I have figures from both Daz Studio and Adobe Fuse (Mixamo) that are easy to bring into C4D already rigged and weight mapped. What's missing is a relatively easy way to add IKs and controllers to the rig to allow for easy positioning/animating. I know the bare minimum to use the IK tags and add poles and so on to at least avoid the worst 'chicken leg' distortions of figures, but there must be a way to get better results from stock figures like this? What do you do with hands, for example?
The character tool seems ok for building rigs from scratch, but I don't know how or if it can help with existing rigs. I used to use Cactus Dan's (sadly discontinued) plugins which could easily add a 'hand' tag to a suitable bone hierarchy, for example.
Is there anything like that for C4D's built-in bone/joint objects to add all the intricate IK controllers/poles/targets etc. ?