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Cerbera

Community Staff
  • Content Count

    14,052
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Cerbera last won the day on November 28

Cerbera had the most liked content!

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3,673 Magnificent

About Cerbera

  • Rank
    Grandmaster
  • Birthday 02/28/1973

Profile Information

  • First Name
    Jay
  • Last Name
    Wood
  • Location
    South East, UK
  • Expertise
    Modelling / General
  • Website URL

Hardware | Software Information

  • C4D
    Alpha | Beta
  • OS
    Win 10
  • CPU
    AMD Ryzen 9
  • GPU
    RTX2070S

Recent Profile Visitors

21,726 profile views
  1. Well, it might be 3 years later, but I'm still here, and I still remember this one, and I for one am absolutely chuffed to bits you found a way to do what we thought was impossible... Well done that man I can finally mark this as solved by you, and sleep better knowing this one is in the solved pile... CBR
  2. I think I read recently that if you were on R23 subscription you can DL and use versions back to R21. CBR
  3. I would say that if C4D is your main DCC software, then the sculpting tools in that are of comparable quality to and are adequate for most typical sculpting tasks, so preclude the need for others to a great extent, but remain better than others in that sculpting is fully integrated into the software you will be rendering and texturing in, which has a lot of advantages. For that reason I am not tempted to look elsewhere, and so have only had the briefest of dabblings in the other sculpting apps you mention, which makes me largely unqualified to comment further ! So having made that first poin
  4. If Pin material doesn't work and you don't mind giving up some parametricity then you can very simply apply a standard cubic map to it and nail that into UVs with generate UV Coordinates function of material tag. But once it is editable you have a 1 click auto UV unwrap solution anyway in R23, so it's a total breeze. CBR
  5. No don't do that - I have already moved it to the right section ! CBR
  6. This is not a bug, and indeed new users should never post to the bugs forum because they are not qualified to know what is a bug and what isn't -And indeed this will be user error. Redshift has its own materials, lights and camera systems / tags. You need to watch some basic Redshift tutorials so you can make materials and scene elements that work with it ! CBR
  7. Cerbera

    SH-09 2

    Thank you dude !
  8. Ah yes - I forgot to tell you about Fit to Object or Fit to Image you can do whilst in Texture Mode, available from the r-click menu of material tag. CBR
  9. Yes. Assign a material to the object, and in its material tag, set its projection to flat, then go into Texture Mode to ensure that flat projection is happening on the right axis, and rotate it if not, then delete any existing UV tag. Lastly r-click the material tag and choose Generate UV coordinates. The flat projection then gets written to UVs, and material tag will then change to UV mapping. You can optionally relax that UV in BP UV edit in case you need to take the height of landscape features into account and minimise distortion. CBR
  10. I can't recreate that in 23.110. It works for me. Pls upload scene or make video that demonstrates this issue. CBR
  11. I was gonna say, you should only need the 1 bend deformer, but with correct settings and modelled flat ! For truly best results I would still model it with polys to start with, then sub D the whole mesh, and bend that, but whatever works for you... CBR
  12. Er. Isn't that like saying - what is the best way to drive this racing car without the steering wheel ? Number of copies in cloner IS how we decide that ! CBR
  13. This has been asked and answered before on the cafe. I suggest you search the mograph section (the correct place to post this question!) for relevant keywords. I'm a bit short of time today, but someone else may remember the answer in more detail... CBR
  14. Probably not I'd say, if OP made this from a spline, so geo is likely to be awful and unsuitable for a) rigging and b) bending unless special attention was paid to that. For there to be any chance of that working caps in the Extrude would have to be set to regular grid or delaunay, and spline interpolation would probably need altering to uniform or similar. Of course we don't have the scene file, so can't actually see the geo to know if any of this is the case or not ! So, for the 1000th time I've said it this week, always upload a scene file with your question ! Howeve

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