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Showing content with the highest reputation since 10/23/2017 in all areas

  1. 19 points

    Version 1.0.0

    3,439 downloads

    Here's a simple script that takes a selection of points and arranges them into a circle. Also works in edge and polygon mode. Make sure you only select the outer elements i.e. select a ring of points. if you don't do this, the plugin won't work. Copy the script into your scripts folder which you access via the Script menu on the toolbar. Restart C4D and you'll find the script in the Script menu. Do your selection then run the script. Resize the circle of points, edges or polygons using the scale tool. You can change the default size of the circle by editing the script.
  2. 10 points
    Inspired by that masterful Eric Smit landscaping lecture I re-posted the other day I have been playing around with mountains and terrain masking to see if I can get a vaguely convincing result in the terrain department. I'm going to do a few images in this series, but here's the first. Physical sky (fog, atmosphere, sky, sun channels, no GI) is doing the lighting, but sky later swapped out for photo. 20 minute render. You can tell me if I'm winning or not - happy to hear all suggestions for improvements in the next round... CBR
  3. 9 points
    Here's one of hopefully many. Thanks to @ABMotion who suggested this sort of thing might be worth doing... well now we're doing it :) This time we're looking at the oft-overlooked Spin Edge. Redirect your polyflow at will ! CBR
  4. 9 points
    Here's Part 2, in which we make the base using a nice easy lathe... If this post gets more than 5 likes I will make Part 3 - the difficult scroll top ! ;) CBR
  5. 9 points
    Time for another one I think. This time let's make a diamond-cut whiskey glass in just 23 easy steps :) CBR
  6. 9 points
    big fan of her work, so i was extra stoked when i was asked to do the character rigging for this piece... :)
  7. 8 points
    I'll chuck in a couple from my interceptor wip
  8. 8 points
    Hey folks, just wanted to say Happy New 2018 to all members, I really wish you all nice and steady new year!! We are now a community of 50000 members which is really unexpected and great if we take into consideration that we had 2y ago just approx. 14000 members. I would like to thanks all the members who are helping run this community...to name few, @Cerbera, @Rectro, @VECTOR, @ABMotion, @everfresh, @bezo @westbam and all others which I didn't mention here, I am really sorry if I didn't include someone that deserves to be here (Cerbera, Vector...please feel free to add anyone who I might forgot). Unfortunately, I am not able to spend much time here as my health isnt the best in past 3 months so its hard to follow what going on all the time. Lets hope 2018 will be better. For the next year we are planning to add some more new stuff, but we will discuss later about that. For now, enjoy your time here if you can and stay well my fellow artists!
  9. 8 points
    Hello, guys! This is my first project in c4d. I try to transition from 3ds max to c4d. Its not commercial therefore we had time to experiment with various stuff and techniques. We did this at YELL (www.yellimages.com) where i am participating as a 3d generalist/motion designer. My role on the specific project was 3d animation/shading/lighting/texturing/simulations. We used Octane renderer, TFD for the smokes/dust, Realflow for c4d for the liquid. Clouds in the back were done in Houdini and imported as VDB sequences. I d love ur feedback. Cheers and happy new year.
  10. 7 points
    eva fresh - your friendly stoner from the neighborhood. a little more detailed character than i usually do.. had a lot of fun creating her. big up to @VECTOR for helping me out with the sneakers, i could have never modelled them as clean as he did. rendered with redshift.
  11. 7 points
    Oh is it my turn already ? OK, here's my half way stage on full-body DV. No arms yet ! :) CBR
  12. 7 points
    Weh hey :) OK then - I'll start off with some embarrassingly lo-res renders of my Tie Fighter from the original trilogy. Not a patch on @VECTOR's impending Tie Interceptor, but we all had to start somewhere :) Here's bit of wing detail on those.. CBR
  13. 7 points
    Congratulations to the Cafe for continuing to be a great resource to the C4D community. This place owes its reputation to those selfless individuals who supported it in the past (3D-Kiwi, 3D-Crew..remember him?) and the present (Igor, HSrdelic, Cerbera, Vector, Rectro, ABMotion, bezo, everfresh, westbam, et. al). My hopes for 2018? 1) That Igor overcomes whatever health issues he is facing. Very sorry to hear that you are hitting a rough patch right now and I hope you come through it with flying colors. Until then, my prayers are with you and your family (especially that cute daughter of yours in your avatar. I grew up while my mother was fighting cancer, so I have some idea of what she may be going through). 2) Long lost friends return to the forum and/or C4D. Yes....Nigel...I hope you come back to C4D as your tutorials were always appreciated. Also would like to see Srek return as I always appreciated his frank and honest insights into MAXON. 3) R20 hits better than 50% of our expectations over what we feel is going to be "the big one". While you may think 50% is a bit low, I personally think our expectations are too high for a company that places stability, brilliant implementation and software quality as a top priority. Slow and steady wins the race for me at least. 4) 3D Quakers releases the next version of Forester. They had made some statements 9 months ago about the new release late in 2017, so lets hope we hear something soon. If you look at their home page gallery, they have this terrain with the hills spelling out "Merry Christmas with Forestor" so this could give you some idea of what is cooking for V2. 