Jump to content

Hey guys, check out new PolyGnome tool for Cinema 4D from our long-time member C4DS. You can find PolyGnome in our Store and we hope you like it!! :cowboypistol:


Cafe Oldtimer
  • Content count

  • Joined

  • Last visited

Community Reputation

2 Poor

About stilgard

  • Birthday 08/10/1982

Contact Methods

  • Website URL

Profile Information

  • First Name
  • Last Name
  • C4D Ver
    18.057 Studio
  • Location
  • Interests
    Render farm system management
  1. Cached dynamics and Rebus Renderfarm

    Hi. I strongly suggest switching to our farm - GarageFarm.NET. We support all kind of C4D features (+we got full 24/7 real human support via live chat/skype). Generally, all you need to do is just bake your modifiers/mograph stuff, and save the scene. Everything will be forwarded to our farm. If you are using some other methods - like point cache, or animation saved to .abc file - then all that needs to be done is just make sure your assets are properly linked in the scene This is how our software works Ah, did I mention that we are way cheaper than Rebus ;) ?
  2. Hey guys. It's Mike here from GarageFarm.NET render farm again. We released a new video that shows how you can render high res stills with us on multiple machines using Tiles camera & our farm. You can save a lot of time when rendering huge images. This is how it looks like 3 ways to render still shots
  3. Hey guys! Mike here from GarageFarm.NET render farm. Just wanted to give a heads up to those of you that might need some rendering power for your heavy renders - stills or animations. We fully support Cinema 4D now and all its renderers. We also have a bunch of plugins that come with it. You can read more about it and even get $50 when register here https://garagefarm.net/en/cinema-4d-render-farm/ Here's a short video showing how our plugin works GarageFarm.NET - C4D rendering I can also answer any of your questions here about our render farm or the process.
  4. Check GarageFarm.NET. Super good support, super good automated plugins. Easy to use, and whats more important - not expensive and responsive
  5. New in Cinema 4D R19 - Full Feature List

