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About Chillkroete

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    Cafe Ronin

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  • C4D Version
    18.057 Studio
  • Location
    K, Germany

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  1. Thanks a lot you both! I will keep you uptodate how I solved the problem.
  2. I want to scatter an object evenly distributed over a surface. https://vimeo.com/177259542 I tried yaders approach. But the scattered object get stretched depending the polygon size. I need to finde a away where the object get scattered evenly and independently from the polygon size. Maybe someone already had the problem? Attached a c4d file with a surface (type character)surface_scattertest.c4dsurface_scattertest.c4d test.
  3. Hey guys, I hope that´s the right section for my question. I´m trying to create this shader from the Samsung Galaxy S3 Mini. It´s a real thin foliage under the coat layer. I marked the hue shift. Looks like an anisotropy effect for me. Does anyone know how to recreate this shift effect? Kind regards!
  4. Hi Guys, has somebody any idea how to model this structure? The clue is, that the geometry can be moved seemless upwards. I don´t know how to align my clone geometry probaly along some splines.
  5. I tried it. but it´s not working. the time field doesn´t repeat the formula modifier. Am I doing it right?
  6. Hey, I want to create a waveform effect with the plain effector. How can I tell my formulamodifier inside the plain effector, to start the animation at frame 0? Right now the formula begins in the middle of the animation. Kind regards
  7. Hi guys, when using the takesystem the keyframes don´t show up in the keyframe editor. Override is off. Did somebody had the same problem? Kind regards
  8. Hi, I try to build a rig which automatic rotates a sphere dependen on the distance. the perfect case would be if its dependend on velocity. Here is my current xpresso setup, this only works in x direction. When I try to add the z axis, everything get screwed up. Did anyone already a similiar setup? Cheers!
  9. It´s not possible to make normal mal with photos out of a knitting structure (like i have)! 1: It´s layerd structure (warp/weft knitting) 2: The knitting material has to much specular. Thanks anyway for you help!
  10. this is how the normal map of my hair object looks right now... any suggestions?
  11. I will use this normal map for fine details in my knitting structure. I´m making a nike air max shoe (just for fun)
  12. Thanks guys Here are two usefull links http://www.bencloward.com/tutorials_normal_maps11.shtml http://www.pinwire.com/art-design/generating-high-fidelity-normal-maps-with-3-d-software/
  13. I want to create a normal map out of actual hair geometry. I read that i can use infinte lights from every side with corresponding color (blue/green/red = x/y/z/). Does sombody has a detailed explanation for this setup? Kind regards Martin

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