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Everything posted by Strelok

  1. I was talking about depth of field only. Anyway thank you very much it did the job perfectly!
  2. Hello, in the two images I'm using the same camera, in the one using standard renderer I'm using antialiasing best 1x1 2x2; in the one made with physical renderer I set the sampling quality to high, the camera has the default settings, it's focused on the door decal and has a F-stop of 8. You can clearly see that with physical renderer there's blur everywhere, even where the camera is focused. Why?
  3. ok it wasn't a plane but a box. I removed the bottom side and now it only has one reflection.
  4. Hello, can anyone tell me why the car is reflected so many times on that glass floor? It's only a plane with a glass material. I'd like to know how that happens. Thanks
  5. It was Evaluate transparency. You saved me. I almost went crazy there
  6. Hi, I'm trying to render tail lights for the car I'm making, not the first time. So you can see the red object that are the lights and glass all around. The red material has just luminance applied, while the glass has beckmann reflection, transparency at 95% and default color. The problem I'm having is that inside the glass the red is almost black, why is this happening? It only happens with that object I applied glass to. If i use the same materials on other objects they render well. I put the tail lights in a cylinder and applied the same glass material and it shows well. Also if I put the t
  7. Hi, I have C4D R19 and I am experimenting with live reflections in the viewport. I have this scene with a car, a plane/floor under it, a sky object and an omni light. Every object has a material with reflection. I can see live reflections on the car and the floor from the sky object but i can't the see the car reflected in the plane/object. How do I enable it? In the pictures below you can see the missing reflection. One is rendered.
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