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Wanna know the difference between Redshift, Cycles 4D, Octane and ProRenderer then click HERE!  Nerv, one of ours Cafe Contributors made this very useful topic, so feel free to visit and comment. :compEnjoy:

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grain

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About grain

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    Nathan
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    B
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    18.057 Studio
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  1. Some mucking about with Redshift and volumes, something I wasn't even sure redshift could do. It can!
  2. AMD Threadripper: Cinebench R15 results

    @Cutman Even if you stick with GPU rendering, the huge amount of PCIe lanes and motherboards designed to be loaded up with fast GPUs, M2 drives, fast ram.. it makes the AMD platform very attractive (and cost effective) for both CPU and GPU rendering systems. Only thing I'm a bit shocked by is the cost of the motherboards, but to be fair the one I was looking at ( https://www.overclockers.co.uk/asus-x399-rog-zenith-extreme-amd-x399-socket-tr4-e-atx-motherboard-mb-6a6-as.html ) does basically everything except cook you breakfast. I'm going to hold off just for a little while, see how the systems go in the wild for a couple months, see how Epyc looks.. and then probably get drunk and buy something on the company card. STRATEGY!
  3. New in Cinema 4D R19 - Full Feature List

    Ah thanks for finding that. Man, mac owners can't catch a break! Hopefully the new Vega cards are amazing and work well with mac. @Cutman yes I was watching one of the features videos and had a small laugh at the "highlighting new features" feature being a top feature. BUT then I thought, that might actually be pretty useful.. not a complete waste of time. Obviously not the thing I'd lead with when marketing the software, but I'm glad it's there. Still, there's enough in there to have perked my interest and I've re-upped my MSA. Bring on september!
  4. New in Cinema 4D R19 - Full Feature List

    Where's the tweet that says that? Be pretty crazy if it's true.
  5. Render Splines of Alembic From Houdini?

    You can use a hair object, set the alembic curves to be the hair source and then use Octane's hair render ability on the object.
  6. Redshift Passes render

    Did you change the number of AOVs in the redshift settings to more than 1? Say you want depth and reflection you have to set it to 2.
  7. Redshift Passes render

    You've got it all right except in your C4D file, render settings, multi-pass image - you're using Photoshop PSD as the format with Multi Layer File enabled. This renders all multi-passes to the same PSD file which (I find) is not the best format, I prefer having separate files outputted. Set the format to TIF or EXR, and uncheck the Multi-layer file option..
  8. Redshift Passes render

    In your render settings, turn on Multi-Pass. Then in the redshift render settings, go to the AOV tab. Set it to enabled, don't worry about the file name in this tab. In the AOVs section, set the number of passes you want. In the first pass (AOV 1), tick Enabled, select the type (eg Depth). Select MULTI PASS OUTPUT - ENABLED. This will output the pass according to C4D's multipass settings and ignore any filenaming in the redshift settings. Repeat this for each pass you need.
  9. Nerv - great topic. Like yourself I use all three, although Cycles is the one I've used least. I'm not totally up to speed with its material system, so I only use it on jobs where I need to do very specific rendering with XParticles. I am a bit surprised by your summary of octane being difficult to use, to me it's by far the easiest as it's got the least settings out of any of them. I also like the look of octane straight out of the box best, but I think that's because by default it's rendering with a film look (agfacolor_futura_100CD).. so instantly everything has a nice tone to it. Once you turn that off then it looks a lot more "straight CG" like the other renderers. To me the biggest problem with it is how it addresses noise and fireflies, particularly in specular materials. Glass, water, caustics, take a long time to render clean in my experience. Lately however I've been using redshift on a couple of jobs and it's just awesome. The speed is crazy, and the granularity of settings to speed it up makes it easy to optimise on a shot by shot basis. Super cool. It might be useful for you to run Octanebench or some other GPU benchmarking tool to give an idea of your system's speed, that way other users could see how their render times would compare to yours. But great topic, it will be interesting to add Prorender into the mix when R19 comes out. So.. many .. renderers!
  10. Cinema 4D R19 discussion!

    Yep that's right. I wonder if this will translate to faster object handling in things like character animation, high object counts etc. If it speeds up those types of work then this could be huge! If not and, and it's just a shiny new viewport then it's good but not a complete game changer (at least for me).
  11. New in Cinema 4D R19 - Full Feature List

    Definitely get the demo, it's a great introduction to GPU rendering and will give you a good idea of how quick your machine is. A consideration is that prorender is OpenCL which (on PC) is not as mature as Cuda.. so this might be a controversial statement but I would say Octane would run faster than Prorender if you've got nVidia cards.
  12. New in Cinema 4D R19 - Full Feature List

    I think pro render will be OK for animations for a base pass, by the sounds of it. For full c4d shader support not so much. I've used Octane on a few jobs and it works pretty well, so long as you don't want to do multi-pass compositing. You can output render layers but there are issues with object IDs, shadow catchers, things aren't perfectly worked out there yet. Assuming you can get what you want "in camera" and do minimal post work in compositing then it works well, and I assume this will be the same for Prorender. On a single GPU like the GTX 1060 you won't really notice a big bump in speed from CPU rendering (unless your CPU is pretty old / slow).
  13. New in Cinema 4D R19 - Full Feature List

    First impressions - Voronoi upate is great, new sound effector great, poly reduction w/ UVs is great, OpenGL viewports are nice. Prorender looks like a decent option if you're on mac, so at last those poor folks with trashcans have something to get excited about.
  14. I just finished a little ident rendered in Redshift, all 4k and my render times were super quick. Love redshift!

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