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cathor

Regular Member
  • Content Count

    45
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2 Noble Beginner

About cathor

Profile Information

  • First Name
    Zeus
  • Last Name
    Goose
  • C4D Version
    20.057 Studio
  1. Hi, Thanks. Yeah, like I said, it's an option. Just not very fond of the idea of having towers in the server room. Also, if I am going to spend that mych money upgrading parts, might as well go for a more elegant solution. Cheers,
  2. Hi, We have had 4x 1080 TIs sitting in a floor rack connected to a workstation via PCIe riser cables. We recently had to abandon this workstation because its not possible to upgrade certain components (RAM etc) because its veeeery old. No other workstation we currently have is able to host more than the 2080 TIs that are currently installed. I am looking for the best possible use of these cards. As I am pretty new to building hardware around GPU rendering, I am a bit lost when it comes to possible routes. From what I understand, most eGPUs can hold 1 (2 at best) GPU, and to get acceptable performance you would want to connect them over thunderbolt 3? None of our workstations support Thunderbolt 3. USB 3.1 is what we have. I guess GPU server rack is an option? I have set up and managed many CPU farms in the past but never GPU server racks. Where would I start? Buying a whole new workstation with a mobo that can host 4 GPUs is of course an option but something I would want to avoid. Any other options that you can think of? How do other medium sized studios build their GPU farms? We use Redshift btw. Thanks in advance!
  3. Yes, most likely. Scary development...
  4. Thanks. Still usable to some extent. A bevel deformer inbetween gets me pretty close. Then again, the Solidify plugin from MAXON Labs is pretty similar to this. If it's not asking for too much, I would happily accept any other freebie plugin from ysyann if you may have them. Do you know what happened to xsyann. Tried to send an email to see if he (?) was alright. Bounced right back... Cheers,
  5. Thank you good sir! Life saver! This was the last one he released right? Readme says updated for r17. I get some issues with the "inner/outer cut" on r20. Cheers,
  6. Hi, Just reinstalled after computer havoc. I used to have a plugin from xsyann called xsthickness. Think it was a freebie. Anyway, his site is suddenly gone and I dont have the plugin stored anywhere. Does anyone by any chance have a copy of this plugin lying around? Also I believe he had other helpful freebie plugins. Thanks in advance!
  7. Hi, Looking to write a script that saves selected objects to a temp scene. Not sure where to start or how to approach it. Happy to take all tips and directions. Cheers,
  8. :) Will do. Need to clean up a bit first. Cheers,
  9. Thanks! Looking for a bit more procedural setup however. Need to be able to see the result while I update the original growth animation. What I want to do is to time offset then invert and subtract from the original vertex animation. I have a displacer that is controlled by a vertex map growth. Need a way to wipe the displacement back to its original state. Might be an easier way to achieve this though. Any suggestion is welcome! Cheers,
  10. Hi, Looking for a way to time offset a growing vertex map animated with fields. Any tips? Cheers,
  11. Unfortunately no updates. Had hoped for a better response here before taking it further. Of course, there are more people interested in this besides us three in this thread. Still interesting how Shotgun is neglecting C4D, and not even mentioning or answering whether a c4d integration is in the works. Even After Effects got an official integration just days ago. Don't know how to give this more attention. All ideas are welcome! Maybe reach out to MAXON? It should be in their interest as well. Cheers,
  12. Thanks, Ok, that's a shame. Is there a way to automatically hide and not render objects that are not in a specific take? Without creating overrides per specific object? Background; I come from c4d, after working a bit in maya I am trying to replicate the renderlayer workflow in c4d. Cheers,
  13. Pretty straightforward, Is it possible to have an object assigned to multiple layers? Cheers,
  14. Thanks for your feedback Kent. Yes, the ideal solution would be if it was developer by the Shotgun team. I have raised the question on their forum whether or not a C4D engine is on the roadmap. Haven’t received any answer. The deleveloper(s) would definitely have to show a high level of commitment to the project before being taken onboard. We want to make sure it’s going to cross the finish line. The post- release support is a trickier question. It’s gonna need to be updated along with Shotgun and C4D. Territory Studios have a git with a Shotgun-C4D repo. Have no Idea what state it’s in. https://github.com/territorystudiopipeline/ts-cinema4d Thanks for showing interest Kent. We’ll see how this plays out. Would like to see more than 2 people showing interest in the project here at the largest C4D forum before taking this further. Will keep you updated. Please spread the word. cheers,
  15. Hey, I have a dream of using C4D in our VFX pipeline... Doubt I am the only one. Since starting a new position at a post house where Shotgun is an essential hub in day-to-day work, I have more or less abandoned C4D in favor for Maya and Houdini. Certain tasks are better handled by Maya, some are better in Houdini, then there are tasks where C4D just excels. C4D is such a robust piece of software I am sad to see it on the bench just because it lacks a proper pipeline integration. As C4D is gaining popularity and respect at larger studios, I assume the interest for a Shotgun integration would grow along with it. I know there are studios that have developed in-house engines for C4D but it would be amazing to see it out in the wild. While having no coding skills to write home about, I do know one or two things about the cinema 4d workflow and how to manage a project. My rough idea is to arrange a Kickstarter-campaign where the goal is to crowdfund the development of a Shotgun integration for C4D. The money would go exclusively to the developers and the end product would then be released free to the public. Right now I am mostly interested in if there is any interest in this at all. Sort of like taking the temperature of the idea. If it's even worth investing any time in. Any comments or ideas are welcome. Do you have any experience in working with Shotgun? Coding for Shutgun? At this stage, I am also trying to figure out; -- How long would take to develop a fully fledged shotgun engine? (Man days) -- What would be a reasonable funding goal? -- Where would I start looking for developers? Cheers,
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