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zedreal

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About zedreal

  • Rank
    Cafe Junior

Profile Information

  • First Name
    peter
  • Last Name
    menich
  • Location
    London
  • Website URL
    http://www.zedzero.co.uk

Hardware | Software Information

  • C4D
    R21
  • OS
    mac 10.14.
  • CPU
    2.5 GHz Intel Core i7
  • GPU
    AMD Radeon R9 M370X 2 GB Intel Iris Pro 1536 MB

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  1. So, I've done a camera calibration for a room and added in some elements & everything looks great. But when I take it into After Effects through either Cineware or .aec it's completely off. After much faffing around I think I've narrowed the issue down to the Film Offset in the camera. Can anyone explain what the hell this is for, and how to counteract it in AE?! It's driving me screaming mental. I think there is a solution here... https://forums.cgsociety.org/t/camera-offset-not-included-in-aec-file/1441688
  2. Yep. That’s totally what I’m talking about! seems weird that this functionality isn’t already included, as you can use fields pretty much everywhere else. the thing that made this useful for me was being able to use the falloff/field to control multiple materials alpha channel at once. I guess I can achieve the same thing with a radial gradient and link it up with xpresso. pity it doesn’t work in OpenGL.
  3. Is there anyway to use fields in a shader? I'm thinking like Curious Animals now defunct 'Falloff Sample Shader'.... https://www.curiousanimal.tv/shop/falloff-sampler-shader/#content I used this a while back to create a radial cutout of an electronics product, which I now have to do again but it no longer works. I've been trying everything I can think of; xpresso, python etc etc - but I'm just not familiar enough with creating shaders to figure it out. I know you can use fields with vertex maps and then use the vertex map shader, but
  4. I'm going round in circles trying to figure how to make one object 'LookAt' another object, or a specified point, in Python. Kind of like a target tag - but without adding a target tag! Anyone gone any pointers before I go bonkers? Cheers P
  5. OMG. I feel like such a dunce. It seems so obvious now! Thanks so much. these work like a charm. P
  6. Amazing Jed, That totally does what I need! I was also trying a method where I use a circular spline as a source object for a mograph clone, and then animate the offset through an xpresso 'Time/frame' node. But this produces weird results when I animate the speed. If you see the attached example; when I increase the speed the clone crazy speeds up during the value change and then settles down to the new value, then when I change the speed back down, the clone goes in reverse during the value change. Is there a simple explanation why this is
  7. What happened to the file? I could really use it right now! I'm trying to speed up & slow down an align to spline on a circular spline (like an orbit). The issue is when you're changing the speed value, the object speeds up unpredictably during the change in value then settles down again. Cheers. P
  8. Hey Bezo. Thanks for this. I need it to be dynamic as one of the spheres scales up though.
  9. Also: AO in the Alpha channel of a material sort of works, but it's not the crisp key line I'm looking for.
  10. For the love of Bob, how on earth do you render just the intersection lines of Booleans?!!!!!!! I have a series of expanding spheres within a model of a room, with some basic furniture models, to represent sound waves. Where the spheres intersect anything (walls, furniture, pictures etc), I want to be able to render a key line. I've been trying for days with no joy. Proximal -- too bitty, not enough resolution. X-Particles (both as particles and wet maps) -- both too bitty, not enough resolution. Boolean with select intersections, selec
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