Jump to content

Jimh

Regular Member
  • Content Count

    506
  • Joined

  • Last visited

Community Reputation

3 Poor

1 Follower

About Jimh

  • Rank
    Respected community member.

Profile Information

  • First Name
    Jim
  • Last Name
    Hall
  • C4D Ver
    R20.026 Studio
  • Location
    CT, USA

Recent Profile Visitors

2,830 profile views
  1. Jimh

    Cinema 4D mentorship

    You might be interested in a mentorship program such as Mo-Graph Mentor or School of Motion for more of a guided path. Otherwise there is just so much to learn. The more you explore 3D, the bigger it seems to get. Learning principles of design, color, typography, animation, lighting, and many others. Do lots of tutorials to learn the software, techniques, as well as project-based ones. Key is to take what you've learned and implement it in your own work. Try to do daily or weekly projects to reinforce what you've learned. It all just takes time.
  2. Jimh

    Cinema 4D mentorship

    Just the fact that you would be surprised to not hear Nick's name mentioned is very shocking in itself and quite telling. I wouldn't even consider him anywhere near knowledgeable when it comes to C4D. In fact he's said it many times himself during video tutorials. Chris Schmidt from GSG on the other hand is impressive and knows 100x that of Nick. Have you taken Tim's fxPHD courses or even the MILG ones? You are comparing TD master course work to Tim's impressive resume of professional work. Are you serious. It's not even close. Also Tim is not a programmer. Not many C4D artists are, not even the best ones. Tim does do rigging and has a rigging course, although he is not a character animator. Maybe you should compare their reels. Or how many times each has presented for MAXON at NAB, SiGraph, IBC, etc. Really don't understand why you had to throw Tim under the bus by making the comparison in your first response. Could of just stated your positive opinion of Hrvoje and moved on. Would of agreed both are extremely talented and proficient in C4D, some more-so in certain areas than others.
  3. Jimh

    Cinema 4D mentorship

    I'd have to respectfully disagree back at you. I've bought all of Vertex Pusher tutorials and most of the current stuff, including TD master course. HSrdelic is great, love his stuff, but Tim Clapham is on a different level. If you had taken all his courses at fxPHD I doubt you would be saying that, he knows C4D inside and out. I've watched tutorials from 95% of the C4D authors, spent thousands of dollars over the last decade on tutes. Both authors are excellent, we just have different opinions, it's all good.
  4. Jimh

    Cinema 4D mentorship

    Motion graphics and photo realistic product design, along with Cinema 4D is not something you can realistically master in two months, not even in two years. The good news is there is an abundance of quality training available, both free and paid. Tim Clapham from helloLuxx has always been a favorite of mine for training. I don't know of anyone who knows the app better than him. But there are many others of similar caliber. Search these forums as this topic comes up every now and then.
  5. For cooling, I was planning on using one the Corsair CPU liquid coolers. Either the H150i Pro, H115i Pro, or H100i Pro will work with Threadripper.
  6. Also looking to build a Threadripper system. Little apprehensive about going AMD, it will be my first AMD build ever. Been building Intel systems for decades. I put together a spreadsheet while comparing X399 mobos that might help. Still not sure to go with a 2950 or 2990.
  7. This is like asking what is the best car to drive which can give you options ranging from $5K to $5M. Need to know a lot more information about your experience and the work that you plan to do. In general, 3D work can be one of the most demanding applications, therefore the more hardware you throw at it, the better. I would avoid a laptop as your primary C4D workstation. It's a great option as a companion to a desktop, but not the best for any serious work. Are you a Mac user and prefer to stay in the MacOS or does that not matter?
  8. C4D Studio R20 is plenty capable of creating and rendering those examples. Built-in particle systems are somewhat dated, so X-partilces would be a good addition. Greyscale Gorilla's City Kit is an option for quickly creating a small city. DEM Earth is another option. Your computer might be a bit underpowered, so I'd recommend downloading the trial version and giving it a go first.
  9. Does running GPU renderers such as Redshift with cards in PCIEx8 configuration bottleneck performance? Many miners tend to run their GPUs in x1. Not all applications saturate the PCI bus.
  10. Jimh

    C4DCafe - Introduction to R20 Nodes

    Surprised MAXON would release a new version and not provide any help for a new highlight feature such as Nodes. They must know that users will struggle without it.
  11. The collision collider needs a polygonal object to collide with. A floor has no polygons.
  12. Have you run any memory testing utilities, if not I would do that for a few rounds to rule any RAM issues out.
  13. Jimh

    C4DCafe - R20 MoGraph Fields

    Maybe there will be a few Bonus Lessons in the future.
  14. Jimh

    C4DCafe - R20 MoGraph Fields

    Can't wait to pick up this training, along with Tim's Fields In One Day, once R20 is released. Fields is an absolute gamechanger for MoGraph. The possibilities which already seemed infinite are now beyond comprehension. Can't wait to see what the talented C4D community will do with this over the next few months.
  15. Jimh

    Siggraph 2018 C4D Live

    Pacific Vancouver, BC, Canada (PDT)

×