Hi! Wondering if anyone could help with this? I've been trying to set up a simple scene and render from C4D pixel perfectly, where a plane that is 200 units, gets rendered at exactly 200 pixels with no antialiasing.
In this example, I have a scene set to render at 600 x 400 pixels, with a spline 600 x 400 cm that perfectly fits the camera framing.
With antialiasing turned off, my plane renders out at 201 pixels and there's a single pixel space at the top of the frame.
With antialiasing set to Best or Geometry, there is no gap on edge of frame but obviously there isn't a clean line now.
I've tried using front and parallel cameras, but struggled setting the zoom value to perfectly fit the render size.
I know there used to be some xpresso that adjusted camera FOV etc to ensure a plane perfectly fills frame, but I'm struggling finding live links for it?
Does anyone have any suggestions on how I can get this working? So that a 200 cm plane renders out at exactly 200 pixels, without anti-aliasing?
many thanks!
Terry
pixelperfect.c4d