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Insydium Cycles
Insydium Cycles


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Cutman last won the day on September 2 2016

Cutman had the most liked content!

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About Cutman

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    Stamp collecting and train spotting. But not necessarily in that order.
  1. Cinema 4D R19 discussion!

    I think they're softening us up for the crushing disappointment of there not being a Falloff object in the MoGraph menu! The Press Release read to me like, the update is going to suck but at least you get Cineversity! Newsflash, other developers refresh code during an update cycle but they also still manage to put together a decent update too. Updating the core architecture in the background is not a 'feature' until it means there's a tangible improvement to the user. Not looking promising.
  2. Cinema 4D R19 discussion!

    I guess what some people find interesting is how a feature like Weight Falloff can be renamed Falloff and get moved to from the Character menu to the MoGraph menu and still be in place during the recording of the R19 feature release videos. The reason given that menu items were simply shuffled seems to stretch logic from an outside observer's point of view. I can't think of a reason why menu items would be shuffled in this way unless it was done by accident i.e a typo when editing the new release's menu structure.
  3. Cinema 4D R19 discussion!

    No Falloff object in R19, eh? So this was an advanced sleek peek of R20 then!
  4. Cinema 4D R19 discussion!

    Yep you're right, I didn't think about using the ReEffector like that to gang Falloffs together. There has to be a reason for the new Falloff tool and why it's in the Mograph menu though. The menu section it's in are deformers that allow effectors to be used on them. So how would one use a Falloff deformer that can use effectors?
  5. Cinema 4D R19 discussion!

    Falloff under the Mograph menu thoughts... I'm guessing the new Falloff function the Mograph menu will allow the one Falloff to affect several effectors or deformers (and bones) in one go. How many times have you rigged several falloffs together with Xpresso so you don't have to animate each one individually? This would give the same function but a more visual representation in the Object Manager and less faffing with Xpresso. This would also tidy up the viewport with unnecessary numbers of falloffs no longer messing up the screen or the user having to dig into each deformer or effector and turn visibility off. This would be one of those small changes that would have quite big workflow efficiency improvements.
  6. AMD Threadripper: Cinebench R15 results

    Threadripper and Epic really have me conflicted over which way to go with a new PC build for 3D. I was originally going to build a PC for GPU based rendering but one of the top Epycs plus VRay may be faster than the same amount of money spent on GPUs for Octane. One thing I've always enjoyed with VRay is knowing if I have a massive project I can always find a render farm the same can't be said for Octane (the last time I checked)... I also need to confirm which is best for Houdini performance, I'm wondering just how multithreaded Houdini is and whether an Epyc is a better choice than the Threadripper. Decisions, decisions...
  7. Cinema 4D R19 discussion!

    It would be a strange place for the bone Weight Falloff to be shuffled to? If it is the same Falloff it must've been given greater powers affect Mograph weights otherwise the impeccable UX of C$D would seem to be slipping? ;)
  8. Cinema 4D R19 discussion!

    LOL @3DKiwi, it's almost like you know exactly what's in the R19 update! ;) It is exactly as you describe but no hint of any deeper architectural updates coming from that video at least.
  9. Cinema 4D R19 discussion!

    Something like Blender's Eevee would be game changing not just as a preview but a final renderer too.
  10. Eevee

    Unless I'm being especially dim I can't see any mention of Instant Light being a plugin for C$D? Maybe someone will create a bridge for Eevee to C$D, which is something I'd happily pay for. I do a lot of NPR rendering in C$D with S&T and rarely need full retraced renders so Eevee would be absolutely right up my street. I hoped Pixelberg would develop faster but it seems to have stalled. Maybe Insydium would think about an Eevee Bridge?
  11. Eevee

    Very impressive @hvanderwegen, to be quite honest if I knew R19 was going to get Eevee instead of ProRender I'd be absolutely delighted. For so many things a high quality OGL renderer like this is so useful. Instant Light for C4D? I couldn't find any details on the c4d plugin it looks like its own system from the website. Interesting though.
  12. Cinema 4D R19 discussion!

    UX is one of those jobs from the outside looks incredibly easy and anyone could do it, but that's only because the UX designers make it look easy. UX design is as much a science as it is a creative endeavour, human factors is a very interesting area of research. Even in the tiny field of 3D we can see relative successes of UX design and the failures. C$D is right up there with the very best example of UX, not only is it highly consistent it is extremely intuitive but contrast with that an App like Blender seems only a great user experience for those who've been hardwire to think a particular way. I'm not surprised UX jobs are hard to fill given every single App developer worth their salt will have at least one UX designer on their team and the potential benefits of being in a successful startup App team is very attractive. The better the UX the better the sales, if Blender had a better UX many more people would use it, the feature set is not holding Blender back, the UX is! The importance of UX design cannot be underestimated, it's literally make or break.
  13. Cinema 4D R19 discussion!

    The most depressing posts in this thread are by @3DKiwi and are extremely reminiscent of his post prior to the release of R17. Those of us who where unimpressed by R17 were pigeonholed as 'not understanding the value of Takes and Tokens'. Well I'm sure most of did and do understand the value of Takes and Tokens but as a release these features simply were not enough given the state of C$D. Will we be pigeonholed as 'not understanding the value of ProRender' if R19 is yet another limp release as it appears the new renderer is to be the headline feature albeit while it is still WiP? If @3DKiwi's predictions are right how do we square the situation with @HSrdelic's view that the new core would enable the development team to deliver bigger updates? Could yet another limp release be good news in as much that this would be indicative of development stalling because they've run out of things to do that work in the old system are waiting for architectural changes to be delivered in R20? If our glasses are half full and look beyond R19 then this puts a lot of pressure on R20 to deliver BIG time.
  14. Cinema 4D R19 discussion!

    Hang on, that wasn't 'Offensive Content' at all, it was a reply rich in metaphor. I do hope those people piling in actually read what I wrote and don't blindly believe I wrote offensive content.
  15. Cinema 4D R19 discussion!

    Admin note : offensive content removed