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natevplas

Regular Member
  • Content Count

    646
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  • Days Won

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natevplas last won the day on July 2 2019

natevplas had the most liked content!

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About natevplas

  • Rank
    Cafe Samurai

Profile Information

  • First Name
    Nate
  • Last Name
    VanderPlas
  • Location
    Grand Rapids
  • Website URL
    natevanderplas.com

Cinema 4D Information

  • C4D Version
    20.059 Studio

Hardware Information

  • CPU/GPU
    3x GTX 1080 Ti

Recent Profile Visitors

2,978 profile views
  1. Hi Amyraa! Welcome!
  2. Great solutions here! I figured out how to adapt @noseman's xpresso to a single wheel which looks ahead a bit rather than rotating at the exact tangent of the spline. I wanted to add a "lean" effect where the wheel (or I might adapt it to a flying bug or airplane) leans into the curve like you would on a bicycle. Ideas? Rolling Wheel Xpresso Aim Direction 02.c4d
  3. natevplas

    DESERT

    Gorgeous work!
  4. Thanks so much, @ahven! I don't know why I just saw this now, but I really appreciate you commenting.
  5. Thanks! Yes, this solved my problem! I was still confused why this didn't work by just using the Remapping tab of the Volume Builder Field. I tried "Invert" next to "Strength," but that didn't do the right thing. Then I happened upon this solution- Set the Max to -15 (you have to type it in) and uncheck "Clamp Max." I did an A-B comparison of the two options and I get the exact same result as with the Rangemap layer. Just thought I'd throw that out there if people want to simplify the number of Field layers in their project. I'll admit that the Rangemap is more intuitive to me, though.
  6. I should have mentioned that @everfresh helped me out with some of the rigging for the bra clips at the end. And of course many other clips were collaborations, but I directed and/or played a lead role in all the work seen here.
  7. Yeah, I've been a bit quiet lately, but I'll try to get on more often. Thanks for the kind words, Dan!
  8. @Igor thanks so much, man! I really appreciate it!
  9. Hi, you might know me from around the Cafe already (been here for several years), but I wanted to put an official introduction out there. My name is Nate VanderPlas and I've been using C4D since 2011. I also do lots of other animation stuff besides 3D- like VFX, compositing, motion graphics, and 2D character animation. I have a brand new website and reel. Check it out: natevanderplas.com Thanks for reading and have a great day! Nate
  10. Thanks, Nose Man! I went through the whole thing twice, following all your steps exactly, but I can't get the Rangemap to do its job to reverse the data. My spheres look just like yours before the Rangemap (kinda lumpy and squished in the wrong places), but when I add it and adjust the Max Output to negative, it's like the Smoothing is just turned off. Any ideas? I'm on R20- not sure if it only works in R21, but I don't know why that would be. Has anyone else tried it in R20? I've attached my project file if that's helpful. Thanks! Sphere Packing Problem- Nate v1.c4d
  11. Thanks, @Shibby! To ease everyone's minds, I did just receive an email reply from him, so I can confirm he's not trying to scam us
  12. I emailed yesterday but did not get a response, not that I would expect that yet. @teknow you saw a similar post, but was it from the same company/person? @Shibby seems to be legit if he indeed does possess the @duggal.com email address. They seem to be a reputable company in New York, NY, although I hadn't heard of them before.
  13. I'm also available to help if needed. I'll PM you.
  14. Ok, found an approximate solution! EJ Hassenfratz from Eyedesyn made a tutorial and he uses a Connector (Fixed mode) to connect the soft body to a null object with a Ghost dynamic tag on it.
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