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King of Snake

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King of Snake last won the day on October 26

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About King of Snake

  • Birthday 10/13/1980

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  • Website URL
    http://www.nuoska.nl

Profile Information

  • First Name
    Michiel
  • Last Name
    van Haren
  • C4D Ver
    19.024 Broadcast
  • Location
    The Netherlands

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  1. King of Snake

    Best basic After Effects training?

    Slightly out of date by now but might still be a good introduction (and it's free): http://www.videocopilot.net/basic/#01 Pluralsight has an AE CC intro course too: https://www.pluralsight.com/courses/beginning-after-effects-cc
  2. King of Snake

    Should be simple right?

    That's good for making banana's I guess
  3. King of Snake

    Edge loop check

    Ok, well here is at least a way to get those diagonal insets on a cylinder. All quads. I've made two versions with two different "densities". Obviously the higher density mesh gives you more loops and thus, sharper corners. The more detailed one has 128 segments, although in your image the inset is quite a bit smaller still compared to the whole cylinder so you'd have quite a lot more segments still. There is still some distortion of course just around the inset, but I think it's pretty minimal. diagonal inset.c4d
  4. King of Snake

    MAKING A MODEL... of a model

    There is a free plugin though that gives non-desctructive thickness: http://www.xsyann.com/plugins/xsthickness/
  5. King of Snake

    Edge loop check

    I'd say you simply need to start with a higher amount of segments to support your details. If you start moving the loops or adding loops onto your basic cylinder form you will always get deformations and you don't want that. The (vertical) loops on your cylinder have to be evenly spaced in order to keep it looking like a cylinder under subdivision. But also take into account the scale of what you're modelling. If I'm looking at the picture, the area you're modelling now is the little bit that shows below the left "arm" right? So it's quite small compared to the whole model. You are modelling a rather extreme close-up of a part that probably isn't meant to be looked at from this close up and the little details could probably be done as a texture or bump, displacement or normal map. If you want to model them, you simply need more geometry in your base mesh to support that detail level without (too much) distortion. You cannot just add extra vertical loops on one part of the cylinder without introducing creases, so the whole cylinder will need that level of subdivision in the first place. You could split up the main cylinder in parts with less or more segments if, for example, the top half doesn't need those kind of details. Under subdivision, a 128 segment cylinder will match up (vertically) with a 36 edge cylinder just fine. Another idea is to model this thing as a flat plane (still, with enough segments) and then bend it into a cylinder, that always makes things a lot easier. That being said, it does seem like a tricky thing to model in SDS because of the angles. I'm gonna give it a shot myself when I have some time :)
  6. King of Snake

    Version changes

    btw (though I guess you are aware of this) Houdini has a free license (apprentice) that let's you do quite a lot. I think it's just limited to 1280x720 output and not to be used for commercial projects. The indie license is certainly affordable.
  7. Not sure about the plush/carpet look since I don't have Studio and I imagine it uses the hair module. However the content library does come with a preset globe object (just search for globe in the content browser) with a properly placed world map texture. Maybe that can help you on your way a bit at least.
  8. King of Snake

    modelling WIP-Dutch city bike

    Creating a (way too detailed ) bike pedal...
  9. King of Snake

    Bunch-o-Questions

    This is simply you not having the knowledge of how C4D works. If you want to toggle smoothing on or off simply hit Q on your keyboard. This works regardless of which object in the particular hierarchy you have selected and if you have the base mesh selected you don't have to reselect anything. The radial buttons are not meant for that at all but are meant to set overall visibility in the viewport and renderer. You only have to create the subd object once and then you just toggle with Q or click the checkmark, not the radio buttons, to switch on or off. You never have to drag stuff in and out of the hierarchy just to toggle smoothing. In C4D if you want to create an object like a symmetry or a subdivision surface as a parent to the selected object, just press and hold ALT when creating the symmetry or subsurface object. Again, no need to drag stuff manually in the object manager as you claim. The workflow of creating nulls to group objects under modifiers is not a "workaround", it's simply the way the system is designed to work. Many things can also be scripted for even faster use (HB Modelling tools has been mentioned already). Try actually learning a bit of C4D before making claims about the workflow. I'm sure in some things Maya is faster or better, but in many things C4D will be, or it will simply be a matter of preference, not speed or ease of use. And I have never used Maya so can't comment on it's ease of use from experience, only wanted to chime in some obvious misconceptions you have about working in C4D. I don't think C4D overall is considered to be the best modeller, but as far as I know it's certainly capable enough. Most expert modellers I see seem to be using 3DS MAX over Maya and I'm sure there's plenty of turf wars between those over which is best and they're both owned by the same company!
  10. King of Snake

    modelling WIP-Dutch city bike

    Spent some more time on this. Starting to come together now :)
  11. King of Snake

    Two new C4D Cafe themes to play with!!

    The future is here!
  12. King of Snake

    11 identical objects in a half-circle

    Not 100% sure what the issue is but you should be able to control everything in the cloner object. If your cloned polygons aren't rotated how you want them, use the rotation settings in the transform tab of the cloner. Use the rotation in the coordinates tab to rotate the cloner object itself.
  13. I liked your technique to use the mesh check as a selection tool as well. Very clever :)
  14. King of Snake

    Constructive Criticism Needed

    To go from image 1 to 2, use the tool/command called Extrude Inner, not the regular Extrude.
  15. King of Snake

    Constructive Criticism Needed

    Save yourself a lot of time and headaches and watch these videos: Then, as Bolos already mentioned, if you really want to get into modelling and don't mind spending a little bit of money, get this: https://motionworks.net/shop/making-it-look-great-11/ I know I know I keep posting these, but it will save you hours and hours of learning "wrong" methods and wasting time watching random tutorials. Although if you do want to watch random tutorials, watch those by Arrimus3D on Youtube (he uses MAX but the basic techniques can be used in any program) . Then, start by modelling really simple shapes. Just find some simple objects around your house (and I do mean simple, a gun is not simple) and practice. You need to learn basic techniques first before tackling more complicated shapes.

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