. Even a lot of people that use CC don't really like to get forced to subscribe. But of course there are always some people that enjoy being forced and that is fine Last year the MSA became more expensive and when a Adobe employee got CEO at MAXON people predicted: They will force us, they will take stuff from us they will go subscription. And that is what happened: MSA is not good enough any more, Team render gets limited and the only chance to plan our expenditure for the next years and to be save to be part of development is to subscribe, as we don't get any real official information about perpetual future („we intend to publish, but we don't know a price“) . MAXON tries to persuade us to give away our R21 perpetual license (that was worth some 3000€, before subscription) for 20% subscription costs for two years (I don't have the numbers, but I think it is less then 400€ ?!) So all this is quite Adobish. MAXON invested heavily in the development of the new licensing and activation. It's not as if the program has no weaknesses otherwise. Somehow it seems to me that preparations are being made all the time to start the developement of the features that users really want in a future that is getting further and further away. Was it really the most important thing now to change the help system? Wasn't there anything else that needed development time more urgently? I am sorry If I am doing MAXON people wrong, I am shure they worked a lot last year, but all I heard this release was: We are sorry, that you are not happy with the offer, but this helps us streamline..... that makes it easear for us …. that optimizes the cashflow for us. It was not about the customers this time... people get the impression, that they paid their MSA for many years to finance the development of the new core and now, that you can see the first results of it (Timeline) that they have to switch to subscription if they want to profit. And reducing the number of TR clients feels like the desperate need to press a bit more money out of your customers. Its like a restaurant reduces the quality of their ingredients to make a profit. There are so many things that upset your customers in this release that one could get the impression that it is on purpose. I cant' understand why Adobe doesn't want my money. But there for I give it to someone else. I hope MAXON wants my money. Best regards Jops
  45. 1 point
    Okay...If I have said it once, I have said it a thousand times: PLEASE STEP OUT OF YOUR ECHO CHAMBER and stop listening to yourselves. Start listening to your customers. Never consider an action that benefits MAXON unless it ALSO benefits your customers and be darn sure that you have asked a good cross section of your customers if that action really is a benefit. The whole thread just shows how out-of-touch MAXON is becoming with the real world as you embrace the "modern on-line world". It also shows the massive shift of corporate culture going on within MAXON. There is a very obvious theme throughout all of your actions of putting MAXON's interests ahead of your customers. That is a losing strategy. We all see it and my hope is that you step out of your own echo chamber long enough to see it for yourselves. Dave
  46. 1 point
    unfortunately yes. The longer I play with this turd R21, I regret having payed the MSA this year. I should have saved the money.
  47. 1 point
    Not many to be honest. I would say Cinema 4D is ahead in terms of UI, UI customization, Mograph tools, Object Manager (it seems a small thing, but C4D has the best OM of all 3D apps), Artist friendliness (yeah, that's a thing) and that's about it. Meanwhile Blender 2.8 is on par with Maya. Cinema4D, not so much. As I said in the other thread, Cinema4D NEEDS plugins to do stuff that Blender does out of the box. Particles? You need X-Particles. Fire? TurbulanceFD. Fluids? Realflow. Proper UVs? Seamilar II or an external app (3D Coat, etc...). GPU Render? Octane or Redshift. Blender has all of these out of the box. Cinema4D is by far my favorite 3D app, but I'm frankly having a hard time explaining to other users (and new students) why they should learn or keep using C4D. with the current prices. With the current feature set lacking in so many fronts, a C4D subscription should be around $250 (like Maya indie) and a perpetual license around $1.000. But Adobe-guy made MAXON greedy and now I fear for their future.
  48. 1 point
    Hey everyone. I made a py script that does this same thing but this is compatible with R20. Have fun! - Shawn Toggle Grid SA Studios.zip
  49. 0 points
    Hello, I'm one of the Product Managers here at MAXON, and the one who managed the new deployment system's creation, so I felt I should reply. The whole Cinema4D experience is moving into the modern online world. Online connectivity is something people assume nowadays. Having the help online greatly increases our flexibility and speed of deployment, especially for the numerous languages we support. It’s the modern agile approach and we are embracing it. We’ve had a few isolated requests to have the Help made available in an offline form and we’ll investigate now the R21 is out. I'm sorry you feel this release is below par, that's certainly not how we view it, nor how I testers have felt. Kind Regards, Ralph
  50. 0 points
    Oh boy, so they not only don’t give us anything substantial with R21 but they even take away stuff that made Cinema 4D better than the other guys?!



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