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DanW

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  • First Name
    Daniel
  • Last Name
    E
  • C4D Ver
    18.057 Studio
  • Location
    Alberta, Canada
  1. I have created a C4D file that contains many materials that I am trying to share across multiple models files for a client. Then models are large, agricultural equipment visualizations. I have modelled and created each product, placing the xRef file of the materials only, into each model scene and applying them. Each of these models also have a number of materials that are unique to that model and saved only with that model file. I have now created a new scene, into which I am placing two of the new models to render them together. Here's were my life and week fall apart: When I bring the models into the new scene, multiple copies of the xref materials appear in the Material Manager. Then, in the new scene file, the materials seem to get confused and fight each other for dominance. In the XRef Manager, there are two instances (of course) of the imported xref files (one set from each of the xref models), but not all of the materials from both instances are 'checked" and it appears that some of the materials shown in the Material manager, are from one xref model, some from another. So...I try to consolidate them, and I remove the materials from within the XRef Manager, and of course this immediately results in default materials showing up in the models. Now, after messing things Royally, I am back in the file for the model itself, only to find that it refuses to now even recognize the xref materials at all. The entire model is default material, with a whole Material Manager filled with all the xRef materials ready to go, but the model won't pick them up. As far as I can tell, I have turned off all "renaming" etc and I have read everything I can get my hands on to try to understand what this Xref module is thinking. The only thing I can think of left to do, is to painstaking re-apply all of the xRef materials to my models again to relink my textures. This seems to be an almost impossible task however because the missing "?" materials don't seem to say anywhere materials they are looking for. So I have warning decal materials applied all over these models and would need to literally go back to printed user manuals to try to relink them to the proper materials.... My questions are: What am I possibly doing wrong here in trying to work with xRef materials? Is there something obvious I'm missing? Why are my models suddenly ignoring all the xref materials assigned to them? 2: Is there anyway to see what "Material" (not talking about missing textures here, just broken material assignments) a "?" texture tag is hoping to see show up in the Material Manager, so I can relink them manually if no other simple solution is suggested. I have done search after search to try to find a place where texture tags will show what the name of the missing material is...to no avail. I could relink missing textures blindfolded now, but nothing on this in particular. What a mess...any help or insight would be a not so minor miracle for me right now.
  2. I am facing this exact same challenge...multiple instances of materials, and all I'm doing is working with a single Xref for materials only. Don't know why multiple copies are showing up in the material manager. Two years after the OP though, and nothing back from anyone with respect to actual questions.
  3. Thanks so much for the help. My struggle is that I have multiple models that I need to render both individually, and together. These models are also going to be used for sample renders during a re-brand process for the products /models. So I am trying to find a way to be able to swap out materials for all scenes and takes in the easiest fashion. Yes; xRef in this case does seem tedious to me as well. I wish that there was a way of using the library in such a way that it was 'live'. Apply a material from the library and "link" it, rather than placing it into the scene, so that any changes made to the material are live and get updated to other model files upon opening... Thanks again.
  4. Thank you. This is the part I am having trouble with: "Master file, original models (not xrefs) applied materials on them. Added xref object and referenced to file with just materials. those (xref-ed materials applied on objects).All saved." Do I save a C4D file with **only** my materials (delete all objects first) and then load this material file as an Xref somehow into both of my model files? If so, do I bring the Xref materials into my model file, the same way I would bring Xref models in? Just by placing the Xref object into the OM?
  5. Hi Bezo. Thanks for getting back to me, but I'm not sure exactly what you mean by "heavy" and "switched by UserData". I will need to send test renders of both products to the client prior to making my final adjustments to the materials, and also some of my materials are warning labels that appear on both products and will need to be updated over time. I would really prefer to not have to do these adjustments to two separate sets of materials . I've read the documentation and watched several videos and have not seen anyone xref in just a set of materials. I tried it myself, and it worked to Xref place the first model, and I got all of the Xref materials as well, but upon removing the Xref model from my view all of the materials were gone as well. Please help. I will need to decide on something one way or another this weekend so I'm really hoping to hear something back this weekend if possible. Thanks again.
  6. I have two product models that I am completing for a client. I want to share materials between these two products and from what I have read it sounds like Xref might be the best way to do this. I will need to bring the two models into the same scene for some renders, but not all, so I need to be able to reference either a master set of materials, or the materials from the first model. At this point though, I only want the materials, not the whole model from the which the materials are being generated. If there is maybe a better way to manage the materials between scenes I'd sure appreciate some pointers, and if Xref can work for importing materials only, that would be great too. Any help would be greatly appreciated.

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