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Cerbera

Cafe Crew
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Everything posted by Cerbera

  1. The Quadfather returns, not a moment too soon !!! Good to see you back Vecs... Btw - I did spot that coplanar edge and un-slid kite quad that you will have left in there to test us Otherwise A* as normal... CBR
  2. Right click on the UD element in the Attribute Manager, choose User Interface / Copy User Data Interface. CBR
  3. Well no, now you've run into the modeller's dilemma - are we doing things fast or are we doing them properly ? Splines in Extrudes are the fast answer. Some would say lazy answer, but that would be quite harsh, as sometimes that is absolutely enough for your final result, and nobody need worry about it any more. But when we want to do additional useful things to our model, then we have 1 good reason to not build it this way - ie use the splines ONLY as visual guide for building it again out of polygons, with nice directable edge flow. This opens up a new world of modellin
  4. It is rendering that side the whole time - it is just that the angle and position of a light (either the default one, or any other you insert and then don't change the position of) will appear at scene centre, which, relative to the object, places the left wall in shadow ! That is all that is happening here as far as I can see - there is nothing not rendering. However (and this is not related your reported issue) your Normals are wrong on the extrude if you are viewing it from the inside, so need reversing. CBR
  5. If these surfaces have been made from splines in extrudes then it is possible that the poor topology this creates may be causing the tool a problem. Unaddressed Ngons can make any of the modelling tools behave unpredictably, and if these shapes were created that way, well that wouldn't be ideal for future modelling (unless your first move after making editable was to fix the ngons) for exactly this sort of reason. Have you run this through mesh checker to see if any problems are flagged ? CBR
  6. I think that is rendering but you just can't see it because of the light placement. No way to be sure of course though because you haven't uploaded the scene file. CBR
  7. This sort of thing is easy in Cinema if you get your setup right, and there are lots of different approaches to that. The simplest is just to do separate renders of the backdrop and floor plate - ie the stuff that remains the same, and then hide all that and render the swappable elements elements to png (or some other format that support transparency) with shadow catchers (see MAXON quick tip below). Then it becomes a breeze to add or combine these things in Photoshop or AFX. CBR
  8. This is invariably NOT a bug in Cinema but an Octane problem specifically, and it is their support staff you should send your error reports to - they are really the only people who can help with that. And you should definitely do that - their support is prompt and excellent ! CBR
  9. We can't really tell from that alone - too many other variables; you would need to upload your scene file so that we could find you the best settings. Likewise, I don't have Corona so can't help there, other than to tell you what you probably already know, that the engine will be not doing this as post effect but probably converting the hairs to actual geometry behind the scenes. If it is doing that, be a bit cautious as you up the hair count lest you send it too many polys for it to deal with... it's another good reason to keep hair segmentation as low as you can. Oh, if you are u
  10. Not really, I'd say. Cinema doesn't require a massively fast hard drive, and doesn't access it that often during use (unless everything is cached and you are short on RAM), so type of drive or the optimisation of the drive makes little difference to it. It is not like say a sequencer app that constantly needs to load in samples from a fast drive to support recording and playback of samples, whereas Cinema really only needs to access a drive when writing or loading scene content, which rarely happens during playback for example, so doesn't have to be real-time. However when you do n
  11. You will need to update your profile information pls and upload the scene file. CBR
  12. Odder still - it has fixed itself now ! Maybe needed time to update, or did you change something ?
  13. Hey @Igor Just found a little issue when you update an image in an album (I changed a copyright) after upload - that image goes missing from the latest posts montage... J
  14. Cerbera

    CBR Model Wires

    Wireframes and clays of selected previous models for clients, but some personal stuff too (the sci fi :)
  15. From the album: CBR Model Wires

    © © Copyright DroneBall

  16. Cerbera

    PedAir 050C.JPG

    From the album: CBR Model Wires

    © © Copyright Paul Simon Richards / 'QMC'

  17. From the album: CBR Model Wires

    © © Copyright Paul Simon Richards / 'QMC'

  18. From the album: CBR Model Wires

    © © Copyright Paul Simon Richards / 'QMC'

  19. From the album: CBR Model Wires

    © © Copyright Paul Simon Richards / 'QMC'

  20. Cerbera

    Specs 2 008.PNG

    From the album: CBR Model Wires

    © © Copyright Paul Simon Richards / 'QMC'

  21. Cerbera

    SH09 027 Wire.png

    From the album: CBR Model Wires

    © © Copyright Paul Simon Richards / 'QMC'

  22. Cerbera

    C-Stand 03.JPG

    From the album: CBR Model Wires

    © © Copyright Paul Simon Richards / 'QMC'

  23. Cerbera

    Chair Set 03.jpg

    From the album: CBR Model Wires

    © © Copyright Paul Simon Richards / 'QMC'

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