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  1. Thankyou very much, so far I've started achieving a similar affect via having an animated emitter with a follow surface modifier, which keeps the particles stuck onto the emitter for a set amount of time, then as they age they are released from the modifier and continually dragged along with another attractor which is a parent of the emitter. It sort of works but needs refining, will keep updated.
  2. Hi, I'm really struggling to make X Particles chase objects like shown in this video One Bright Dot. Just wondering if anyone could shed any light on the process to do this. I've been playing with the xpCover and Turbulence effector but just can't quite get a consistent setup. Does anyone have any ideas, would be greatly appreciated. Thanks



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