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Everything posted by nightlight

  1. Just in case the problem is not solved (by adding a pole-vector)..here comes a basic rig setup "todo"list: 1. draw your joints (give it a slight bend at the elbow position) 2. to be save..aligne the joints for proper ik-setups 3. freeze all rotations and positions 4. add a goal and a pole vector 5. set the pole axis (don´t use automatic) 5. position the pole were you want it to be 6. group/arrange your targets in the object manager (if you need) 7. freeze all rotations and positions on the target objects (for a easy resetPSR) 8. now you should have a proper setup
  2. Hard to tell without a file or a setup view...but maybe you got into the same problem (missing a pole vector setup in the ik tag)!!!
  3. Come on...not this again ;) Read the blog post carefully they said:" we won’t be delivering this as part of Release 18" = no Viewport updates in R18 " but you can look forward to getting it in your hands within the R18 product cycle " = Bodypaint Open Beta (Released within the R18 product cycle) Sorry..but everything else is wishfull thinking ;)
  4. MAXON is not bound to show R19 before or on Siggraph at all..they have time till September, but i think they will show something in the next few days!
  5. Wow..Maya got expensive these days!!! (or i´m getting old, maybe both ;) So let me get this straight..renting Maya for 3 years would cost me 4.932 after that i have nothing. If i buy C4D + 1 year MSA now.. i get R18 + R19 for 3.780 then i buy another 1 year MSA (540) and another 1 year MSA (540) then i have R21 (4 Versions of C4D) and i´m at 4.860... plus if i´m no longer interrested in 3D i can sell my C4D Version to get some money back!!! So in my eyes C4D is cheaper than Maya.. and way cheaper if you sell it afterwards or keep on MSA (45 per Month). The stepping stone for C4D is the first buy.
  6. As Rectro said!! Plus in your case..when you paint in local mode your object axis must be centered. Your mesh and rig are offset when you turn off the skin object, here you can see that the axis is way off center. Also keep in mind that a clean hierarchy (Master > Controllers > Joints > Mesh) will work better with C4Ds Priority! Hope that helps.
  7. Hmmm..i´m not so sure! They said: "While the progress has been great, we aren’t quite satisfied yet. In an effort to make sure this major change to BodyPaint 3D meets our standard of quality we won’t be delivering this as part of Release 18, but you can look forward to getting it in your hands within the R18 product cycle" We are in the R18 cycle and you can get your hands on the Bodypaint Beta Version...so to me that promise is fullfilled!!
  8. just a thought..based on the images, your joints are not aligned correctly (z direction is off). before you do anything with ik/poles check your joint orientations..z axis should point down directly to the next joint!!
  9. Is Deformed Editing on? If not do a shift+v and under the Displaytab in AM turn it on!



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