    This GPU based renderer looks very promising :) At last something to do with Macs gpus ;)
  6. Hi. Recently Ive received some new cpus - E5. Ive found problem with one of our customers scenes on those CPUs. On my "old" 2x X5650 setup with 64GB of ram scene renders with +/-50-52 GB Ram usage. On E5 with 64GB of RAM, scene utilise more than 60GB filling all available RAM on this machine. So here is my questions - if someone spotted similar issue? I mean like that faster (=more core) CPU need more RAM to render exactly, 100% same same scene (same c4d version used, same plugins etc).
  7. Hi. GarageFarm.net support every possible feature of C4D rendering. This also includes takes system (selected take/all takes), pre-cached GI, every render engine for C4D, every kind of render effect (like AO/multipass). Just go to https://garagefarm.net and proceed :) Its super easy to use (everything works like on local machine) and there is 24/7h real-person support if you will hit in any issue :)
  8. Generally I can use Vray, but whit this project Ive made ssoooo many metal materials with new c4d reflectance that converting this to vray & get same result will be pain in the a... :) Same with lighting setup (multiple lights + some hdrs). For now I need to stick with c4d engines. Ive tested somet stuff, and made GI cache with step 5 and bumped settings a bit, and no flicker visible. 100 test frames with 720p rendered in about 40m on my farm E52670 machine with Physical, and about 20m with standard
  9. Hello guys (and ladies ;) ). Ive got C4D scene. Its animation. The only animated object is camera. Generally, I use VRay as main render engine, but this time Ive used c4ds physical (set in Adaptive mode and shading error threeshold level to 8%) Gi is set in IR+LM mode. Im pretty happy with quality results, but animation gets a lot of time to render (1300 frames / at least 20% of each frame render time is GI calculation) and I would like to speed up things a bit. So - as mostly C4D+Vray user - I think that we can make GI cache with some step right? With Vray, Im making step 10 (IR+LC setup), than caching GI maps, and loading them to render. Can I do same thing with Physical+IR/LC mode? I would like to make that cache (maybe with step5 for eg - camera is not making fast moves - its more like "turntable") and then render my scene with loaded GI? Ive checked "full animation" switches and they are making quite a lot of flickering. Animation looks better without them. So, my question is - are you guys making GI animations with camera type cached with step? Or have you got any more universal way to render those? I would like to avoid changing settings to QMC (dont have 2 weeks time for this :) ) and stuff like "switch to Octane" etc.
  10. No need GPU for team render nodes. More cores = more speed. I would hit e5-1230 (v2/v3) cpus, x5650 or even e5-2690 (v3 are nicccceee). Nice speed and good price Check this out - http://www.ebay.com/itm/Intel-Xeon-E5-2690-V3-ES-2-4Ghz-30MB-L3-12-Core-135W-Processor-Haswell-E-EP-/272253650945?hash=item3f63950801:g:tjcAAOSwSWJXRUEH Here is c4d render with 2 of this on the board. More than 2k cinebench points - its like A LOT for local-home machine
  11. Hi. Generally, if you want to speed up rendering - work on scene optimization. This is first place which you should check when render times will be getting higher and higher. Trees - can be always changed to some alpha-channel planes with textures etc, glass - can have baked texture maps, everything what is "outside" camera - can be hidden etc. Macbook pro is nice machine, but it have nothing to do with good speed. If you prefer "home" solutions - just buy multi-core PC. Im pretty sure that you can build 2 nice config PCs for 2000$ and use them as TeamRender slaves. Ive done some testing in previous year, and my mac mini worked with 2 PC laptops without any problems. However, that solution is not as effective as it sounds. You can always expect many issues - like problems with connection, issues with textures sending etc. It took me at least 6h to get all machines running and rendering. Plus, if you will not render some heavier scenes, buying machines for 2k$ doesn't sound like good option. You will just waste money :) To connect mac + some PCs, just get all of them in one network and use TeamRender slaves on each PC. Generally - with mac book as main machine, I suggest to use render farm. GarageFarm is good, you can render directly from yours machine, renders are really fast & cheap. You can render still shots & animations with just one button
  12. Ive downloaded scene, and thats the stuff Ive done so far: - Ive turned off test rendering with your setup after 10 min. of GI calculations http://screencloud.net/v/xryn. GI caching was with last pre-pass, and according to its speed, looks like this will take like a hour or more on my i7 mini - Ive decreased parameters and scene, and rendering started after 3 min. of GI calculations. Rendering still will take a lot of time, but I guess thats the point when you can experiment a bit http://screencloud.net/v/vjIF - this is with Irradiance cache - Max Rate to decreased -2. Every “closer” value of both Irradiance cache min/max samples will decrease GI calculations time, but may also make GI more “blurry/splotchy”. - With next test, I decreased some sampling in Illumination (on materials) / decreased GI setup a bit, and changed AA settings. Now I was able to get frame no.80 full rendered in less than 15 minutes. Including GI caching. According to more than 2h with first setup I guess thats all what can be done here. Quality is “almost” the same (at least its at acceptable level?) - compare here http://screencloud.net/v/k412 I dont think we can do something more here without significant quality down-grade. Zoom on objects is v.high, so every higher quality GI calculation / increase sampling on materials reflectance with so much magnify will take a lot of time. Your camera is in same position like in final shot right? If yes, I think you wont be able to get better results. With such scenes you should try to avoid GI. Learn a bit about using HDR maps for lighting without GI :) I hope Ive helped a bit ;) If render times/quality are still to long (or too bad) - I suggest to start using render farm - or but machine with GPU based rendering & use Octane render :) There are nice presets called C4depot real sky studio. With some learning process you can get similar results as GSG HDR/Lighting packs. Here is scene file with my fixes https://www.dropbox.com/s/dbc35mtyooty8oo/helpmeFIXmyrendersettings_0005.c4d?dl=0 helpmeFIXmyrendersettings_0005.c4d
  13. So, this is kind of a "hard question". First of all, everything depends on your render setup, textures, materials, lights settings, objects, reflections etc, etc... You don`t have to use GI in your scenes until you really need it. Also AA can be set as "separate" for each model/objects. Next, I suggest to use a combination of Apple Motion/FinalCutPro X than AE. According to my personal tests - Motion works waaaayyy faster than AE on OSX That kind of picture/logo can be rendered in 23seconds per frame: http://screencloud.net/v/mfGr but you can also increase render time like a lot without important quality upgrade (Ive just increased only one parameter). Rendering took 9min27sec for this one: http://screencloud.net/v/rkzw If you are rendering a simple logo with some enviroment-background you can use some good render presets / HDR enviroments from GreyScale gorillaz. They've got pretty good setups. On my maxed out mac mini 2012 (i7/4core-8TH/16GB/custom made fusion drive/IntelHD4k 1.5GB etc) im getting +/- 3-5 minutes for animated logos in 720p and middle setups with AA, GI etc. 3 minutes per frame is pretty good time and I can bet you will not have "better" results with Maya or Modo (or Lightwave/Blender). Second thing - c4d is not AE :) It is way more complicated, and rendering in c4d (or any other 3d app) is makes use of many more parameters than any kind of composition software (maybe except Nuke). Until you use Octane renderer (which is GPU based) you are not able to get "asap" results. Itss quite hard to run Octane on OSX because Mac (except MacPro) doesn't provide good hardware for it. Also, you should always render tests in low-res (like 25% of final setup) to get better overview "what's in the camera". C4D offers an option called "C4D Lite". It's a bridge between AE & C4D, but I'm afraid that 2013 Mac BookPro will be way to low-spec to handle it. I'm on OSX/Mac as well and it's really a pain that we got so low-spec hardware (I've been thinking about moving to Win10 & some GPU based machine recently to be honest). Third point - if you are still getting "too long" times (like 300 frames - standard 10 seconds animation - done in 3h), use a render farm. I suggest Garagefarm.NET. There are 24 core render nodes, and there are 300 of them :) GarageFarm.NET got its own software, which will prepare full package on your project, upload it and download the frames automatically. Check GarageFarm.NET youtube channel, or website for more information.
  14. Hi. I suggest to switch farm :) Rebus is expensive and it doesnt have some extra features - like uploading only .c4d file when its using same assets. I suggest garagefarm If you dont want to switch farms, to get your workflow working you need to make copy of each scene, copy assets (file - pngs or whatever) and batch rename them (Total commander can do this on windows/or just system integrated Automator on OSX) and upload/render each scene as separated project