sorry for the weird title, I didn't know how to make it clear
I need help with a camera mapped texture applied onto a moving mesh (VFX for a short movie)
This is my setup:
0 - I have a video take of an actor from which I created a roto matte.
1 - I fed the roto sequence into a Vectorizer
2 - Xpresso setup allows me to have an animated vectorizer output
3 - Extrude object allows me to obtain an animated mesh from the starting Roto sequence
---- All good till here ----
4 - I have applied a camera mapped texture onto the extrude object; the texture is the original actor footage.
5 - I now have an animated 3d mesh with a camera mapped video applied.
---- Quite good till here, only issue is that I have to eyeball the texture mapping onto the mesh, but I can overcome this -------
PROBLEM STARTS HERE: I need to use a Voronoy Fracture to explode selected parts of this mesh while it moves, and obviously I need to have the texture to remain attached to the individual pieces, so the Camera Mapping trick no longer works.
QUESTION: How can I attach a camera mapped texture onto a moving mesh? How can I basically make it an UV so that the fractured polygons mantain the projected texture?
I tried "baking" into a .abc file, .obj, .fbx etc.. but none keeps the projected texture. I am running out of ideas here
I hope I could explain myself!
Thanks very much to anybody who might come and help me