Jump to content

airbusch

Regular Member
  • Content Count

    1,254
  • Joined

  • Last visited

  • Days Won

    1

airbusch last won the day on May 21 2016

airbusch had the most liked content!

Community Reputation

26 Noble Beginner

About airbusch

  • Rank
    airbusch

Contact Methods

  • Website URL
    https://lonniebusch.com/

Profile Information

  • First Name
    Lonnie
  • Last Name
    Busch
  • C4D Ver
    R17.055 Studio
  • Location
    USA–North Carolina
  • Interests
    Motion Graphics, Animation, Illustration, Video, Photography,

Recent Profile Visitors

2,358 profile views
  1. Here's another way to do it using Ray Collision Nodes. Boat on Water_Ray Collision.c4d.zip
  2. https://vimeo.com/325223572 [Beginner-Intermediate] [Requires Mograph] In this tutorial I demonstrate how to build this conveyor rig from scratch, then in the following three tutorials how to add dynamic objects to them and to transform their shape and color. https://vimeo.com/332010204 https://vimeo.com/332011433 https://vimeo.com/332014742 [Beginner-Intermediate] [Requires Mograph] In this 3 Part tutorial I’ll explore some cool tricks on how to perfectly align the cubes with the conveyor, set up the dynamics to drop them precisely into the carriages, create dynamic conveyor belts to carry them to their next destination, and transform the white cubes into colorful spheres along the way! If you don’t have your own conveyor, you can download the Clean-Start file here. https://airbusch1.com/2019/04/04/dynamic-cargo-and-conveyor-belts/ Go to https://airbusch1.com/ for more free tutorials and free rigs!
  3. https://vimeo.com/332016532 [Beginner-Intermediate] [Requires Mograph/Cloner Object] In this tutorial, we’ll create this head made from computer keys, by utilizing the UVs and the Mograph Cloner Object. Just so you know, there is absolutely no modeling in this tutorial, the entire effect is achieved through UV mapping and texturing! I’ll show you how to create new UVs for the head by using another object’s UVs, so that we can easily map the letters and numbers to the keys, as well as create the actual keys themselves by using a depth map. There are many useful concepts in this tutorial, such as setting up the geometry, camera, and render settings for the depth map, using the Take System (Take System is not required) and Layers to streamline the render process, and using a Mograph Shader Effector to drive the animation of the keys. We’ll also explore the Mograph Color Shader and the Colorizer to vary the colors of each computer key. It’s a fun tutorial with lots of cool ideas! So Let’s get started! You can download the Head_Computer-Keys_Start file at https://airbusch1.com/2018/09/04/computer-key-head/ Or use your own model to follow along!
  4. [Beginner-Intermediate] [Requires Mograph] In this tutorial I demonstrate how to build this animated conveyor rig from scratch. https://vimeo.com/325223572 [Beginner-Intermediate] [Requires Mograph] In this 3 Part tutorial I’ll explore some cool tricks on how to perfectly align the cubes with the conveyor, set up the dynamics to drop them precisely into the carriages, create dynamic conveyor belts to carry them to their next destination, and transform the white cubes into colorful spheres along the way! If you don’t have your own conveyor, you can download the Clean-Start file here. https://airbusch1.com/2019/04/04/dynamic-cargo-and-conveyor-belts/ https://vimeo.com/332010204 https://vimeo.com/332011433 https://vimeo.com/332014742 Go to https://airbusch1.com/ for more free tutorials and free rigs!
  5. Intro Video for Create Computer Key Head Tutorial at airbusch1.com In this tutorial, we'll create this head made of computer keys by utilizing the UVs and the Mograph Cloner Object. I'll show you how to create new UVs to easily map the letters and numbers to the keys, as well as create the actual keys themselves. There are many useful concepts in this tutorial, such as setting up the geometry, camera, and render settings for a depth map, using the Take System and Layers to streamline the render process, and using a Mograph Shader Effector to drive the animation of the keys. We'll also explore the Mograph Color Shader and the Colorizer to vary the colors of each computer key. It's a fun tutorial with lots of cool ideas! So Let's get started! You can watch this free tutorial and download the free Head_Computer-Keys_Start file here: https://airbusch1.com/2018/09/04/computer-key-head/ Or you can use your own model to follow along.
  6. Hi everyone, just wanted to let you know that after many months of planning and working, I finally got my tutorial site up and running, https://airbusch1.com and am very excited to share some things with the C4D Cafe community. I have posted several tutorials on things like building a simple piston rig without dynamic connectors. https://airbusch1.com/2017/12/12/simple-animated-piston-setup/ Or, animating octopus tentacles utilizing the powerful Motion System within Cinema, and several others tutorials as well! https://airbusch1.com/2018/01/10/animate-octopus-tentacles/ I also have some free rigs for download, like a Seismograph/Lie Detector device that is fully textured with controls and animatable, as well as my G.I. Rig, and others. https://airbusch1.com/2018/02/18/seismograph-rig-w-controls-tex/ Everything is free! So give it a look when you have a chance, and I hope you enjoy the tutorials and rigs! All the best! airbusch
