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airbusch

Cafe Oldtimer
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airbusch last won the day on May 21 2016

airbusch had the most liked content!

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26 Noble Beginner

About airbusch

  • Rank
    airbusch

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  • Website URL
    https://lonniebusch.com/

Profile Information

  • First Name
    Lonnie
  • Last Name
    Busch
  • C4D Ver
    R17.055 Studio
  • Location
    USA–North Carolina
  • Interests
    Motion Graphics, Animation, Illustration, Video, Photography,

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  1. Intro Video for Create Computer Key Head Tutorial at airbusch1.com In this tutorial, we'll create this head made of computer keys by utilizing the UVs and the Mograph Cloner Object. I'll show you how to create new UVs to easily map the letters and numbers to the keys, as well as create the actual keys themselves. There are many useful concepts in this tutorial, such as setting up the geometry, camera, and render settings for a depth map, using the Take System and Layers to streamline the render process, and using a Mograph Shader Effector to drive the animation of the keys. We'll also explore the Mograph Color Shader and the Colorizer to vary the colors of each computer key. It's a fun tutorial with lots of cool ideas! So Let's get started! You can watch this free tutorial and download the free Head_Computer-Keys_Start file here: https://airbusch1.com/2018/09/04/computer-key-head/ Or you can use your own model to follow along.
  2. Hi everyone, just wanted to let you know that after many months of planning and working, I finally got my tutorial site up and running, https://airbusch1.com and am very excited to share some things with the C4D Cafe community. I have posted several tutorials on things like building a simple piston rig without dynamic connectors. https://airbusch1.com/2017/12/12/simple-animated-piston-setup/ Or, animating octopus tentacles utilizing the powerful Motion System within Cinema, and several others tutorials as well! https://airbusch1.com/2018/01/10/animate-octopus-tentacles/ I also have some free rigs for download, like a Seismograph/Lie Detector device that is fully textured with controls and animatable, as well as my G.I. Rig, and others. https://airbusch1.com/2018/02/18/seismograph-rig-w-controls-tex/ Everything is free! So give it a look when you have a chance, and I hope you enjoy the tutorials and rigs! All the best! airbusch
  3. airbusch

    Free C4D Tutorials and Rigs

    Thanks all for checking out the site! Some new tutorials coming soon. Will keep you posted. Thanks also, Igor, for the suggestion. Will do!
  4. airbusch

    Free C4D Tutorials and Rigs

    Hi everyone, just wanted to let you know that after many months of planning and working, I finally got my tutorial site up and running, https://airbusch1.com and am very excited to share some things with the C4D Cafe community. I have posted several tutorials on things like building a simple piston rig without dynamic connectors. https://airbusch1.com/2017/12/12/simple-animated-piston-setup/ Or, animating octopus tentacles utilizing the powerful Motion System within Cinema, and several others tutorials as well! https://airbusch1.com/2018/01/10/animate-octopus-tentacles/ I also have some free rigs for download, like a Seismograph/Lie Detector device that is fully textured with controls and animatable, as well as my G.I. Rig, and others. https://airbusch1.com/2018/02/18/seismograph-rig-w-controls-tex/ Everything is free! So give it a look when you have a chance, and I hope you enjoy the tutorials and rigs! All the best! airbusch
  5. Here's another option. Rotational Morphs.c4d.zip
  6. airbusch

    Boolean function causing mac to hang

    If you need lots of perforations, you may be better off modeling per Cerberas suggestion. Modeling this, like Cerbera said, will definitely give you cleaner geometry. Best with your project.
  7. airbusch

