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natevplas

Cafe Oldtimer
  • Content count

    58
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  • Website URL
    wearegorilla.co

Profile Information

  • First Name
    Nate
  • Last Name
    VanderPlas
  • C4D Ver
    19.024 Studio
  • Location
    United States
  • Interests
    Cinema 4D, Octane Render, photorealistic animation, motion graphics, compositing, character animation
  1. Thanks for pointing us to that page! It's very helpful, and cool to see some of the questions from this forum answered there. I was wondering about ExplosiaFX - can you render the smoke/fire with any other renderers besides Cycles and Standard Renderer? I'm thinking Octane or Redshift?
  2. Thanks, Alec! I'll check them out as soon as I get my machine up and running again!
  3. I agree, 3D-Pangel! And yes, they haven't demoed the smoke/fire and fluid advances that I know are coming. Mario Tran Phuc showed them a bit in this video from IBC:
  4. Hi teknow! It appears all the files you've uploaded to this thread have been deleted. Could you please re-upload your final setup? I'd really appreciate it! I think this would be extremely helpful for the detailed paper animation I'm doing right now.
  5. Oooh, these last two have got me pretty pumped! I can see myself using CirclePacker a lot!
  6. Looks way more intuitive and useful than the C4D Cloth tags!
  7. Editing multiple bezier curve handles

    Thanks for the reply, Cerbera! I've sent MAXON a feature request for R20 ;)
  8. Is there any way to edit the bezier handles of multiple points simultaneously? I have a sine wave I generated with the Formula Spline and made editable. I'd like to select all of the "top" points and extend the handles to make a fatter curve, but it looks like you have to do this one at a time. Does anyone know a way to do this for all of them? Maybe some XPresso or something?
  9. Thanks Jed! Nice work creating this XPresso setup! It does kinda work. I agree it is a bit hit and miss, but I think could work for what I need. Thanks again!
  10. Hey, I know this is over a year old, but I'm trying to do something similar but a little more complex. I have a bunch of different splines that I'm using in a sweep and animating the "start growth" to get them to grow on. Sometimes there are very sharp curves in my spline, and I want it to slow down on the curves like you would in a car. Is there a way to do this automatically with XPresso? Can it look at the change in angle in the spline over its length and let you set a threshold of how sharp the angle has to be to slow it down? Also, I tried downloading @teknow's file, but it seems to have been taken down (and on the other thread mentioned here too).
  11. Selection from texture / map

    Thanks Abyss! Yes, I should try that. I'm a little concerned that this will cause my computer to have to compute a lot of unnecessary clones, though. Maybe it's not a big deal, but seemed like there must be a better way. Also, I plan to render with Octane, so I'm not sure if the shader effector works properly with it or not. I might try X-Particles too.
  12. Selection from texture / map

    Thanks Cerbera! I'm open to completely different ideas on how to accomplish this. For now, I found a work-around that isn't too bad. I made the sphere pretty high-poly and then made my cloner and sphere editable. I selected all the polygons for each and made a selection tag for them before doing "connect objects and delete" command. Then I used the selection tool with "only select visible elements" checked. I proceeded to manually select all the visible sphere polys (not worrying about avoiding the cylinder polys), then I chose the selection tag for the cylinders geometry and clicked "Deselect Polygons" so that I only had sphere polys selected. I created a new selection tag for that, then I selected all the cylinder geometry and deleted it.
  13. Is there a way to create a selection based on a black and white texture? I have a sphere, which I'm using as the object for a cloner of a bunch of cylinders on it. I've added a Proximal shader to the sphere's luminance channel to make the sphere white with black filled circles where the cylinders are. I'd like to create a selection from that white area to clone more things in the spaces between the cylinders. Maybe I'm going about this the wrong way?
  14. weight to selection

    Related question: is there a way to create a selection based on a black and white texture? I have a sphere, which I'm using as the object for a cloner of a bunch of cylinders on it. I've added a Proximal shader to the sphere's luminance channel to make the sphere white with black filled circles where the cylinders are. I'd like to create a selection from that white area to clone more things in the spaces between the cylinders. Maybe I'm going about this the wrong way?
  15. 3D Scanning to C4D photo-realistic

    Thanks, Visionnext! Yes, I've seen the RDT Textures and they are amazing. I'm not sure why I didn't seriously consider photogrammetry. It seems like a much cheaper option, and looks better quality than even a $20,000 3D scanner! My guess is that 3D scanners are more accurate to the millimeter for the shape of the object, but that's really more helpful for manufacturing and stuff. It also helps that most handheld scanners show you as you're scanning if you missed a spot of the object, and you can go over it. And maybe they're a little faster? Not sure what all the advantages are.

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