  7. Thanks all for checking out the site! Some new tutorials coming soon. Will keep you posted. Thanks also, Igor, for the suggestion. Will do!
  8. Hi everyone, just wanted to let you know that after many months of planning and working, I finally got my tutorial site up and running, https://airbusch1.com and am very excited to share some things with the C4D Cafe community. I have posted several tutorials on things like building a simple piston rig without dynamic connectors. https://airbusch1.com/2017/12/12/simple-animated-piston-setup/ Or, animating octopus tentacles utilizing the powerful Motion System within Cinema, and several others tutorials as well! https://airbusch1.com/2018/01/10/animate-octopus-tentacles/ I also have some free rigs for download, like a Seismograph/Lie Detector device that is fully textured with controls and animatable, as well as my G.I. Rig, and others. https://airbusch1.com/2018/02/18/seismograph-rig-w-controls-tex/ Everything is free! So give it a look when you have a chance, and I hope you enjoy the tutorials and rigs! All the best! airbusch
  9. If you need lots of perforations, you may be better off modeling per Cerberas suggestion. Modeling this, like Cerbera said, will definitely give you cleaner geometry. Best with your project.
  10. So, I am not sure I am even understanding what you want, but the screenshot below was done using a cloner set to grid array with a circle spline in it. (If that is not the kind of thing you are looking for you won't have to read this rather long explanation of how to do it.) Then I duplicated that and made the circle spline smaller diameter int he second cloner to give you the taper. The trick is before you convert your cloners to objects you need to adjust the circle splines. In the object tab of circle splines, set intermediate points to Uniform and Number to 1. That is going to give you splines that look like stop signs but you can easily fix that once the cloners are converted. [circles could be offset in Cloner like honeycomb using a Mograph Selection and Plain effector, or a Formula Effector.) Then, select your first cloner and right click and choose Convert to Object. (that will keep your original setup in tact) Then select all the splines under the null (which can be done easily by "middle button Mouse clicking" the null, which selects everything, then Control-Click the null to deselect it. Then in the splines Object tab set point Type to Bezier. That should smooth out your circles but not give you hundreds of points. (you're going to do this with each cloner) After that, with all circle splines selected, right click and use the Connect and Delete command. All your circle splines will now be one object. (Do that with other circle splines as well) Then get a square spline and adjust it to the size you need to fit around all circle splines as your border. Once you have the size you want, convert square spline by hitting C to convert it, then duplicate it. You should now have two sets of circle splines in a grid (once set smaller in diameter than other) and two square splines exactly the same size. Select one of your grid circle splines objects, then hold shift and select one of the square spline objects, and right click and run the Connect and Delete. Do that with other grid of circle splines and other square, so you should end up with two grids of circles with a square border. Now take both of those and put them in a Loft Object and pull the smaller circles grid spline back in Z from the larger circles grid until you get the thickness of the panel that you want. Then you can adjust the fillet caps on front and back to get the bevel you want. In the Caps Tab of the Loft Object I would also select "Create Single Object" so that if you put it in a Sub-Division Object (which you will want to) you will get nice smooth transitions between caps and geometry. I have attached a file with cloner setup and Loft setup. Hope this makes sense. best speaker panel.c4d.zip
  11. I have no answers to your questions, but I really like what you have going on!! Quite a lot of work you've put into these!
  12. There are several ways to do that. I have attached 2 of those methods using your file: soft body dynamics and spline dynamics. best chain_spline and soft body dynamics.zip
  13. This was done with Video Copilot plugins for AE: Saber and Optical Flares.

YOUTUBE CHANNEL:

ABOUT US:

C4D Cafe is the largest CINEMA 4D community. We provide facilities for discussion, showcasing and learning our favorite software :) Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, get your own private messenger, post status updates, manage your profile and much more. If you need to find solution to your problem or otherwise ask for help, Cafe is the right place.
×
×
  • Create New...