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natevplas

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natevplas last won the day on January 16

natevplas had the most liked content!

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  • Website URL
    wearegorilla.co

Profile Information

  • First Name
    Nate
  • Last Name
    VanderPlas
  • C4D Ver
    19.024 Studio
  • Location
    United States
  • Interests
    Cinema 4D, Octane Render, photorealistic animation, motion graphics, compositing, character animation
  1. Creating a wave on a bottle

    Sorry, didn't notice you have Prime! You can easily do this without the Cloner. First, duplicate your cylinder and save the old one for later (you will need the top and bottom). Now move the loop cuts closer to your wave on the Y axis (you will have to experiment with spacing to get the right amount of space between your waves). Delete the top and bottom of the cylinder, removing everything above and below your loop cuts. Optimize your points, then Loop Select your top and bottom edges. Go to the Coordinate Manager and in the Size Y type a nice even number or just make note of that number for later. Now just duplicate the whole mesh and move it up/down on Y by the Y size number. Repeat as often as you like. Put them all in a Connect object and make editable. Now get your old Cylinder model and delete everything except the top and bottom caps, then Optimize. Now select both objects (your waves and your caps) and do Connect and Delete. Loop select the edges of the top cap and the top loop of the waves model, then do Stitch and Sew. Repeat for the bottom. Add some loop cuts as desired. DONE! I included some screenshots of my process which should help if any of this doesn't make sense. wave test 3.c4d Wave Modeling Screenshots.zip
  2. Creating a wave on a bottle

    Use the cloner! I quickly started it for you. I just kept only the polys for the wave part and then cloned it vertically. You can make this editable, then "Connect Objects + Delete" to make your final object. wave test 2- cloned.c4d
  3. Hi Sacr! Hmm, I downloaded your scene, but to me it's not clear what you're trying to do. Do you want the sweep to start out straight, and then curl around into an elipse? If so, you would have to animate the strength of the Spline Wrap and/or animate your Circle_Source spline. You may want to have the Spline Wrap come first, then the Bend animate around the elipse.
  4. Oil Slick / Liquid Simulation

    Cool! Sounds like a really interesting solution- not sure I totally get it, but glad you figured that out! In the second pic, are you planning to show those edges to the RF mesh? They look a bit blobby.
  5. Oil Slick / Liquid Simulation

    Yeah, I can imagine having a lot of trouble getting RF to do this. You'd probably be better off painting a matte for an alpha channel on a plane- or using a turbulent gradient to get those wavy edges to it. Would love to see what you came up with!
  6. Oil Slick / Liquid Simulation

    Wow, that's a tough one! I've always thought that oil on water has a cool look to it with that iridescent shine, but never thought too deeply about why it looks like that. Good ol' Google to the rescue: http://www.hk-phy.org/iq/oil_rainbow/oil_rainbow_e.html Apparently the difference in reflected color is due to the varying thickness of the oil layer and how the top and underside of the oil reflects/bends light. I wonder if you take your RealFlow sim and add a Displacer Effector which only pushes polys in the Y direction. Then create a shader with various noises to displace the sim. I haven't tried it myself (and I don't use RF), but see if this produces interesting results with your thin film shader (or maybe a simple fresnel with the rainbow colors would work in the Reflection channel?). Not knowing how long the shot is or more about what the client needs, it seems like you could get away with not having much animation in C4D. Then take it into AE and apply some instances of the Liquify effect to animate a subtle swirling flow. That's just my two cents. I'd be happy to hear how other people might tackle this!
  7. Help for Gene the Math Machine!

    Hi Gene's mom! It takes a really dedicated, amazing mother to find a website like this to help her son. Cinema 4D is a great program and a ton of fun! Like Cerbera said, there are many, many free Cinema 4D tutorials out there from beginner to advanced. Vimeo and YouTube are great starting places, as well as https://greyscalegorilla.com which has a ton of really great quality stuff. http://www.eyedesyn.com/ is another great one that has a lot of character animation stuff. If he is very self-motivated, he can learn almost everything he needs to know on his own, but 1-on-1 training is great too, of course.
  8. Gold Material Preset

    Thank you, @Cerbera, yes I meant the Color channel! Looks like from your screenshots, @NathanKhan that you need to turn down the transparency of the black layer in your Color channel (the top layer is black and 100% opacity, making the whole channel black). You don't need to go crazy with this being super bright- just a subtle amount will go a long way. Also, you will want to turn on "seen in reflections" and "seen in refractions" for your Sky object, otherwise it's not going to do much for ya.
  9. Gold Material Preset

    Just think about how you would light such a scene in real life. If every surface was a perfectly reflective mirror, for instance, any lights in the scene would only show up in reflections (and real lights are not points, but have some dimension). Everything else would be black unless there are objects in the scene that aren't 100% reflective. I personally have barely used the physical renderer since I got Octane several years ago, and now I use RedShift. The same principles apply though. In your gold material, instead of having the Diffuse channel off or set to black, add a dark gray or dark brown color to it, ideally with some texture. You could also just have a different, less-reflective material for the floor.
  10. Gold Material Preset

    What renderer are you using? Are the floor and ceiling using the gold texture? It seems that you need at least a little diffuse in you gold texture in order to pick up any light outside of reflections. Think about adding a subtle grunge layer or dirt/oil that would be illuminated by your lights. If you want a brighter scene, you will need to replace your black ceiling and other areas with brighter colors. I'm not sure where your windows/skylights are, but I would just remove the geometry and have them fully open rather than with a glass material on them. Not sure why the Sky wouldn't show through the glass, unless you have it turned off for refractions.
  11. Gold Material Preset

    Yes, you can definitely use a plane or whatever shape you want as a light. I'm not sure what (if any) advantages you'd see using a plane with luminance over an Area light. Also, with metals and other highly reflective objects, choosing the right HDR dome texture is often the most important thing for getting the right look.
  12. i did some baking today.

    Great work! I think the white part of the cake/pie could use some SSS and be a little off-white to make it feel creamy and less plastic. The raspberry is getting better, but I think the model itself is not quite right. That Blender tutorial looks pretty great. I also agree with @Wouter that the raspberry should be on top. The composition and focal plane are a bit muddled right now. I love that crust, but it feels like the pie is facing away from me too much. Composition stuff is pretty subjective, though, so take it with a grain of salt (or sugar, haha).
  13. Redshift noise render

    It's a bit of a dance, unfortunately. You have to figure out what is causing your noise. My guess is GI, Motion Blur, and possibly needing more samples in a light. So turn off Motion Blur and GI. If you have noise still, increase your samples for your main light sources. It helps to multiply by 2 or 4 each time for samples. Once you get rid of noise there, turn your GI back on and adjust those settings until you're happy. Repeat for MB. Check Youtube for tutorials on sampling and strategies for reducing noise.
  14. No prob @bentraje! Yes, an attractor would be useful too. Thanks!
  15. @bentraje i'm not sure what you mean. If you put a cloth under a null, the cloth will still fall to the ground (or into infinity if there's no ground). I did a test where I animated the null with a cloth underneath and the results were pretty bad. What do you mean "have the child in Follow position?" Is there a setting you're referring to? Because I'm quite sure there is no "Follow Position" option under Cloth- only in Soft Bodies.

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