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Kahuna

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2 Noble Beginner

About Kahuna

  • Rank
    C4D Cafe Junior

Profile Information

  • First Name
    Niq
  • Last Name
    Scott
  • Location
    Chesterfield, UK

Cinema 4D Information

  • C4D Version
    R20.026 Studio

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  1. Thanks again mate, I really appreciate you taking the time. I'll hit a few YouTube videos on the subject. It's an awkward logo, because it's not immediately apparent what shape they actually are.
  2. That's brilliant mate, it gives me somewhere to start. I just need to figure out what all the words you used mean and I'll be sorted! Back to school...
  3. A friend who I have done some logo work for previously has asked if I'd like to model the attached image. Unfortunately, I'm at a loss as to where I should start. I'm not asking for someone to model it for me, or even give an in-depth tutorial on the process from start to finish, but I would be very grateful if one of you kind folks could just give me a gentle push in the right direction. I've managed to get about as far as poking a cube with a stick. Thanks for any and all advice.
  4. I'll try to describe this so I don't have to bother you with the files. I'm compositing some extruded text onto an image of my desk. I create a material with the image in the colour channel, and add it to a background, then position the text where I want it. I then place a plane under the text and create a copy of the above material, and add it to the plane with a compositing tag. Everything works fine, and I get the result I'm looking for, however, if I add reflectance to the material on the plane, to simulate reflections in the surface of my desk, the edges of the plane are visible. The only way I've found to get around this is to make the plane larger that the whole image, so the edges aren't visible, but I'm sure I shouldn't have to, and if I want to add another object to catch shadows and reflections, a cup for example, I wouldn't be able to do this, so your help would be greatly appreciated. I'm lighting the scene with GSG HDRI Studio Rig, using GI and AO in R20
  5. I thought I'd share this here: https://www.majorgeeks.com/files/details/ghost_it.html Essentially, it lets you "ghost" any window(s). What I did was open my YouTube template in AcDsee, drag it over my C4D window and resize it exactly to the borders of my render, and reduced the opacity, so I could see C4D through it, and align it accordingly. It also works the other way around, so if you click on C4D to move/resize your work or adjust the camera, you can see the image through it. Awesome and free. 2 of my favourite things. Hope this helps.
  6. Cheers as usual lads. That seems an awful faff though. I can't imagine I'm the first person ever to need this feature. MAXON, are you reading this?
  7. Not sure where this should go, but I'm sure a helpful moderator will assist... I need to render an image for a YouTube banner, and as the requirements are quite strange, taking into account all the various different display mediums, I'd like to place the objects within the confines of the central portion of the attached image. I can't seem to find a way to do this, however. Any suggestions? A way to place it as a foreground image and make it opaque would be ideal.
  8. And while we're on the subject of splines in C4D...will they EVER introduce a way to constrain angles when creating them?!?
  9. Glad to know it's not just me. When I extrude the spline, make it editable, them export to, say, RizomUV, it's completely b0rked, with all sorts of wonderful geometry. If I go back to the original spline, select a point and move it, I discover that there's at least one more hidden behind it.
  10. I quite often use Illustrator (more Vector Magic these days) to get a spline of a logo to extrude. What I often find though is that my splines contain multiple points on top of each other which can't be seen until I extrude, which obviously buggers up the geometry. I can't find much information on this, and I wonder what I'm doing wrong. I realise I could just trace the logo manually, but I'm useless with bezier splines, so it's often too time consuming.
  11. Ok, I've just answered my own question with the evaluation version. I'll be purchasing a license when I get to work. Thanks so much for all your help lads. I realise it may seem as though I've ignored your advice and gone off in a totally different direction, but without your comments I wouldn't have sought out alternative software and stumbled across Rizom. I owe you all a beer.
  12. What's the general consensus on Rizom? I have a boss with deep pockets.
  13. This may just be adding a whole new level of stupidity to my original question, but what do yo think to the idea of exporting from C4D and importing into Blender to unwrap the UV? Blender seems to have much more intuitive controls, such as selecting seams before unwrapping. Am I barking up the wrong tree? If not, what would be the best format to export to Blender, considering that I will ultimately want an FBX to import into Substance Painter. I should add that, if Blender is better for unwrapping, it's a pretty good tool for free.
  14. The main reason was so I could bring it into Substance Painter to apply an aged/worn painted wood effect, which I find easier than using vertex weight in C4D
  15. I don't suppose one of you has a link to a simpleton's guide to moving seams do you? There doesn't seem to be any easily searchable content on Google.
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