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Rendercore Lab


Cafe Oldtimer
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Profile Information

  • First Name
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  • C4D Ver
    13 Studio
  • Location
    Toronto, Canada
  • Interests
    I bought C4D to create motion graphics to include in videos I create for my two boy's hockey teams. I'm also teaching my boys how to create in C4D and After Effects.

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  1. Ice Hockey Puck

    Here's one I did a number of years back. I created the general puck shape and then created two polygon selection areas - one on the top for the logo and a loop selection along the side where the knurling is. I used tiled displacement to create the knurling effect. Lastly, I shrunk wrap text splines onto the side and then lightly extruded to create the text. This was the way I used to create the text and the knurling. If I only wanted knurling i'd use Cerbera's approach as shown. Cheers.
  2. Free greeble plugin?

    Instant Space has some rudimentary parts that you can use. https://cgtools.com/instant-space/
  3. "Pinching" and distortion at corner of hole

    It's hard to see from your screen-grab. but you might have an abandoned point near that corner, at the bottom left side of the triangle. Delete that point and it should clear up. If that doesn't fix it, in point mode, select some points near the corner pinch. Looking at the co-ordinates panel, all the points in one plane will have a 'position' value that is the same and the 'size' value should be zero. If they're not, zero out the 'position' value to re-adjust the points to one plane. This could be quickly answered with an uploaded scene file.
  4. Awesome work, thanks for sharing!
  5. Linking Focus distance to 3D null

    Have you looked at the GSG tut on this? I haven't watched it but it seems to be dealing with your issue - exporting depth from C4D to AE using Frischluft Lenscare. https://greyscalegorilla.com/tutorials/your-depth-pass-is-wrong/
  6. Linking Focus distance to 3D null

    If this is an AE problem, then there's a solution for that. You can use an expression in AE to work out the distance from the camera to the imported 3D null. http://video.stackexchange.com/questions/17432/after-effects-distance-between-two-points
  7. Linking Focus distance to 3D null

    The absolute distance between two points in 3D space is: square root of ( (x0 - x1)^2 + (y0 - y1)^2 + (z0 - z1)^2 ) That results in a 'value' which is the distance between those two points in space. A bit of xpresso should work nicely for this. Here's more information: http://math.stackexchange.com/questions/42640/calculate-distance-in-3d-space
  8. xpresso suddenly stopped working.

    Xpresso will stop working if any connected device gets deleted. In the future, open up the xpresso window and see if and devices are unknown. If they are, delete the connections or repair them and xpresso should start working again.
  9. Meshflow

    Just as an FYI, there's a free NHL logo pack available here. http://www.eyedesyn.com/product/nhl-logo-pack-for-cinema-4d/
  10. Renders

  11. Bubbles in glass paper weight?

    Nice, it looks awesome. Thanks for sharing.
  12. Lockout Tagout Explainer video

    Looks great. The only thing I noted was that some of the symbols blended together around the 0:16 mark. Are there techniques you could use to ensure they remain visually separate? Good stuff, though.
  13. My 3D Animation for Pi Day!

    Cool. Did you happen to use VCP's new plugin on this?
  14. Best Camera Settings for Space Scenes?

    Thanks for the kind words. It's a work in progress and there's so much to try to get right. As you pointed out, there's the issues with the TFD - would you see smoke or flames? Dust? Going by the Apollo missions, there's some dust movement on the moon during launch but very small flames and no smoke due to the hypergolic fuel used in the ascent stage. Of course, 'realistic' may not look 'realistic' because it doesn't look like what people think it should look like. Then there's texturing, lighting, camera movements and on and on. It's fun, though, and it's satisfying to create something that looks good, even if it isn't perfect.
  15. Best Camera Settings for Space Scenes?

    Yup. Here's an extremely rough cut of a project I've been fooling around with.