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grain

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About grain

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  • First Name
    Nathan
  • Last Name
    B
  • C4D Ver
    18.057 Studio
  • Location
    London

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  1. pro render engine

    Blower cards (the ones that blow the heat out of the back based on the "founder's edition") are designed to handle constant use at high temperatures (80-85 degrees) but you get best performance if you can use watercooled cards. I've got a hybrid 1080 and it's great, never gets above about 45 degrees and runs silently. In terms of GPU expansion boxes, Netstor make an interesting one called the NA255a which is quite expensive (enough for an entire PC with a GPU). I got it for my main workstation and it's allowing me to run 6 GPUs (with space for another one) without any issue. Really any nvidia card from 1070 up is a great choice, personally I'd avoid the TItans as they're very expensive, but the 1070, 1080 and 1080ti are all awesome.
  2. Yes the standard pass isn't actually very useful for depth (unless you render it way oversize and scale it down with no AA enabled). I use RPF to give depth passes, that works OK most of the time as well. I use normal Zdepth to do colour correction sometimes. If you are rendering something with a lot of scale, like a city or landscape, using the ZD path as a luma matte on an adjustment layer is a nice way of treating your distant objects. Also it's just a nice looking pass, if you want to do a super stylised or minimal animation it's kind of cool. A bit like an ambient occulusion pass. Or something to drive Form with in after effects.
  3. Omg that looks so good it's ridiculous. Honestly why MAXON don't just replace all their internal dynamics with your tech is beyond me. It would be mundane but great to see how a cloth object on a character would look, and if you can stitch together multiple bits of fabric etc.
  4. Redshift And TFD

    I've mucked about with this, and yes it does work really well - Here's a test scene file to play with, it's not the one that created that video but it's enough to get you started. Run the simulation in T4D first. RS_volume_test.c4d
  5. Haha yeah I thought that as well, I thought Photoscan was expensive (there's a pro version which is 2 or 3 grand) but that Reality Capture is pretty crazy. I think they get away with it as they have quite a few clients in engineering / science / real estate who use it more for surveying type applications. Some of the advanced things you can do with the software are pretty crazy, like importing geo-spatial information and matching it up to real world scans. But yeah, I almost fell asleep just typing that which is why I make graphics!
  6. Octane and redshift only support CUDA, so therefore nvidia cards, Cycles runs on OpenCL so that works with AMD. I use a netstor 255a breakout box to house another 3 GPU, it's expensive but worth it if you need a beefy render setup. I believe it's Mac compatible as well.
  7. Hey Nerv, I've done a little bit of this so can offer some info. I have used Photoscan and 123d Catch (discontinued now I think) on a couple of jobs, and both were great. Photoscan is super powerful and allows you to create very detailed meshes (which have awful topology), 123d catch seemed to have a better solving algorithm but was much more basic in terms of what you could get it to do. The key I found was making sure you took an absolute heap of photos, of high resolution, from all angles. For best results you need to use a DSLR or similar to give Photoscan a lot of pixels to triangulate. It works very well on static objects, people not so much unless they stay totally still or you have one of those multi-camera arrays that you see in VFX making ofs all the time. I haven't done much photogrammetry recently but was looking into it again for a job and found that there's a new software option called Reality Capture which seems to be the bollocks. Haven't played with it, and it looks expensive, but check out: http://www.pi3dscan.com/index.php/instructions/item/agisoft-vs-capturingreality and https://www.capturingreality.com/
  8. Ha this is quite the thread. Yes I did something like this awhile back, but lucky for me the birds were smaller in frame (it was creating big flocks of starlings to be comped into the distance). I did a little breakdown vid here: Looking at that lockup I think you're in for a bit of pain if you want it to look realistic.. do the birds actually have to land on the branch and stuff? Also those models are quite detailed, with feathers and whatnot. It's definitely doable but a big job. To make a nice flock, you start with a nice loop of a bird flapping at medium speed. You can then make fast and slow versions of this animation, plus if you want to go crazy you could make different animations for whatever angle flight the bird was doing. You then make that your particle instance geometry and make different groups for each different speed. I'm assuming you've got xparticles. OR you just get cerbera and Vector to do it and you go on a nice little mini break to, say, tuscany. Either one is good!
  9. Xparticles 4 release date

    Just saw the demo of XP4 last night.. was pretty blown away. I love the VDB stuff, I'm not sure how many of you have played with Houdini but this is one of the things that makes Houdini so awesome.. and now it's in XP! Looks super quick as well. Loved the flow field stuff, lots of creative opportunities there. I'm happy I won't need to make a huge Turbulence 4d sim just to get some interesting particle movement happening. Cloth! Looks great, be interested to see much higher resolution meshes and how they perform. Question for any of the insydium folk - what parts of the plugin (if any) are GPU accelerated?
  10. Xparticles 4 release date

    Mario is speaking right NOW on c4d live but haven't seen any v4 craziness thus far.
  11. Nice, lovely design. Like the stop motion feel as well.
  12. That's awesome work. New scar looks great. His goatee is the thing that sticks out to me, it's a bit uniform and dense, kind of stuck on. The actual modelling and likeness is bang on I reckon. And the skin texture! Strewth. Very inspiring. Edit - whoops, I saw the pic above and didn't realise @VECTOR was photoshopping it left and right. Anyway, I agree with the new scar!
  13. 5 years of C4D experience

    And c'mon I've been using cinema for a bit longer than that ant NOT ONCE have I made a dragon in a skirt. Keep at it!
  14. Some mucking about with Redshift and volumes, something I wasn't even sure redshift could do. It can!
  15. AMD Threadripper: Cinebench R15 results

    @Cutman Even if you stick with GPU rendering, the huge amount of PCIe lanes and motherboards designed to be loaded up with fast GPUs, M2 drives, fast ram.. it makes the AMD platform very attractive (and cost effective) for both CPU and GPU rendering systems. Only thing I'm a bit shocked by is the cost of the motherboards, but to be fair the one I was looking at ( https://www.overclockers.co.uk/asus-x399-rog-zenith-extreme-amd-x399-socket-tr4-e-atx-motherboard-mb-6a6-as.html ) does basically everything except cook you breakfast. I'm going to hold off just for a little while, see how the systems go in the wild for a couple months, see how Epyc looks.. and then probably get drunk and buy something on the company card. STRATEGY!

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