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blastframe

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About blastframe

  • Birthday 06/21/1978

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  • Website URL
    http://www.blastframe.com

Profile Information

  • First Name
    Kevin
  • Last Name
    Burke
  • C4D Ver
    19.053 Studio
  • Location
    Los Angeles, USA
  • Interests
    3D art
    Web development
    Exploring New Places
    Vegetarian Cooking
    Watching Movies
    Playing Music
    Riding Bikes
    Traveling the World

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  1. Hello, Is there a way to change the default script for the Script Manager? I'm tired of being welcomed to the world of Python Thanks! import c4d from c4d import gui #Welcome to the world of Python def main(): gui.MessageDialog('Hello World!') if __name__=='__main__': main()
  2. blastframe

    Cubic Spline Not Distort All Points?

    Bret! Man, your Character templates, weighting tutorials, and scripts have been crucial in getting me off the ground in my project. Honestly, I don't know how anyone would do Character Animation in Cinema 4D without your work to guide them. Thank you! And I found the exact same thing with the B-Splines. That's what I'm using.
  3. Hello, How may I use SplineHelp's GetTangent method in Python to set the rotation of objects at a point on the spline, please? The objects are distributed with GetPosition, but I cannot get them to rotate tangentially when the spline's points are moved. Any help would be terrific. Thank you!
  4. Hello, I am trying to mirror the weights from the left side of my rig to the right. I don't understand what I'm doing wrong with the Weight Manager: sometimes the Mirror + to - function works and sometimes it doesn't. This is what the manual says: Select all the joints to mirror before applying the command, the tool will try to mirror all the joint weights at once. Besides that, I've also tried: Setting Auto-Normalize to On and Off Increasing my Point Method Distance to a Tolerance of '0.1 cm' double-checking that my joints have the correct naming conventions and that Pass 1 is set to "Name" switching to polygon mode and selecting specific faces Can any of you offer any help for getting consistent results with the Weight Manager? Thank you!
  5. Hello, I am trying to use a Spline with the Type set to Cubic to deform my mesh and adjusting one point affects the entire Spline. This causes a part of my mesh to dip down. Cinema 4D Cubic When I do this in Maya using a Cubic NURBS Curve's Control Vertex (instead of a Point), the curve has a falloff and the interpolation stops at the Curve's midpoint. Maya Cubic - Control Vertex Edited Is there a way to get this behavior in Cinema 4D? It is MUCH preferred for my rig. Thank you!
  6. blastframe

    Resetting Pose Morph Vertices

    I don't know how I missed that. Thank you, Dan!
  7. Hello, I am curious: is there a way to reset vertices in a Pose Morph Pose back to the Base Pose? I tried Copy > Replace, but it copies all the vertices, not just the selected ones. Thank you.
  8. blastframe

    Which constraint performs best?

    Thanks, Vozzz. That's good insight.
  9. blastframe

    Saving Poses for the Character Object

    Cheers, Dan! This is so helpful!
  10. Hello, I am wondering if there's any way to save poses with the Character Object. In Maya, there is Studio Library and I'm seeking something similar. Thank you!
  11. Hi, I was curious if anyone knows which Constraint tag has the best performance, particularly between the PSR and Parent Constraint Tags. Is there a preferred solution for speed? Thanks!
  12. blastframe

    Selecting Components in Weight Painting

    You're so right. I just found this one: https://www.cineversity.com/vidplaytut/siggraph_2015_rewind_bret_bays_weighting_workflows_for_cinema_4d_character There's so little training for Cinema 4D weighting. His tutorials are a Godsend.
  13. blastframe

    Selecting Components in Weight Painting

    Hi Dan, Thank you so so very much. That worked! I've attached an screenshot of the option for posterity.
  14. Hi, I've watched Bret Bays video using the Weights Tool & Weights Manager and in it, he's able to pose the Character Object and then select Edge Loops on the geometry after the skinning deformation has been applied. This is ideal for smoothing edge loops that should have uniform weighting in different poses. For some reason, I'm not able to select any components in Weight Painting mode without the geometry ignoring the Character Object's Skin. The geometry jumps back as soon as I switch to a component mode (Points, Edges, or Polygons). Can anyone please help me understand how to select a Polygon component in Weight Painting? I'm desperately trying to fix the deformations in my character's poses. Thank you!
  15. Hello, I'm trying to get the X&Y pixel coordinates of my polygon plane's vertices. The output dimensions are 4096x2160 pixels (see attached). These are the plane's 3D vectors followed by the pixel coordinates I'm looking to get: # Top Left Corner: (-200,200,0) -> 1493,505 # Top Right Corner: (200,200,0) -> 2458,471 # Bottom Left Corner: (-200,-200,0) -> 1524,1712 # Bottom Right Corner: (200,-200,0) -> 2438,1509 Does anyone know can I do this in Python? I've tried to us BaseDraw's WC, CS, WS, and WC_V methods, but I'm not sure what to do with their results (which are not in pixels). WC: Vector(-174.873, 181.224, 1288.966) # Top Left Corner WC then CS: Vector(472.901, 423.506, 1288.966) # Top Left Corner WS: Vector(472.901, 423.506, 1288.966) # Top Left Corner WC_V: Vector(-163.448, 174.118, -151.55) # Top Left Corner CS: Vector(-25959351, -25959394, 0),Vector(25960649, -25959394, 0),Vector(25960649, 25960606, 0),Vector(-25959351, 25960606, 0) # All four vertices Thank you.

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