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Cerbera

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Cerbera last won the day on November 14

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1,202 C4D Cafe High Order Member

About Cerbera

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  • First Name
    Jay
  • Last Name
    Wood
  • C4D Ver
    19.024 Studio
  • Location
    South East, UK
  • Interests
    Aerial Photography, Pianoing, Guitaring, Bassing, Drumming, Audio Production, stupidly fast Electric Unicycles, String Sections, Flying machines, 3D things, technology, critical thinking, cats, nature, skies, large hairy spiders, robots, dark scary synth drones and Omnisphere.

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  1. Creality3D CR - 10S

    Wow - having seen the results of this printer I am amazed by the price. That is a lot of quality for not much cash, and the smooth print surfaces it produces are noticeably better than other printers I've looked at so far. In fact I think it's the first time I've seen a print quality (without silly money) I would be really happy with. Very thorough review video too, thanks for the link :) CBR
  2. Graphics Driver Error Crash

    Except for all the crashes right ? :) If you can't change the graphics card, all you can do about this is make sure it has the latest drivers. CBR
  3. How would I achieve this ?

    In R17 you don't have the thin film shader so your only options would be spectral shader or some type of fresnel-based gradient you make with those colours. CBR
  4. Leaving trail in snow from single object

    Came here to say that :) CBR
  5. Need help with thinking particle object

    No worries. Happens to the best of us sometimes :) CBR
  6. Need help with thinking particle object

    I'm no expert in this area at all, but don't you need a Particle Geometry Object in the scene somewhere ? CBR
  7. Does anything improve if you move the cloth colliders off the nulls, and onto the actual objects ? CBR
  8. The White House

    Lovely job :) Enjoying all the detail, and your attractive clay renders. CBR
  9. You have to export each asset into a format Cinema can read - they won't just load in as they are in Unreal's native format. I don't have unreal engine so will wait for someone who does to advise you which format is preferable... CBR
  10. Scaling and translating texture mode

    Whenever you are in texture mode you should also activate axis mode, after which transforms will work as you expect... CBR
  11. Oh did I ? Your memory is working much better than mine :) CBR
  12. Animated Slice - with face

    Cinema doesn't have this functionality in the same way (certainly not in R15), but you can do it with a boolean subtraction, moving one cube through another. CBR
  13. You need some top modelling skills to be able to make this - it really is quite an SDS challenge - it's perhaps a 'Year 3' project. I can see why you are tempted to try loft nurbs, but that is only going to work if you use it to make a surface between 2 helix splines that you subsequently make editable and continue modelling by hand. What you can't do is just try and describe the whole shape with a loft and circles, because that won't give you spirals. You don't say if you need to need to make the internal structure as well, but even if you don't, it is still very easy to get lost when applying thickness around the model and it will likely take you several attempts to get this bit right. But keep going, look at wireframe reference on turbosquid for (limited) guidance, and you'll get there in the end. CBR
  14. That is correct - the sweep is a parametric object within Cinema and the animation belongs to that parametric object. Whilst Element 3D may have its own sweep object (I don't have it so don't know for sure) that will almost certainly work differently and one is not going to be transferable to the other. So yes, I think you will need to bake that animation in. Which you can do like this... There's also Nitrobake, which is well worth the £50 if you need to do this sort of thing a lot. CBR
  15. I don't think this has been linked here before, but it should be, so I'm doing it anyway. If you're making an epic space ship, or a jet fighter, or anything that requires ultra sharp angular panels on organically curved surfaces, then this presents a serious modelling challenge if you want to use SDS. Of course there are things to help, like SDS edge weighting, OpenSubDiv and Cinema's incredible bevel tool, but sometimes we just want some amazing panelling really quickly... So, where we don't have time or skill to model these things in, traditionally, it's into Photoshop we go, for a potentially lengthy image design process while we try make a map that will give us our panelling independently of the geometry via bump, normal, or displacement material channels. For this to work well you need to spend a lot of time, get a lot of detail in, and use a very high res map. OR you could just go here and pick up JSplacement by Windmill Arts, which will do it for you in about 30 seconds. This neat little app runs on pretty much everything, and generates randomised but controllable 8K pngs eminently suitable for material panelling. It consists of several subroutines for making various different types of panelling, all of which are very useful, and controllable enough to produce some really decent results. Here's the various types of map it can make: Classic (left) does straight panels and lines. JS2 (right) does more circuit board style elements. Velvet (left) specialises in panels with a lot of symmetry control, and Dotgrid (right) does exactly what its name suggests, for when you need windows and portholes etc... It's all scalable and you get a new random result every time you click. One mode even lets you load in custom sprites. And you can combine maps in a layer shader for some truly complex and highly detailed results. I have found it to be a little buggy on occasion (Windows), but nothing a quick restart of the app can't fix. Needless to say, with this sort of help you could knock up a Star Destroyer in weeks rather than years ! Here's one test panel (deformed plane, 5 x 5 segments, L3 SDS) I knocked up in 3 minutes flat using 3 JSP maps layered in the bump channel, with a just small amount of parallax for a speedy 2 minute render... It's even more impressive if you use it with sub-poly displacement, so just linking this here so everyone knows where to get it... What, you want a little icing on an already fairly impressive cake ? OK :) Here's cafe avenger @turboniko, with another excellent tutorial on using this with displacement and AO to make an awesome glowy edge circuit board type whatsit... JSP is free, as is Niko's lengthy and thorough tutorial, but please do tip / support them both if you find this useful. Anyway, enjoy... CBR

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