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natevplas

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Everything posted by natevplas

  1. If the above looks too hard, look into some basic "box modeling" tutorials. @Cerbera gave you a pretty great tutorial here, but obviously if none of the tools are familiar I can see how it would seem too difficult. Unfortunately, modeling the "easy" way usually just leads to more headaches and frustration later on.
  2. Hmm, I'm out of ideas... Maybe contact Adobe support or MAXON?
  3. I see in your Timeline that you have one layer Multiplied over another. Does this darkening happen to just a plain render (not a single pass or composite)? It might be that you are missing some pass(es) from C4D to complete the image.
  4. Did you switch on Linearize Working Space? Mess with these settings. You can also try right clicking your footage in the Project panel and clicking "Interpret Footage." Under Color Management try checking or unchecking "Preserve RGB"
  5. Ok, I finally got a chance to look at your files! Looks like it's not so much an alpha issue, but rather how you are compositing these layers together. You have your color layer WITH an alpha channel and your Specular and Luminance layers WITHOUT alpha channels (I don't think they can have alphas, actually). Try outputting your color layer without alpha and see if it solves it. Looks like you already have Object Buffers set up which you can use for a Track Matte in AE if you need to separate the lizard from the background for some reason.
  6. You need more subdivisions! Up the "Subdivision Editor" and "Subdivision Renderer" to a higher number. Just go one at a time, since you are quadrupling the number of polygons with each increment. Also, please just upload your project next time- it is by far the best way to get help here.
  7. Thanks, great texture! I tried it out with RedShift with some fantastic results! I used the same texture in the Bump channel as well, just scaled down a bit. And a little SSS goes a long way to get that chocolate look :)
  8. Hmm, what are your anti-aliasing settings? And have you tried exporting the alpha as a separate file? One other random idea I had would be to bump it up to 32 bpc. Can you upload your file? You could even just replace your lizard with a sphere as long as it's give you the same problems.
  9. @jed but he saves precious nanoseconds hitting the same key three times instead of 2 different keys! XD
  10. Great work again on these! I couldn't figure out how to get the typewriter to type more than one letter. I typed a word into the "keystroke" Userdata, but it would just do one letter and stop. Not sure I understand... Also, what causes the Fracturing Inheritance one to transition the pieces from one state to the next almost like a Linear Field/falloff, but there are no fields?
  11. This is not a good way to model this shape- but that's ok! We all start somewhere and you came to the right place for help. Try using an Extrude with a rounded rectangle shape. See my file to get started. The quads for the caps ended up pretty decent, but if you wanted you could make it editable and fix a couple triangles in there. Earbud Case v1.c4d
  12. I don't think I saw that it would be end of year. That's good news!
  13. Haha, I've never been called "Cafe Regular" before! I guess it's like the Cafe equivalent of "Comrade?" (my name's Nate, btw)
  14. Ok, didn't check out @bentraje's option, but here's something I cooked up. The animation sucks, but the rig works. Arm_Rowing_Test_0001.c4d
  15. Definitely sucks to be a Redshift user on a Mac right now! Glad I switched to PC ;) One option would be to just not upgrade the OS until they come out with RS for Metal, which will allow AMD cards to render for RS. That could be a year +, though. Are you specifically looking for a GPU renderer, or just anything? Corona looks pretty great and only 25 euros/month, but it is a CPU renderer. Cycles is GPU or CPU, so that could be a good option. If you want to use the GPU on a Mac, though, looks like you might be stuck: http://manual.cycles4d.net/html/sysreq.htm
  16. I guess I don't really see the problem either. I think this is how normal maps should look, and now that I hear more about your material settings, particularly that you're using Luminance, I'm not at all surprised by your result. My understanding is that normal maps react to lights in order to fake shadows. If your material is basically a light source, it's going to drown out any shadows, especially when the polys are generally facing you. If you need it to be luminant, you will probably have to use your PS texture as a fake Ambient Occlusion and pipe that into the luminance to drop it down in those wrinkled areas.
  17. Looks like you need a gradient in Reflectance and Transparency. See my file: Tube Reflection Gradient v1.c4d
  18. Thanks, @Fastbee! I did not know you could rename a .exe file- that doesn't mess anything up? The "always open with" trick worked! I swear I already tried that several times, but maybe I missed something before. Thank you thank you!
  19. Not sure if you've solved the modeling problem yet, but this might be useful:
  20. Generally if you right click a file and go into Properties, you can choose the program it opens with. For some reason, even when I specifically navigate to R20, it just jumps to R18. Kinda frustrating. I'm not sure why MAXON doesn't use different names for their .exe files, like "Cinema 4D R20.exe" instead of them all being "Cinema 4D.exe" I'm guessing this is why Windows doesn't know the difference.
  21. Thanks, Igor. I'm aware of this, but it's annoying. I'm not having a problem opening my files in R20 (when I don't accidentally double click them in Explorer), I just want R20 to be default rather than R18 or 19 (which are the only other versions I have installed). I'm pretty sure this is possible on a Mac, but wondered if it was on Windows.
  22. How do you change the default version when you double click a .c4d file in Windows 10? For me it always opens in R18, but I want it to use R20 by default. It can be infuriating especially with my current project which goes nuts in R18 because I'm using Fields. It even does this when I already have R20 open.
  23. Great work and funny concept! Would be funny to have some coffee beans be hyper little characters, and the coffee maker guy just nonchalantly dumps them in the grinder and obliterates them!
  24. Wow, congrats on persevering through that long haul! I've never had a project last that long. I can imagine you're very happy to move on from it! Great work, especially on the TFD fire!
  25. It's a good start, for sure! From what I can tell the modeling seems excellent and I like the details you've added like the curved part in the ceiling and little fire sprinklers. Unfortunately, the lighting and textures aren't doing your scene any favors. It's very flat right now. Try adding a large window on one of the 2 walls of the room that are not currently visible, close to the corner. This will throw some contrast into the scene. The reflections on almost every object are just not very convincing. I was surprised to see that you rendered with Octane because it looks like a Standard Render with default specular highlights on everything. The greenish glass on the wall should have much sharper reflections, for instance. Also those hanging sconce lights should be lighting up on the white parts if that is supposed to be frosted glass. Right now it looks like white painted metal, which isn't particularly appealing to me. Hopefully this is all constructive and not too negative. I really think that with a few tweaks this could be a solid scene!

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