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About bwhitz

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    C4D Cafe Junior

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    AMD 2920x, 2x 2070 Super, 1x 1070ti
  1. UPDATE: Ok, so I exported the part of the model in question as an FBX... then re-imported it. And it seems to be working again. So the bug is probably NOT with the Knife tool, per se, but some kind of other geometry/null bug. I'll keep looking into it. Very bizarre. Still not very cool for a full-release. @Rectro Thanks, but nope. Just a simple cut Point A to Point B. I would just click on a point to start the cut and when I would select the ending polygon it would immediately jump/shift a few-millimeters off the points in a random direction. Like it would physically shift the line I was making OFF the points. Sometimes "jumping" on the first point... sometimes jumping after I selected the second point.
  2. I'm honestly getting pretty sick of this. Every time a new version comes out... there's some bug with the knife tool. This time, for some reason the knife tool won't lock onto points, and jumps off them (turning to blue) when you try to make a cut. This only happens when inside a Null. I can drag the object outside the null... and the knife is fine again. I can put the object into a symmetry object... and the knife is fine. But, for some reason... inside just a basic Null... it jumps off the points and won't snap or lock. I've been a C4D user for about 12 years now, so, while it could be something obvious, it probably isn't. I've checked scale, tags, re-set axis, created a new project... ect. It's just not working. I'm kind of glad I'm just paying month-to-month... because I might just make the jump to Blender at this point. Again, it could be user error (and I'll gladly put my foot in my mouth)... but if not... this is 100% unacceptable in a shipped product.
  3. Also, UPDATE 2: The Bones were not the problem. I found one of my Nulls (under the bone hierarchy) had a scale of .0095. This was super weird since I'm usually compulsive about keeping/reseting my scales at (1,1,1) and such. But anyways, yea, it was the scale (for some reason) causing the knife tool to appear to snap, then jump off the point, and not make an accurate cut. So if anyone else is experiencing weirdness like this, double check the scale of nulls!
  4. For this project no. It's a robot mech with interchangeable parts. I like to rig the basic model, then pose to extremes... then add detail or cut down armor plates, ect, to make sure they fit and don't intersect. The UVs are all done on the solid parts that I can swap in and out... mech-bot... so no skin. I guess I don't actually need to use the bones (I just like them out of habbit and visual guide). I have since just swapped them out for Nulls that I've IK'd.
  5. Well... found the issue. For some reason, it won't cut properly if the object is a child of a bone. Even with no IK-chain. The model is a robot-mech... and for my usual r16 workflow... I do additional modeling after I rig it. Again, this totally works fine in r16... it's how I always work. But, yes, maybe I should let MAXON know... see what they say about it. It could be a bug... or maybe they didn't design the new tools for this specific workflow.
  6. This is seriously getting ridiculous. I couldn't use r18 because of the knife tool issues and reverted to r16. Now, AGAIN, in r19... the knife tool STILL isn't working. In that, for many objects in my models, the line cut will not lock onto points. It highlights them in green and then immediately jumps off to the side when I try to make a cut. I just can't stress how insane these new knife tools issues are. C4D can't make a point to point cut anymore REALLY!!!???
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