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wabbits

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Profile Information

  • First Name
    mallorie
  • Last Name
    fitzpatrick
  • C4D Ver
    R16.050 Studio
  1. I need to create branches/roots overgrowing some ruins (see below) and I want a high level of control (don't think IvyGrower will work.) Zbrush has this wonderful zsphere tool that creates a sort of joint-chain where you can reposition any part and all the child branches will move with it. I'm looking for some rig or technique that works similarly, or offers this kind of control. I'll figured Manuel is probably busy running his shop but I'll email him to see if he still has that project. Thanks.
  2. In the link below, someone mentions an xpresso rig for creating branching structures. Apparently it was build by a guy Manuel but it's no longer on his website (Entagma.com). I'm wondering if anyone has a copy of the file somewhere. thanks. https://forums.cgsociety.org/t/generic-branching-setup/1255232 http://www.entagma.org/download/Branching03.zip (broken)
  3. I'm trying to use Hair to grow grass, moss, foilage on geometry. I'm able to use a falloff texture to control the placement and length of the hairs, but when I drop in my plant geometry into the hair everything falls apart. I assume the Hair material tag has no control over hair when using custom geometry. Is that the case? If so is there an alternate solution for this? I've considered clones, but i'm concerned it will be too heavy for my scene. hair_test_07.c4d
  4. I suspect I may be guilty of of failing to thank commenters. I really do appreciate the help here and I go to great lengths to try and be descriptive in my questions and providing screenshots. I think sometimes I may get a response that is partially helpful, but I'm hoping that more people might chime in with further information or a different solution. If I say "thanks" then people might think the issue is resolved and not offer more information. I didn't really notice the 'like' button until it was just mentioned, but I think that may be the best solution for me.

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