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About grantpd

  • Rank
    Cafe Junior

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  • First Name
  • Last Name
    van Zevern
  • Location
    Los Angeles
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Hardware | Software Information

  • C4D
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  • GPU
    Intel i7 7700, nvidia gtx1080/ MSI Laptop i9 9880 rtx 2070

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  1. I'm working on an assembly animation that explains how to put together a piece of curtain track. This is the type of thing that involves pulleys and rope to open a drape like in a theater. I am looking for someone who can do the following: Can animate a piece of rope through its path as it winds it's way along the track, ultimately tying in knot around the end. Can animate two big curtains being attached at the top to some hardware via hooks. Can animate the entire system lifting up and lifting the curtain up from a heap on the floor to hanging. Can animate the drapes p
  2. Not to worry. I updated Redshift and all is fine.
  3. I can't render using redshift to the picture viewer. The render just shows up as black. Is this possible? If not, how do I render multiple takes without having to start every render manually?
  4. This was the webinar in question. It does look like the raytracing is realtime (with a pretty great RTX card). Note however, at the end when he talks about getting stills out, the process looks very similar to how gpu rendering works in a renderer like redshift or corona: low quality at first and then better at the expense of time...
  5. The webinar I watched was highlighting real time raytracing with RTX cards. It looked pretty compelling as I watched, but after thinking about it, if one had a comparable set up and did the same work in C4D with Redshift or some other gpu renderer the results would probably be pretty close. I did kind of laugh at the end as the presenter showed their methodology at the end for getting stills...it was kind of a bizarro screen grab process. But I do find the technology pretty compelling. It has come so far so fast, I'm excited to see what happens in the near future.
  6. I'm just watching a webinar on unreal for archviz, and wondering if this is going to be the future of archviz? I do mostly stills of exteriors/interiors, not motion graphics. I love C4d because my drafting software (vectorworks) ports nicely over to it, and it renders beautifully. But it is really hard to argue with real time rendering and the rendering from the unreal engine looks pretty dang good. I'm wondering if other cafe members have thoughts/opinions on the subject? Obviously for motion graphics I think C4D is practically unbeatable, but how about for architectural/env
  7. I'm a novice at animating stuff, most of my work is in stills But I have this rendering project for parts assembling, where different parts move away and fade out. I'm using the display tag as my means of fading the parts out. Is there any way to preview these fade outs other than rendering the whole animation? I had hoped to render using OpenGL but it seems that it does not render transparent animations. So I am stuck with the standard renderer.
  8. Well yes, I got that far. But I had read it to mean that I could, say have a catalog with a bunch of images that I could access. I was able to add a catalog of a .c4d file, which is useful. But let's say I wanted to access a file that had nothing but wood images, how do I do that? When I add the base folder where they are located, nothing shows up in the browser.
  9. Can anyone tell me what a catalog is and what it is used for? I've never been able to get anything to show up in a catalog. I just end up dragging folders into my favorites.
  10. I'm using the physical renderer in C4D r19.
  11. I'm trying to get a better handle on lighting using real world photographic data. I did a project recently where I was lighting a large (60'x60') tent and tried placing a large area light over the entire room and giving it a a lux value of 300, thinking this would mimic the large silks we use in television for area lights like this. But the lighting was all over the place. I'm using the physical camera, ISO 200-400, f8. Part of me felt that I was missing a crucial part of the puzzle, which was a light meter. Does anyone have any advice on how to properly set light level
  12. I've been using zync for a while now but have grown frustrated at its inability to play nice with windows. Windows doesn't like to download its plugin, run its plugin, swears it is a piece of malicious software. I'm looking for a plug in solution to render the occasional set of stills, no animation. There are times when I have a lot of work to do + rendering jobs and it was nice to out put my ten or so takes to a bigger machine and get back renders in about an hour. This was usually on their ~96 core machines. Can anyone recommend a service for this type of work? I see
  13. Is there a way to but plugins and layouts in one place (like a dropbox folder) so that I can use two machines and always have the setups be the same? I have a laptop I use for field work and am finding it cumbersome to copy the user prefs file back and forth between my two machines whenever I make a change.
  14. Is there a way to either: automatically have the object manager scroll to the currently selected object OR bring up the tag information in the attribute manager of the selected object?
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