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Cinema 4D Plugins

grain

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About grain

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  • First Name
    Nathan
  • Last Name
    B
  • C4D Ver
    18.057 Studio
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    London

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  1. Yes there's different modes, and you can also create layered scans where you just move the camera and repeat the process. It's also got the ability to output the scanned points as particles, mograph clones.. lots of creative options.
  2. LAZpoint - it's amazing, and renders blindingly fast. I recently worked on a job where it was used extensively.. http://lightfield.studio/clapat_sqr_portfolio/adnoc-panorama-launch-film/
  3. It's probably the prepping of the mesh, octane has to convert all the geo into poly meshes before sending the data to the GPU. When you're rendering a still, it may already have the data prepped because it's visible in the IPR. The more scene data you have the slower octane is frame by frame, however lately they've optimised it so it tries to only resend data that changes over time.
  4. Ha yeah it's like having an IMAX computer
  5. Slightly rambling response.. I was using two HD monitors for years, then I got excited about the new 34 inch Dell widescreen monitor. Good resolution, decent colour representation, and simpler and cleaner on the desk. It was mostly great, however the actual resolution (3440x1440) makes it a bit unwieldy, for compositing in particular. If you're creating HD content and want to look at a full HD window in after effects then the available space for layers, tools etc is greatly reduced. After using the single monitor for nearly a year I got a 2nd monitor, this one a 4k eizo grading monitor. Expensive but awesome. A side note, I recently got a new TV (first new one in 7 years so I wanted to get something decent) and ended up getting one of the LG Oled TVs. Oh my god, OLED is insane. Price wise they are comparable with an Eizo and if you don't need hardware calibration and just want amazing pictures that could be another option for you to consider.
  6. Navie Effex Gone?

    Wow that's both really sad but amazing he's made it public. I hope he's OK. I was a registered effex user up until v2.5, it's got some quirks but is very powerful in certain ways. Definitely recommend anyone who doesn't have Xparticles or Houdini giving it a try - the mesher in particular is great.
  7. Bake Octane Textures?

    Yes you can - if you follow aoktar's instruction in the manual https://docs.otoy.com/Cinema4DH/C4DPluginManual.htm#Cinema4D/TextureBaking.htm Works pretty well you just need to set your object UVs up correctly.
  8. Omg awesome. I love the seamless integration, noise reduction is not something I really want to think about I just want it to work.
  9. How Does Autodesk Cinema 4D Sound?

    If you were a cynic you might think they'd want to kill it, Softimage style..
  10. x-particles question

    Has your object got correct UV information? If so, then you should be able to use the material from the object (and polygon selection tags if you want a specific set of polys to emit from) and the particles will pick up the colour at their emission location.
  11. How Does Autodesk Cinema 4D Sound?

    Nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
  12. Nope don't do it! The new xparticles features are fantastic, in particular VDBs for meshing and flow fields for super custom particle animation. If you really want even more powerful fluid options I'd recommend buying houdini Indie, and learning that. All this is just my humble opinion, of course.
  13. Leaving C4D-Land.

    I've used houdini a bit, definitely not an expert, but I would say it's the perfect companion to C4D rather than a replacement for it. The two co-exist beautifully. Houdini engine makes it even easier to get them working together, but I often just use Alembic to go from one to the other. IMO nothing beats Cinema for speed when doing look dev, motion graphics, concept and design work. Houdini allows you to make procedural .. anything, basically. But sometimes you don't need that level of control, you just need to put some simple objects in, nice textures, and smash out something quickly. Side note, they've been mentioned before - Entagma. I just want to highlight their most recent houdini tutorial, it's fantastic. So many quick things they do that show how houdini's procedural nature give you a lot of creative options. http://www.entagma.com/procedural-modeling-quilling/#more-1070 The way I would use this would be to build the setup in houdini, and then use houdini engine / alembic to export it to Cinema to do camera moves, texture, light, animation. You could do it all in houdini but for me Cinema is just way easier and more responsive for that stuff.
  14. 3DS Max Corona Low Ram

    Considering you're using 3ds max with a 3rd party renderer, I think your chances of getting an answer here are fairly slim! All the best.

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