    Boolean function causing mac to hang

    So, I am not sure I am even understanding what you want, but the screenshot below was done using a cloner set to grid array with a circle spline in it. (If that is not the kind of thing you are looking for you won't have to read this rather long explanation of how to do it.) Then I duplicated that and made the circle spline smaller diameter int he second cloner to give you the taper. The trick is before you convert your cloners to objects you need to adjust the circle splines. In the object tab of circle splines, set intermediate points to Uniform and Number to 1. That is going to give you splines that look like stop signs but you can easily fix that once the cloners are converted. [circles could be offset in Cloner like honeycomb using a Mograph Selection and Plain effector, or a Formula Effector.) Then, select your first cloner and right click and choose Convert to Object. (that will keep your original setup in tact) Then select all the splines under the null (which can be done easily by "middle button Mouse clicking" the null, which selects everything, then Control-Click the null to deselect it. Then in the splines Object tab set point Type to Bezier. That should smooth out your circles but not give you hundreds of points. (you're going to do this with each cloner) After that, with all circle splines selected, right click and use the Connect and Delete command. All your circle splines will now be one object. (Do that with other circle splines as well) Then get a square spline and adjust it to the size you need to fit around all circle splines as your border. Once you have the size you want, convert square spline by hitting C to convert it, then duplicate it. You should now have two sets of circle splines in a grid (once set smaller in diameter than other) and two square splines exactly the same size. Select one of your grid circle splines objects, then hold shift and select one of the square spline objects, and right click and run the Connect and Delete. Do that with other grid of circle splines and other square, so you should end up with two grids of circles with a square border. Now take both of those and put them in a Loft Object and pull the smaller circles grid spline back in Z from the larger circles grid until you get the thickness of the panel that you want. Then you can adjust the fillet caps on front and back to get the bevel you want. In the Caps Tab of the Loft Object I would also select "Create Single Object" so that if you put it in a Sub-Division Object (which you will want to) you will get nice smooth transitions between caps and geometry. I have attached a file with cloner setup and Loft setup. Hope this makes sense. best speaker panel.c4d.zip
  8. I have no answers to your questions, but I really like what you have going on!! Quite a lot of work you've put into these!
  9. airbusch

    Dynamics Setup

    There are several ways to do that. I have attached 2 of those methods using your file: soft body dynamics and spline dynamics. best chain_spline and soft body dynamics.zip
  10. airbusch

    How to do these effects?

    This was done with Video Copilot plugins for AE: Saber and Optical Flares.
  11. airbusch

    Glass Transparency Blur on Background

    You could try loading your video onto a plane in C4D (into luminance channel) that is the same aspect ratio of your video, then line the plane up so it fits your viewport. Then render your glass shards exploding over that video background, with Transparency Blur. The screenshot is about 15% blur and I had to crank up the accuracy and sampling so it wasn't grainy. Then create an object buffer for all your shards so that they can be composited right over you footage in AE. best
  12. airbusch

    Sketch & Toon: jiggling edges + opacity

    If you want to do it in Sketch and Toons, go into the S&T Render settings, under the Lines Tab, and you have to drag your Sketch Mat into the Default Hidden field (and leave it in the Default Visible Field as well). Not sure about your jiggling issue, but if any of your line parameters are "distance" or "camera" dependent that could cause the lines to move or be redrawn I think. Save the line style you already created as a preset, then load one of the default S&T presets and see if the jiggling persists. best
  13. airbusch

    Layer Warping

    So, Shantanu, I had to look up "annular" and saw that it means "ring-shaped," so if you create a plane the size of your Top layer and subdivide it enough to accommodate all your spheres, then set you Cloner to Object Mode, then pull the Plane into that field, set Distribution to Polygon Center and deselect Align Clone (so your little capsules dangle down the way they are supposed to.) Then use the Wrap Deformer on the Plane. I've set it up in your file for the Top Layer and all your animation and everything works perfectly. Just hit play and the Top Layer morphs into a half-circle. If that is not the correct shape you are looking for, you may be able to use this setup or something like it to get the shape you want. best Lipid Membrane_w-plane.c4d.zip
  14. airbusch

    Time tracks and the take system

    Yeah, so I am not sure if I am understanding you correctly, but you can add an animated object to a layer in your Main Take, then in a New Take disable animation for that object in the "layers" manager. It won't be animated in the New Take, but will still work properly in Main Take. And of course you can turn animation on or off for any subsequent Takes. And that is with "Auto Take" and "Lock Overrides" both active. Best
  15. So I am not sure what you are trying to preserve. But if you make a note of the "degrees" in the Field of View (Vertical) in your Camera Object Tab when your aspect ratio is 1920 x 1080, then change your "aspect ratio" in Render settings to 1080 x 1920, then go back to your Field of View (Vertical) in your Camera Object Tab and change that number back to what it was at 1920 x 1080, you will get the exact same image, only now, of course, most of it will be cropped out, so I am not sure what you are hoping for. Also, if you look at the screenshots I've attached, you'll see how the camera focal length has changed and also the Field of View (Horz) in your Camera Object Tab. But I'm not sure how this really helps you any, since most of your image is cropped out. It seems that you are going to be stuck re-setting up your camera to accommodate your new aspect ratio. Best

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