Hoping to get some help...
How do I collapse a mograph cached cloner and keep the dynamics / simulation?
I have cloner using an emitter as the object with dynamics on the clones. I have everything the way I want it but want to collapse the cloner so I can texture all the clones individually. When I hit C to collapse, the simulation is gone and the particles sit at the state/ frame I hit C.
I'm trying to use this GSG technique to camera map over the clones which is why I need to collapse the cloner so I can generate the UV's