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Posts posted by morpheus

  1. Hello C4D hive mind


    How would you go about displacing a pillow to make it look like a head is pressing down on it but there not being a head there. 

    Soft body dynamics is just too slow with the complex mesh of the pillow so I thought simply a deformer with a spherical field animating downwards might do it? Just not sure which one is going to do that. 


  2. Anyone know how to get a baked reflection to work properly? In the two images you can see the difference between the two. The baked version basically becomes a hugely high contrast version which is unusable for me in my current project. 

    I've basically;

    - put a material with reflection only on the plane object

    - baked out that reflection from a camera position

    - imported the baked object to put in the luminance channel. 


    Any ideas?  (scene files uses the Hot4D plugin btw)

    Baked Reflection.jpg

    Editor Reflection.jpg

    Reflection Bake Issue.c4d

  3. I'm making a pretty simple eye a a basic sphere with a texture. 

    I need to be able to give the pupil a target to look at and animate the target for it to look around. 




    I then need to be able to get that "moving" version mapped onto a stationary sphere. Kind of like being able to "project" the texture back onto a stationary sphere so that I end up with a texture that's moving over a stationary object. I need to use the target tag for animation so that I can be very specific with exactly where it's looking as it's in scale with other things around it. 


    Moving the texture is no good as it won't sit right if it's not in the right place for it's UV map. 


    Anyone any ideas? 


  4. I've just installed CV-VR for R20 and it doesn't seem to want to create render settings when I select the option. R19 works fine. Can anyone else confirm that this is a thing? 




  5. That's awesome news. 

    I was one of the early testers for effete, and while powerful it was frustratingly difficult to use even for a relatively advance user. 


    Here's hoping we get the simple UI of x-particles to make full use of it. The liquids you could do with it were amazing, but again I found the messier overly complicated and very rarely could create the same simulation twice without having to research step by step again. 


    These were some of the things I did with it back then. Even had a whole bunch of tutorials (until the framework of the plugin changed)









  6. Hmmmmm....the move tool is great now that I understand it, but I'm still struggling to be able to actually set a UV point to be on the edge of the canvas before I even start to use the move tool. Theres no co-ordinates I can see for the uv point when it's selected. 

    Do I need to maybe look into doing my UV editing in another program. I know a lot of people use something else, just trying to remember what it's called...

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