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About Phildon

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    Cafe Ronin

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    Chalfont St Peter
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    19.024 Studio

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  1. Hi Evan, Yes I spoke to an art director who swears by Hotdoor tools, I've been using AI since it came to the market, so it would be perfect for me ... but I need to constrain to industry standards I guess. Many thanks for your help and advice, gratefully received. Best Phil
  2. Ah so we meet again Evan! Yes I have been trying to import models that I created in C4D into VW and yes, it's veeeeeeery drawn out and painful, so I guess I will have to abandon that and learn VW properly. I think that VW developers should take a good look at Adobe Illustrator and C4D and take note. BTW have you looked into Hotdoor CADtools for illustrator? What are your thoughts on that? https://www.hotdoor.com/?gclid=CjwKCAiA4Y7yBRB8EiwADV1haQZyxIjyGjM7Pp9G035E6ZFThRkpO65Kvb6nqaIin5OFcB1LpZ43nhoCMB4QAvD_BwE Thank you Phil
  3. Thanks for your comments Cerbera, Yeah I'm on R20 - trying to avoid subscription based software, Adobe has been sucking the life out of me - lean times my friend! I'm just hoping that - moving ahead - I will still be able to use C4D, just love it. I don't really struggle with maintaining dimensions, though it doesn't have to be pin perfect for set design. Cheers!
  4. I just wanted to get some other people's thoughts on this. I guess I consider myself a C4D veteran now, still not well versed in every aspect of the software, but fairly proficient I would say. So I jumping ship from advertising into set design for film and TV where the industry standard is Rhino, AutoCAD and Vectorworks. I have played with Rhino and yes it's very good. But for draughting, most productions need CAD so I have been getting my head around AutoCAD and VW ... ... I am so disappointed! I simply cannot use AutoCAD it is so clonky and impossible to work with when you have used C4D for many years. Vectorworks is better, but lacks so many of the slick and well rounded efficiencies that C4D has: mograph cloning tools, symmetry, the modelling tools, the boolean functions and that's just the tip of the iceberg, it just makes everything so much more convoluted. Of course I am not practiced at using this software and it's all very alien at the moment, I expect as I get my head around it, I will speed up, but you can't even manually scale objects, you can only do it numerically ... CRAZY! Many draughters in the film industry still use a drawing board and pencil, it seems that the move to computers is being resisted and I have to say I completely understand - I think that something is always lost when traditional methods are deposed. I have spent a few months on the drawing board and I love it. I know that C4D and Vectorworks are both owned by Nemetchek, so I am wondering why we don't see more integration and function sharing between these two industry leading applications. As I see it, I am going to be modelling in C4D, then exporting into Vectorworks, tweaking the sizes for accuracy and dimensioning for output to draught. I don't want to sound cocky, but when I am up to speed, I will be interested to see how much quicker(slower?) I will be than my work colleagues. .... and I have always wondered why the C4D acronym looks like CAD - it was intentional right? So why do we not have a CAD plug in - why do we not have a Vectorworks plug in for C4D that bridges the gap? I have only spoken to one art director who uses C4D, but has anyone on here had a similar experience? I am missing something or is C4D light years ahead of the majority of CAD applications (yet falls short on accuracy and dimensioning). Thoughts???
  5. I hope this is appreciated on here - a little nervous to post my work on this forum. Nevertheless I would appreciate comments good or bad - thank you! https://vimeo.com/300498965
  6. That's amazing StCanas! Thank you so much. But I'm sorry to say, there's still the issue of distortion in the centre, it's a very slick method, but I think I would need greater control. The client is quite insistent that it looks right. I have been playing with the pose morph tag and whilst it's a really time consuming task getting each iteration correct, I'm getting some joy. See attached Foil pose morph 5.c4d
  7. Thank you Deck, that looks promising. Again I never would have considered this approach. My concern is that the client requires a very specific laser cut in the foil and I don't think I'll get away with any variations on that theme. I will have a mess about with your model and see if I can reconcile the two. Really good suggestion :)
  8. Hi StCanas, the problem with this method is that it is vertically distorting the foil in the centre, then throw in the requirement for a curved laser cut and I'm just not sure it's going to work - huge thanks, but so sorry :(
  9. Yup, I'm glad someone else sees how much of a rod I've made for my own back! My contingency plan is to use creative camera angles to mask the sh*** bits ...
  10. This is my best attempt so far - pretty shabby TBH Lid IK model 3.c4d
  11. Thank you Mjohnny, yes I tried the pose morph tag and I couldn't get it to play ball. But maybe I should have another go now that I'm desperate! Really appreciate your help.
  12. I never would have thought about that solution StCanas! I will have to do some messing about to see if I can get it to fit, I think the main stumbling block will be the requirement for the curved shape of the laser cut on the foil, will let you know if I have any success. But thank you! I really appreciate that, proper outside-of-the box thinking!
  13. I'm not exactly a newbie, but I could do with some advice regardless. I need to peel the seal off a coffee jar in a convincing manner, but due to the shape of the foil, I cannot get a perfect peel action. I want this to look awesome with no stretching or distortion. Has anyone got any suggestions as to how this would best be tackled? I have tried character rigging it, I have tried various deformers. I used vertex mapping to control the transitional shape. I have tried building the foil with different meshes to make it more efficient, but can't really get it to behave as I want. Admittedly I'm no great aficionado with character rigging, deformers or vertex mapping, so I concede, I'm probably missing a few tricks. Here are some images that I used for the storyboard - hopefully these explain the shape of the foil and the peeling action that I want. It's quite a satisfying feeling when you peel it in real life and I want to get that across as best as possible. Please help me C4D geniuses! Huge appreciation in advance
  14. Anyone? I have updated the information in the job description.
  15. Apologies for not replying to any of you. I was told to put the recruitment drive on hold, whilst we were awaiting the results of our tender. We have been successful and I have been also asked to open my search up to people from other countries. If any of you are interested still, please do send me a pm.

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