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About grain

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  1. grain

    Cinema 4D R20 available NOW!

    Man, fields are mega
  2. grain

    Looking for pricing advice

    If you're just starting out, and not confident in your own modelling skills, then charging top dollar straight away is not a good plan. That estimate I gave you would be on the very low end of what a modeller could charge, but keeping in mind people in different markets can charge different amounts. For example, in the states, day rates are way higher than the UK and Europe. However, living costs are higher with expensive healthcare etc so it's justified. In your case, charge what you feel comfortable with, but most importantly be clear about what you can and can't do from the start with your client. So long as you manage the expectations, and don't give them any unwanted surprises (it takes you 5 days when you thought it'd be 2 days, etc) then you should be OK. I agree with Vozz above, it's important to charge your worth and not undercharge, but first you must get professional skills up to speed. Once you know how good you are, and can demonstrate that to new clients, then you can bump up your rates and live the dream (assuming your dream is being a 3d freelance modeller guy). Good luck with it, sounds like you'll have fun and learn a lot.
  3. grain

    Looking for pricing advice

    Charge by the hour that way if they make a lot of changes you get paid for them. Agree on the rate up front (say, 30 euros an hour? figure out what you want per day and divide it by 8), and every time she sends you a new sketch or some feedback let her know how long you have a) spent on it and b) think these new changes will take. As far as working in black goes, make sure that's OK with her as well as some businesses will need to account for where they spend cash, so it doesn't look like they're spending hundreds of euros on < N O T H I N G > which looks super dodgy.
  4. grain

    Nodes == Fabric Engine?

    Fabric engine is much more like ICE from XSI (now bifrost in maya) or a programming language than just a material system.
  5. It's interesting that C4D is fine and Adobe world is the problem. I would recommend installing older versions of your adobe apps (you can do this through the CC application manager), install CC2014 After Effects, Media encoder and Prem and possibly CC2017 as well. I've had a lot of problems with using latest latest version of whatever CC is up to. It's like being a permanent beta tester. Something else to consider is using handbrake for your client wip Mp4s. It's super fast, multithreaded and clean compared to media encoder.
  6. Try exporting your lightning out as an Alembic and then re-importing it. It's a bit of a hassle but often works with cache errors like this.
  7. grain


    Looking more into the fields stuff, and .. wow it's pretty great. I highly recommend the aixsponza intro videos by Manuel, that guy is a boffin and his entagma Houdini tutorials are amazing. https://www.aixsponza.com/projects/chroma
  8. grain


    I do a lot of mograph stuff so the fields effects are interesting. Multi instance seems great, hope it is easy to inegrate into 3rd party renderers. The VDB stuff looks nice. Xparticles has had this for awhile (and houdini forever)so I'll be interested to see how the native C4D implementation compares. Seems weird to rely on it for actual modelling though, as poly meshes generated via VDB are always pretty gross even if they are all quads. Not sure but I think meshfusion in Modo is more advanced than this as it still keeps hard edges and flow (Kiwi, is that right? ha). Node based materials + Prorender I will barely use since I'm using Redshift and Octane these days, but nice to know they're there. I can see some people finding node-based materials a bit of a challenge to get used to. Bodypaint MIA, but motion tracker has been updated. Go figure. I'll still upgrade. I love C4D.
  9. Yes there's different modes, and you can also create layered scans where you just move the camera and repeat the process. It's also got the ability to output the scanned points as particles, mograph clones.. lots of creative options.
  10. LAZpoint - it's amazing, and renders blindingly fast. I recently worked on a job where it was used extensively.. http://lightfield.studio/clapat_sqr_portfolio/adnoc-panorama-launch-film/
  11. It's probably the prepping of the mesh, octane has to convert all the geo into poly meshes before sending the data to the GPU. When you're rendering a still, it may already have the data prepped because it's visible in the IPR. The more scene data you have the slower octane is frame by frame, however lately they've optimised it so it tries to only resend data that changes over time.
  12. Ha yeah it's like having an IMAX computer
  13. Slightly rambling response.. I was using two HD monitors for years, then I got excited about the new 34 inch Dell widescreen monitor. Good resolution, decent colour representation, and simpler and cleaner on the desk. It was mostly great, however the actual resolution (3440x1440) makes it a bit unwieldy, for compositing in particular. If you're creating HD content and want to look at a full HD window in after effects then the available space for layers, tools etc is greatly reduced. After using the single monitor for nearly a year I got a 2nd monitor, this one a 4k eizo grading monitor. Expensive but awesome. A side note, I recently got a new TV (first new one in 7 years so I wanted to get something decent) and ended up getting one of the LG Oled TVs. Oh my god, OLED is insane. Price wise they are comparable with an Eizo and if you don't need hardware calibration and just want amazing pictures that could be another option for you to consider.
  14. grain

    Navie Effex Gone?

    Wow that's both really sad but amazing he's made it public. I hope he's OK. I was a registered effex user up until v2.5, it's got some quirks but is very powerful in certain ways. Definitely recommend anyone who doesn't have Xparticles or Houdini giving it a try - the mesher in particular is great.
  15. grain

    Bake Octane Textures?

    Yes you can - if you follow aoktar's instruction in the manual https://docs.otoy.com/Cinema4DH/C4DPluginManual.htm#Cinema4D/TextureBaking.htm Works pretty well you just need to set your object UVs up correctly.