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cinomadic last won the day on July 23

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About cinomadic

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    Cafe Ronin

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    20.059 Studio
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    Los Angeles, USA

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  1. Hello, I have a linear type Spline in a Sweep object. All of my spline's points have hard interpolation. I cannot figure out how to get the Sweep to turn in perfect 90° angles without it twisting. In the scene attached (below), the corners labeled 1 are twisting. The corners labeled 2 are not twisting. I do not understand why and how to control the twisting. The difference I can see is that there is a subdivision between the two Spline points at a greater distance apart. When I add subdivision points using ‘Number’ in my Spline object’s parameters, however, the angles aren’t straight: the corners still twist. I have tried using a rail spline but I wasn’t able to get clear, consistent results with it. I’ve also tried rotating my Spline’s axis, but that didn't work. Can anyone help me to achieve straight 90° corners? Thank you! Spline_Twist.c4d
  2. I found the Snapping settings in the Move/Scale/Rotate tools. I am curious: Why is Snapping unavailable for the UV Transform Tool?
  3. I heard that UV Snapping was implemented in the Editor in R21. Do you know how to get this working? I can create a separate thread if that would be better.
  4. It did! Here's another clue for the UV Editor slowdown: The Display Tag has Ghosting Enabled. I emptied the Cache and the UV Texture Editor performance was much better.
  5. I'm glad you found the major issue. I am eager to hear what you find about the Display Tag. Thank you @Igor!
  6. @bentraje I do use step keys, thank you! With regards to the video & script, I could, for example, animate on 1s for frame 0-5 (24fps), 2s for frame 6-10 & 16-20 (12fps), and 3s for frames 11-15 (8fps). I could set up the Render Settings with a script like this. It may seem like a lot of work, but with a complex scene it would be great to cut out unnecessary renders (in this example it would be 14 frames instead of 20).
  7. Sure and thanks for the reply. I didn't know if it had anything to do with my scene assets, so I uploaded them too. Sorry it's such a big file (300MB). R21 Scene I did notice that a lot of the lag was because my Skin Deformer was enabled. When I disabled it, it was more responsive, however, the move/transform would stop or become erratic after dragging a UV Point around a bit. I also still cannot get consistent results when double-clicking a UV Polygon for "Select Connected." Finally, I experienced a crash when reorganizing my hierarchy after using the BP UV Editor.
  8. While it won't affect playback, a script like this will help me get what I'm seeking:
  9. Hello, Is anyone aware of a way to animate the frame rate in Cinema 4D? Similar to 2D animation, I'd like to fluctuate between animating on 1s, 2s, and 3s without having to render all 24 fps. Thank you!
  10. Hi, I downloaded R21 today to try out the new UV Editor enhancements in R21. When I tried using the UV Transform Tool and Move Tool, I experienced very long lag. I also was unable to double-click the UV faces/points to Select Connected. Here's a screen capture: My system is: Windows 10 Pro Processor: Intel(R) Xeon(R) CPU E5-2680 0 @ 2.70GHz, 2701 Mhz, 8 Core(s), 16 Logical Processor(s) RAM: 64GB GPU: 4x NVIDIA GeForce GTX TITAN Black Any ideas what's going wrong? Thank you!
  11. Hello, Is there a way to export only the current LOD level to Alembic? Currently in my project it exports all levels. Viewport Alembic Test.c4d (sample of LOD export) Viewport Alembic Test.abc I see the option for exporting Selection Only, but I will need to export many LODs. Thanks,
  12. Thank you for the reply, @Igor! I hope the solution makes sense for what was going wrong.
  13. Found the solution in the Materials tab. The pencil icon should only be active for the Material to be affected.

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