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About Freemorpheme

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  1. Freemorpheme

    C4D Cafe Youtube channel massive update

    It's easy, it rhymes with Jrvoje.
  2. How would you animate the growth of these extrusions? The extrude tool cant be keyframed, and if you try to use PLA it scales from world zero and goes very weird when you go back to keyframe 0. Thanks
  3. How exciting. Do all the polys have to be planar? And do you extrude the loops to get the next loop or do you use the poly pen?
  4. Freemorpheme

    hard surface practise

    What is this mystery site you speak of.
  5. Freemorpheme

    Making multiple holes

    I'm not sure why you cant see the lines on the wall object, but they will be there too. Every one of the new points and edges you make in the wall and the floor will be connecting to something, and if you dont control it you end up with an unholy mess. Looking at some videos on 'beginners hard surface modelling' will help.
  6. Freemorpheme


    Do you plan out the topology first? Plan the loops and the flow and where the 5-sided poles will go? Or do you dig in and fix things later?
  7. Freemorpheme

    Queen Victoria - 'we are not amused'

    That's not Queen Victoria. That's Queen Anne.
  8. Freemorpheme

    A call for modelling help from the cafe

    I might be able to help, you can PM me if you like.
  9. Freemorpheme

    How are my UVs? Call 0800-YOU-SUCK-AT3D

    Certainly can, thanks for having a look. Any modelling or unwrapping help always welcome, as ever. Thanks greeble_6_low.c4d
  10. Freemorpheme

    Good guy Insydium - CactusDan Plugins

    https://insydium.ltd/community/cd-tools/ Cool pic of Dan there.
  11. Freemorpheme

    How are my UVs? Call 0800-YOU-SUCK-AT3D

    Can any of you lovely people tell me if there any awful unwrapping errors in the mesh that I have put up here? This gives horrible shading errors on the map bakes in SP, and I cannot think why.
  12. Freemorpheme

    How are my UVs? Call 0800-YOU-SUCK-AT3D

    Does this include a mesh under a SDS and then with it turned off? I did some test maps from SP and they looked fine back in C4D, but when I turned the SDS back on all the textures stretched out, and I'm not sure what to do about it, apart from make the mesh editable before I export the FBX.
  13. So I have unwrapped the top of my test object in C4D and put the UVS out like so. However when I pop it into Substance Painter for texturing it is too low res. So I have a couple of things to ask: 1. I am right in thinking UVs are resolution independent and there is no way to 'upscale' a UV when exporting? 2. If there is no more room on your UV square, then you should take some objects out and give them their own UV coordinates? You can't make the square bigger? 3. If this unwrap isn't working for me, the best solution would be to cut the big object in half and rearrange it somehow? 4. Ideally all UVs on an object should be around the same scale - this means that on a smaller object in the same scene you might choose not to scale the UVs as big as they can go in the UV space since then the resolution will be very different to the larger objects? 5.While I'm thinking about it - Substance Painter talks in terms of a high res and low res mesh. Am I right in thinking you would save out a subdivided mesh as a high res and feed it into Painter? Is that what they mean? Thanks
  14. Freemorpheme

    Duplicate UVW tag to similar mesh

    No I just duplicated one of them, unwrapped it and thought I could copy the tag over. Guess not.