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Kahuna

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About Kahuna

  • Rank
    Cafe Ronin

Profile Information

  • First Name
    Niq
  • Last Name
    Scott
  • C4D Version
    R20.026 Studio
  • Location
    Chesterfield, UK

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  1. I thought I'd share this here: https://www.majorgeeks.com/files/details/ghost_it.html Essentially, it lets you "ghost" any window(s). What I did was open my YouTube template in AcDsee, drag it over my C4D window and resize it exactly to the borders of my render, and reduced the opacity, so I could see C4D through it, and align it accordingly. It also works the other way around, so if you click on C4D to move/resize your work or adjust the camera, you can see the image through it. Awesome and free. 2 of my favourite things. Hope this helps.
  2. Cheers as usual lads. That seems an awful faff though. I can't imagine I'm the first person ever to need this feature. MAXON, are you reading this?
  3. Not sure where this should go, but I'm sure a helpful moderator will assist... I need to render an image for a YouTube banner, and as the requirements are quite strange, taking into account all the various different display mediums, I'd like to place the objects within the confines of the central portion of the attached image. I can't seem to find a way to do this, however. Any suggestions? A way to place it as a foreground image and make it opaque would be ideal.
  4. And while we're on the subject of splines in C4D...will they EVER introduce a way to constrain angles when creating them?!?
  5. Glad to know it's not just me. When I extrude the spline, make it editable, them export to, say, RizomUV, it's completely b0rked, with all sorts of wonderful geometry. If I go back to the original spline, select a point and move it, I discover that there's at least one more hidden behind it.
  6. I quite often use Illustrator (more Vector Magic these days) to get a spline of a logo to extrude. What I often find though is that my splines contain multiple points on top of each other which can't be seen until I extrude, which obviously buggers up the geometry. I can't find much information on this, and I wonder what I'm doing wrong. I realise I could just trace the logo manually, but I'm useless with bezier splines, so it's often too time consuming.
  7. Ok, I've just answered my own question with the evaluation version. I'll be purchasing a license when I get to work. Thanks so much for all your help lads. I realise it may seem as though I've ignored your advice and gone off in a totally different direction, but without your comments I wouldn't have sought out alternative software and stumbled across Rizom. I owe you all a beer.
  8. What's the general consensus on Rizom? I have a boss with deep pockets.
  9. This may just be adding a whole new level of stupidity to my original question, but what do yo think to the idea of exporting from C4D and importing into Blender to unwrap the UV? Blender seems to have much more intuitive controls, such as selecting seams before unwrapping. Am I barking up the wrong tree? If not, what would be the best format to export to Blender, considering that I will ultimately want an FBX to import into Substance Painter. I should add that, if Blender is better for unwrapping, it's a pretty good tool for free.
  10. The main reason was so I could bring it into Substance Painter to apply an aged/worn painted wood effect, which I find easier than using vertex weight in C4D
  11. I don't suppose one of you has a link to a simpleton's guide to moving seams do you? There doesn't seem to be any easily searchable content on Google.
  12. Sage advice as always. Thank you, gentlemen.
  13. I wasn't quite sure what question I was asking, so I hope the title isn't too vague. The issue I'm having is with seams such as the ones you can see in the image and project. I'm wondering if there's a way to minimise or remove them altogether when unwrapping a UV and applying textures to the UV map. On the other hand, I might be going about it all wrong. What would be great is if I could unwrap a UV and have the entire edge of an object as one long section on the UV mesh, instead of being broken into 4 pieces. Thanks seams.zip
  14. Thanks again for the replies, and for highlighting my lack of knowledge I don't suppose you could reshare the C4D file with the assets could you? The file doesn't have the materials, and I'd like to see how they are created.
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