5) MAXON Labs gets some love. Great start but would love to see more of what MAXON plays around with in their spare time (assuming that they have some spare time). 6) I find more time to learn and grow with C4D. Unfortunately, C4D is a hobby and I have family, friends, dog, house, and a day job which always takes priority. My goal for this year is to focus back on modeling (I started with modeling but have since focused on lighting, texturing, and animation and in the interim the modeling tools kept growing past my capabilities). My hope is to get back to "stream of conscious modeling" where you think more about "what" you want to do rather than "how" to do it. In short, the polygons just flow from your mouse almost unconsciously. I wonder if I can get there with booleans and triangles? NOT! My New Years Resolutions for 2018? Write shorter posts. Happy New Year everyone! Dave
  14. 7 points
    I think this is known as an 'Easter Egg'.
  15. 7 points
    Hey Cafe I guess there'll be a few trek-heads here, and I'm definitely one of them. Whilst I'm not a great fan of what they're doing in Star Trek Discovery at the moment, I am enjoying Seth Macfarlane's rival space saga 'The Orville' on Fox considerably more. It was only a matter of time before I felt the need to model that ship, but apparently I am one of the first to do so, because there is real lack of decent reference images and blueprints, so I have been furiously screencapping the episodes until I had enough to work with. So here we are, near the end of stage one, when I am less fussed about immaculate topology than I am finding the basic shape, although I am at least all-quads. There's still a lot of tweaking to be done to get even the main shape perfect, but I thought I'd post a fairly early stage so I can share how it changes as it develops. There's some pretty challenging panelling to be cut in everywhere, so that'll be next, after I've built the main center section and major armour plating panels. I'm trying to do alot of it with OpenSubDiv, but it remains disappointing that I still have to limit this to sections I can texture with standard projection, because it still doesn't work with UV's in R19. Hopefully I'll be taking this all the way to photo-real render, but as I'm fitting it in around other work it may take a little while... CBR
  16. 6 points
    Avid Star wars fans @Cerbera and i decided to create a thread where we can dump all our Star wars related artwork, (there's gonna be a lot of it) including wip's and completed pieces, ranging from the original trilogy right up through the prequels to the latest outings, ranging from Storm troopers, to Battle droids to Darth Vader :D Talking of which i'll kick this off with my Revenge of the sith version Darth Vader helmet, freshly rendered, i decided to be quite subtle with the wear and tear on this, opting for a little dirt on the eye pieces and elsewhere on the helmet to break up the surface a little, i've included a 3k version to show it off a little bigger, just click it a few times to get full size :D
  17. 6 points
    FINALLY had some time to make something fun again! =D Added some screenshots whlie making this. hope you like it!
  18. 6 points
    My Gif Tips are like buses. nothing for ages, then 2 rock up at once. Today, we're modelling Corinthian Columns in this 2 part extravaganza, and we're doing it properly. First we'll do the main columns with lovely SDS poly modelling... So enjoy that... part 2 next. CBR
  19. 6 points
    This was just a Python exercise, but it might amuse someone. Basically, it's a hidden sphere bouncing around inside a circle and triggering notes. The notes and timing are random, so if you watch it long enough, it should play Coltrane's Giant Steps a la monkeys and typewriters. Possibly . . .
  20. 6 points
    Back on the characters now, and picking up from where i left off last year, i made a new female head but ended up never using it, so the last few days i've been reworking the head, changing some proportions things like that im super happy with how she's looking now, i've also just finished building a base mesh body, of which i'm now gonna enjoy stylising , so pics of that should be up soon :D
  21. 6 points
    I'm on a roll tonight, so let's have a look at that timeless mystery classic, the SDS Helical Screw thread... 'n', in case you're wondering, can be any number you like. CBR
  22. 6 points
    due to ongoing requests i bit the bullet and recorded a tutorial on toon shading yesterday. sorry for the bad audio, while the speakers of my macbook are awesome, the microphone apparently kinda sucks. i need to get an audio interface. and a couple of adapters probably ;)
  23. 6 points
    This is what happens when you eat someone's head! Barry the poor brain damaged banana, he is the first Vectron toys model, and the first in this series of fruits :D i've got some pretty messed up ideas for the next ones so i'll be starting on those after this one, temporary shading just to give it a bit of colour, still need to add legs, half of the top part of the banana that hasn't been bitten off, as well as add some thickness to the peel and inner details and general refining of the pose and shapes :D
  24. 6 points
    This one is the Kirin - 'Japanese Unicorn'. As usual, modelling & sculpting in Cinema 4D, plants with Forester plugin, texture painting in Mudbox, render in Octane, a little post-work in Photoshop.
  25. 5 points
    2 bots having an argument. Might amuse someone. Robot arm based on a Tim Clapham video at Hello Luxx, switch and light are freebies from Pixel Lab.
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