For the love of Bob, how on earth do you render just the intersection lines of Booleans?!!!!!!!
I have a series of expanding spheres within a model of a room, with some basic furniture models, to represent sound waves.
Where the spheres intersect anything (walls, furniture, pictures etc), I want to be able to render a key line.
I've been trying for days with no joy.
Proximal -- too bitty, not enough resolution.
X-Particles (both as particles and wet maps) -- both too bitty, not enough resolution.
Boolean with select intersections, selected as an object for a Cloner (set to edges with an 'I' in the selection tab) and cylinders that scale on edges. - - Glitchy AF.
There used to be a plug in from TCAStudios that worked in R13...
But it doesn't work in R19.
I just want to be able to select the intersecting edge and convert it to a spline that I can render with Hair or something to get a smooth clean key line.
Anybody got any bright ideas before I go screaming mental?