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haam last won the day on June 3 2016

haam had the most liked content!

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21 Noble Beginner

About haam

  • Birthday 03/23/1979

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  • C4D Ver
    17 Studio
  • Location
    Brooklyn, NY
  • Interests
    Grass, Modelling, Sculpting, Long Boarding, Boston Terriers

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  1. Action

    Those basic animation principals are based on physics and locomotion which predate the rules created in 1981 and will never change. Those basic animation principals are also based on the way organic life actually moves and that will also never change. Only the devices we use to execute such movement is updated. That said, I'm biased because I don't really like this sort of hyper surrealistic (Cool3DWorld) style.
  2. Does anyone know what plugin this icon is for? Saw it in a super sped-up Beeple live stream. Looks like it performs boolean operations.
  3. Yo! Today I noticed that the orange in my render was richer and more saturated when I Team Render than when I render locally. Nothing was changed between renders. Orange is created with Reflectance. The bottom layer is Lambertian for the color, the top layer is GGX, with blur and PET fresnel for the shine. Any idea why the shift in color? TEAM RENDER LOCAL RENDER
  4. Solved: AE was interpreting the footage incorrectly. Used the Interpret Footage function to reset the frame rate from 30 to 24fps. -Haam
  5. Afternoon - I've exported 1057 frames from C4D @ 24fps (screenshot-01), equalling 44 seconds of footage. But when I import the frames into After Effects, which is also set up for 24fps (screenshot-02), my footage is only 35.05 seconds! It's playing faster than it should too. I'm sorta' novice when it comes to AE, so if anyone knows what my issue is, and could lend a hand; that'd be awesome. Thank you! -Haam
  6. Wunderbar! I can't believe I didn't think of that first thing considering it's always an issue of some sort. Thank you!
  7. Hi - Could use some help with this one; been struggling for a couple hours! I have some cloned objects that are passing through a Plain effector, which scales them from -1 to 0, so they appear to be growing as they move upward through the effector. It's working fine, the cloner moves up and the objects appear to grow as they move up. My problem is that the objects aren't rendering as they pass through the Plain effector. If I turn it off, the objects render fine (but I lose my effect). Randomly, the objects pop back into the render several frames later (I.E. the animation is 545f-667f, and the cloned objects begin rendering at 610). I have 2 rigs set up like this and they are both doing it. In the attached images, you can see in the editor the objects as expected, but in the 2nd image, you can see they aren't in the render. Please help! Thanks in advance, Mike NOTE: The objects BELOW the black curtain are a different system. I'm referring to the lighter, smaller objects appearing above the curtain.
  8. *** is so hard about saying thank you?

    It's worth pointing out that it's not completely obvious how to subscribe to a topic when you create a new one. If you're asking a newb question, it's likely you're not a regular to forums like these. Or maybe you have a question but you're not a forum junky like some of us, and again, you miss the option to subscribe. My point is, perhaps it's not always the fault of the asker.
  9. Thought not...that's lame. I ended up dropping my model into Zbrush.
  10. Is there a C4D Equivalent to ZBrush's Transpose Tool? I need to scale and rotate a part of my geometry on a sculpt. In ZBrush you'd mask the area, drag the Transpose tool and scale the masked area. Is there an equivalent tool in C4D or another way to scale/rotate/move parts of the geometry once you've subdivided into sculpt??
  11. Agreed. The last office I worked in had up to 8 machines available for TR. Being able to preview with a team of machines makes creating lightning-fast. @Firuz - Nope, I was forced to change my naming convention. You may want to contact MAXON directly about your issue.
  12. Honestly, the TR platform is extremely buggy and you'd be better off using a real farm if you're time relies on it.
  13. C4D GPU Future of Rendering

    Oh, I see what you're saying. NVIDIA cards would already be supported. Got it!
  14. I have a feeling there aren't a lot of people using TR for lack of extra machines and the trend of 3rd party renderers and licensing issues therein. Personally, I haven't used TR in years because I'm no longer in an office with extra machines ::Sad face::
  15. C4D GPU Future of Rendering

    Right, but MAXON is saying "any" hardware. So, I'm curious if they will work with NVIDIA as well.