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Everything posted by Freemorpheme

  1. yeah I popped a couple of CPUs before I worked out what I was doing wrong. Sad times. https://www.boxx.com/ make some good machines you could look at.
  2. Is there a hidden dialogue box somewhere? On another screen? Behind the interface? If a box is open waiting for a response it will shut everything else out.
  3. You should probably try with a cube, then put it under subdivision. Then you can use the knife loop tool to cut into the cube, this will give you a rounded shape. In fact you dont even need loops, if you make a SDS with 3 levels of subdivision on a cuboid, you get this.
  4. I am surprised that MAXON dont have more direct involvement with the Cafe. A community centre where you can come and get direct help with a problem, get the news, maybe a giveaway, a competition, a route to speak to the bigwigs would surely be worth its weight in gold to a product like C4D. Literally the only reason I am a C4D user is because of the Cafe, and because you could get help from Nigel (sometimes pretty acerbic help, but you learned to enjoy that pretty quickly). Now you can pretty much rely on Cafe mods and regulars to help with problems in a way you simply can't with any other sof
  5. No, I am missing those guys. I have got hold of a base mesh I willl use as a starter I think. It is rigged, but looking into it, it's a mixamo rig - are they editable? I think of them as locked down to a certain preset animation. R21 had the mixamo update, didn't it?
  6. I have been asked to model up these two little static characters. I have never tried making a person before, and the only thing I am definite on is that it will be a lot more tricky than it looks. On the bright side, I am going to go for something pretty stylised and 'rubber hosey', on the negative side, I have no clear idea where to start. Can anyone tell me where they would begin with this? Should I model a T-pose? Should I just dig in from the ground up with these guys posed as they are?
  7. There is a script for this on the Cafe somewhere, you can select all UV island edges so you can break them before baking.
  8. I got so fed up spending ages trying to get anywhere with the UV tools in Cinema I bought a copy of Rizom and have yet to regret it. However since then the unwrapping tools have had an update, so you should give them a go before committing to anything.
  9. Welcome to C4D! If you have these little triangles showing in your object manager, then the texture selection is held in there, and you can click on them to retrieve or manipulate the selection.
  10. The only video on the MAXON YouTube channel seems to be broken. So I have no idea what has happened.
  11. For instance I have been making polys with the poly pen and stitching them together - but I am wondering if starting with the box and putting it under SDS right away might be the best move.
  12. Hi there, I have some quite challenging curvature to put into a solid model. I normally box model these things and use SDS but I havent had to control the curves quite as much before as with this model. Anyone got any good tips and tricks for this kind of smooth curved surface?
  13. This looks great. I would say you maybe went a little OTT with the particles - unless your house is particularly dusty!
  14. I think you have to fake it using the Spectral shift or adding a volumetric using dispersion only.
  15. I have accidentally welded two points together and glued two big portions of mesh together. Is there a split vertex command anywhere to separate these bits?
  16. I like it. Does the font have capital A that go both ways?
  17. Yes, seeing them emitted is not important, I just thought it would be a way of piling them all in, before I discovered the problems in such a setup. Presumably it would be possible to get my test scene to work if it was necessary to see them fall into place? Or is this something that calls for a third party solution?
  18. The figure you see there like Christ the Redeemer - he is supposed to be in those cages ejected by the emitter. But he's just standing there. This is a test scene, ultimately I want to create a machine full of squidgy toys like this without posing them all individually.
  19. They were 4770K. It's a bit too easy to make a PC these days, everything is very modular and simple to put together, so the first component I had to install that actually had a tolerance I needed to stick to I broke it. I just tightened the sink as hard as I could, thinking it would give a better seal. Then I got a new one and did it again
  20. Can you say what the features are that you didnt like? Was it the usability or the results you didnt like?
  21. So as a follow on to my last problem, I have made a test file to try and get an emitter to emit some caged soft bodies. I can't get it to work, but I'm sure I must be a couple of checkboxes away from success. I want the emitter to throw out these figures to stack up on the plane - with different variations in the layer stack I can get slightly different results, but none are quite right. Can anyone elucidate? test_figure_Q.c4d
  22. Ah I see, thanks. After building a cage this did get bunny falling a treat - but the new problem is there's only one of her in the emitter - more accurately there are lots of her but they are duplicated in exactly the same space, one on top of the other. Is there a way to remedy this? test_bunny_Q.c4d
  23. Hi all, I would like to fill up a big tub with these bunnies, and hoped I could do that with a soft body tag and then let them all drop into the tub. But I cant get step one of the dynamics to work. As soon as I apply the tag, the model goes pretty haywire, and locks my machine up. It's not my model, but it seems pretty well made, the poly count is low and I am not asking the earth - can anyone advise me? test_bunny1.c4d
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