PixelPlow Render Farm for Cinema 4D
PixelPlow Render Farm for Cinema 4D

grantpd

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About grantpd

Profile Information

  • First Name
    Grant
  • Last Name
    van Zevern
  • C4D Ver
    17 Visualize
  • Location
    Los Angeles
  1. Wondering if anyone has used this plugin. I have a client who is married to 3ds max and wondering if we can use it for file exchange. http://www.3dtoall.com/products/maxtoc4d/
  2. Still very much worth it to export at 32 bit and get the color correction you want.
  3. Typical workflow would be to import 16/32, and then downsample to 8 bit, getting the correct colors you wanted along the way, save a copy.
  4. You will need a drafting program like Vectorworks or AutoCAD to create drafts for events like this. Rendering can be done via a program like C4D/3DS max etc. Vectorworks favors C4D, AutoCAD of course goes for more autodesk like programs like 3DS. I'm a Vectorworks guy and can say that Lighting people love it for the lighting libraries and all of the paperwork that it can generate.
  5. That is what I had thought. I think that the manual is misleading in it's explanation. I always turn it up to 10% anyway.
  6. I've been reading through the manual and am confused about the ray threshold settings. I cannot determine whether setting the threshold higher or lower is meant to decrease rendering time. Can anyone explain?
  7. super cool!
  8. https://1drv.ms/v/s!AlTo8dmwYKuKj_ZLGx4J72OozIWgEQ I shot a video of me doing what I'm talking about.
  9. Clearly they are not in c4d. I can rotate the top view and all other views no problem.
  10. Yes. Plan view is Top view. I am aware of the working plane view. I'm talking about the standard Top view in the viewports. If you go to the Top view and click and drag on the rotate button, the Top view will rotate about the Y axis. In my enclosed capture I have it at roughly 45 degrees. I'd like to know if I can rotate like that by entering in a number somewhere (it's not in the viewport configuration, at least not as far as I can find).
  11. No. I had a model that in plan view was rotated about the Y axis by ~45 degrees. So I went to the top view and rotated it by eye so that a lot of stuff was more or less lined up. I'd like to be able to do that and undo that with a bit more precision.
  12. I rotated the top view (by eye) 45 deg. to help me with a layout. Is there a way to set this manually? I looked in the viewport configure pallette but don't see anything that has to do with that.
  13. I do work for architecture and television interiors, I would be interested in working with you. My portfolio is here: www.gvzmedia.com
  14. I'm revamping my contract work agreements for 2017, and wondering if any out there had good advice or resources for this. I'm sure we've all been in the situation of having a project change its scope mid process, or had trouble getting a client to pay on time. What does/doesn't work in contract agreements in your experience? Do you renegotiate the contract if the scope of work changes? How much revising occurs before you say "enough!" Do you find that payment in installments works best? thanks for your input in advance!
  15. Been reading a lot lately about PBR and wondering if anyone can tell me the pros/cons of working that way. Does C4D have a way to accomplish this? Or does it need to a plug renderer to achieve it. From what I can see at first glance the mixture of diffuse/reflection/and fresnel needs to be adjusted which of course C4d can do, but is there a way for it to work automatically (ie. as I increase the reflections does the diffuse color go down in strength).