Jump to content

Hey guys, check out new PolyGnome tool for Cinema 4D from our long-time member C4DS. You can find PolyGnome in our Store and we hope you like it!! :cowboypistol:

Rendercore Lab

natevplas

Cafe Oldtimer
  • Content count

    49
  • Joined

  • Last visited

Community Reputation

1 Poor

1 Follower

About natevplas

Profile Information

  • First Name
    Nate
  • Last Name
    VanderPlas
  • C4D Ver
    19.024 Studio
  • Location
    United States
  • Interests
    Cinema 4D, Octane Render, photorealistic animation, motion graphics, compositing, character animation
  1. Hey, I know this is over a year old, but I'm trying to do something similar but a little more complex. I have a bunch of different splines that I'm using in a sweep and animating the "start growth" to get them to grow on. Sometimes there are very sharp curves in my spline, and I want it to slow down on the curves like you would in a car. Is there a way to do this automatically with XPresso? Can it look at the change in angle in the spline over its length and let you set a threshold of how sharp the angle has to be to slow it down? Also, I tried downloading @teknow's file, but it seems to have been taken down (and on the other thread mentioned here too).
  2. Selection from texture / map

    Thanks Abyss! Yes, I should try that. I'm a little concerned that this will cause my computer to have to compute a lot of unnecessary clones, though. Maybe it's not a big deal, but seemed like there must be a better way. Also, I plan to render with Octane, so I'm not sure if the shader effector works properly with it or not. I might try X-Particles too.
  3. Selection from texture / map

    Thanks Cerbera! I'm open to completely different ideas on how to accomplish this. For now, I found a work-around that isn't too bad. I made the sphere pretty high-poly and then made my cloner and sphere editable. I selected all the polygons for each and made a selection tag for them before doing "connect objects and delete" command. Then I used the selection tool with "only select visible elements" checked. I proceeded to manually select all the visible sphere polys (not worrying about avoiding the cylinder polys), then I chose the selection tag for the cylinders geometry and clicked "Deselect Polygons" so that I only had sphere polys selected. I created a new selection tag for that, then I selected all the cylinder geometry and deleted it.
  4. Is there a way to create a selection based on a black and white texture? I have a sphere, which I'm using as the object for a cloner of a bunch of cylinders on it. I've added a Proximal shader to the sphere's luminance channel to make the sphere white with black filled circles where the cylinders are. I'd like to create a selection from that white area to clone more things in the spaces between the cylinders. Maybe I'm going about this the wrong way?
  5. weight to selection

    Related question: is there a way to create a selection based on a black and white texture? I have a sphere, which I'm using as the object for a cloner of a bunch of cylinders on it. I've added a Proximal shader to the sphere's luminance channel to make the sphere white with black filled circles where the cylinders are. I'd like to create a selection from that white area to clone more things in the spaces between the cylinders. Maybe I'm going about this the wrong way?
  6. 3D Scanning to C4D photo-realistic

    Thanks, Visionnext! Yes, I've seen the RDT Textures and they are amazing. I'm not sure why I didn't seriously consider photogrammetry. It seems like a much cheaper option, and looks better quality than even a $20,000 3D scanner! My guess is that 3D scanners are more accurate to the millimeter for the shape of the object, but that's really more helpful for manufacturing and stuff. It also helps that most handheld scanners show you as you're scanning if you missed a spot of the object, and you can go over it. And maybe they're a little faster? Not sure what all the advantages are.
  7. 3D Scanning to C4D photo-realistic

    Thanks, @Cerbera! Maybe someone knows of another software to use for this? Or maybe even the David software allows you to export a lower-poly version? I might have to go over to their forums for this.
  8. 3D Scanning to C4D photo-realistic

    Does anyone have any experience with high quality 3D scanners, such as the David SLS-3 (or older versions)? It looks like you can get very high quality meshes from smallish objects, but I'm also curious about the color channel and how high or low resolution that is. Also, it looks like models that are 3D scanned are extremely high-poly. Can anyone point me to a good workflow for reducing the polys and maybe creating a displacement map from the original detailed model? And what about remapping UVs? How can you do it without totally screwing up your color channel image? I'm hoping to buy a scanner to scan products (such as shoes) which I can then bring into Cinema and light/render photo-realistically with Octane Render. If the David is no good, does anyone have recommendations? I'm thinking in the $1,000-10,000 range. Thanks!
  9. Photorealistic and Stylized 3D animator needed

    Thanks everyone for your interest! We've found someone to fill the role.
  10. We have a large project beginning Monday Oct. 17 and need an animator who can help create photorealistic scenes with moving camera in a studio setting. The subjects will be iPhones (will purchase model), some fairly simple product packaging (need you to model), as well as some organic items like flowers, cucumber slices (also need you to model). We're planning to use Octane or possibly Thea for rendering, but you're not required to know it. I will be the lead animator and I can light and texture the scenes if needed. There is also one small scene which is in the style shown below, but not character animation (simpler). Please include your reel and any relevant pieces you have worked on. If you don't typically do texturing or lighting, but have a good modeling and animation reel, that is perfectly fine. The deadline for this project is in mid November, so we have about 3 weeks.
  11. Simple Character Rigging

    Thanks for the responses everyone! As I'm sure you're all used to, the client made a radical shift in what they want for this project yesterday. As of right now it's still up in the air if we will do 3D animation. I will reach out to those of you who have PM'ed me if we're able to steer them back to 3D characters. If it doesn't work out this time, I hope I can work with some of you in the future. Thanks, Nate
  12. Simple Character Rigging

    Hi, I'm looking for a C4D character rigger for a commercial project. There will be about 15 characters (many of which will be background) , but they are going to be very simple bipeds with simple shapes for head, body, etc and almost wire-like arms. See this stop motion Chipotle spot for a reference of what the characters might look like: They won't need any facial rigging (other than texture swapping for blinks and a few mouth shapes) and they don't have fingers or anything too complicated. I could probably do it myself, but have limited time and not much experience rigging. Ideally someone who's worked with Cmotion for walk cycles would be great, as one of the characters is walking almost the entire minute and a half. If you could respond with a reel I'd appreciate it. We will hopefully have you start in mid-to late June and would want it completed by early July.

×