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About stilgard

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    C4D Cafe Junior

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  1. Hi guys. Im adjusting our farm C4D plugin for tiled rendering camera. So, we got scene done with R19 and Physical render. Nothing special, just some objects, studio and lights. No GI, no AO etc. Generally, something gets broken with Physical render and tiled. Our workflow looks like that - we are adding tiled camera to scene, setting tiled camera parameters to selected camera, and tiled camera values (so with tiled camera "5" value scene gets 0to24 frames to render - tiled camera is working as "animation" right), and every render node gets one frame to render. We are not using C4Ds GUI, or TeamRender setup on farm. We got our custom build system which distributed frames with C4D cmd line (frames, not buckets ;) ) At the end of the process, final image is merged with python script (including mpass and any additional layers). So, when using Physical render, Ive got issue with wrong rendered part of image (yes, Ive checked merging procedure and its fine - the render is wrong). Its looking like that As you can see, on welding machine tiles are wrong set. Ive checked multiple things, like setting FPS values (in project settings, render setup etc), making new camera, making new blank render settings (only with physical render) and nothing helps. But... When I switch to Standard renderer - everything is just 100% fine! (of course img quality is not as good as we need). So, my question is - Im doing something wrong, or bug with wrong tiles rendering under Physical render should be forwarded to MAXON ?
  2. stilgard

    Render Farms?

    Hi, gboutique. Try GarageFarm.NET. It supports rendering high-resolution stills with "tiled mode". The image is rendered on multiple machines and then automatically merged into the final image. You can ask for details on the live Web chat, there is always somebody online to help.
  3. Yep, this is farm's support job to help you make it work. Also, such services should have tutorials ( preferably in video format ) so you know what the workflow is. I think the issue might be with the assets packed inside the scene, maybe their plugin cannot see them or relink them. But ultimately only their support know how it works. You might want to try GarageFarm.NET. They are online on their web chat 24h/7d so such situations just don't happen.
  4. I recommend GarageFarm.NET. The support is great and online on the webchat 24/7. Also prices are good, especially when you choose lower priorities. If you have bigger project to render you can expect volume discount. The actually support GPU rendering too. Fastbee - Yep, having own renderfarm or at least powerful rendering machine is great, especially if your everyday work needs many tests and revisions. You don't get stuck in like 1-2 minutes breaks when you want to test a shader, or re-render a region of the image. In archiviz industry the workflow looks like that and if you produce only stills it makes the whole process much smoother. On top of that you can render some projects inhouse. But if you have some animation to render with like 1k frames 15min-1hour each, there is no other way to meet a deadline than using online render farm. There is no point of building your own farm unless it will be busy most of the time. So cloud farms are great for small and medium size studios.
  5. When it comes to prices I think GarageFarm.NET is one of the cheapest if not the cheapest online render farm. They also give a volume discount for prepayments, so if you have a big project to render it will get even cheaper. It's good to check the online calculators, but they usually give very rough estimates, so it is the best to run a test of the farm, as ninjad did. Some farms have an automatic system of calculating estimated price of a shot based on rendering the whole range with a step, like every 20th frame. I think it is the best way of getting a close estimate of final cost. For the reasons above, and good customer support too, I would go for GarageFarm.NET. They have 24/7 online support chat, in case of any problems you have the whole team helping you instantly, so you don't have to wait like 2 days for email ticket response. spiralsair - In case of rendering queue, most farms have a rule "first come, first served" according to the priority/plan you chose. So if you are rendering on top priority and some jobs suddenly appear before you, that's not good. But if you choose a lower plan, then it can happen.
  6. Hi. I strongly suggest switching to our farm - GarageFarm.NET. We support all kind of C4D features (+we got full 24/7 real human support via live chat/skype). Generally, all you need to do is just bake your modifiers/mograph stuff, and save the scene. Everything will be forwarded to our farm. If you are using some other methods - like point cache, or animation saved to .abc file - then all that needs to be done is just make sure your assets are properly linked in the scene This is how our software works Ah, did I mention that we are way cheaper than Rebus ;) ?
  7. Hey guys! Mike here from GarageFarm.NET render farm. Just wanted to give a heads up to those of you that might need some rendering power for your heavy renders - stills or animations. We fully support Cinema 4D now and all its renderers. We also have a bunch of plugins that come with it. You can read more about it and even get $50 when register here https://garagefarm.net/en/cinema-4d-render-farm/ Here's a short video showing how our plugin works I can also answer any of your questions here about our render farm or the process.
  8. Upload...upload...upload...

  9. Render time ladys

  10. To get some sleep :)

  11. Do something creative

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