So I've run into a bit of a brick wall when it comes to Stereoscopic rendering in the standard render in C4D. Switching between Physical, Standard and the Redshift render all give varying results in the squash of the final render. Redshift is fine, physical is almost right whilst standard is squashed. This makes no sense so I'm wondering if anyone could shed some light on it. All the cameras have the same settings for each and the standard render doesn't seem to squash once it's switched to a Mono render. Is this a bug? I've attached a file example with the different setups in the take system any help much appreciated. Many Thanks in advance Squashed Comparison no Textures.c4d
Thankyou very much, so far I've started achieving a similar affect via having an animated emitter with a follow surface modifier, which keeps the particles stuck onto the emitter for a set amount of time, then as they age they are released from the modifier and continually dragged along with another attractor which is a parent of the emitter. It sort of works but needs refining, will keep updated.
Hi, I'm really struggling to make X Particles chase objects like shown in this video One Bright Dot. Just wondering if anyone could shed any light on the process to do this. I've been playing with the xpCover and Turbulence effector but just can't quite get a consistent setup. Does anyone have any ideas, would be greatly appreciated. Thanks
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