Jump to content

mattide

Regular Member
  • Content Count

    26
  • Joined

  • Last visited

Community Reputation

2 Noble Beginner

About mattide

  • Rank
    Cafe Ronin

Profile Information

  • First Name
    Matti
  • Last Name
    Degueldre
  • C4D Version
    19.024 Studio
  • Location
    Belgium

Recent Profile Visitors

666 profile views
  1. Thanks guys! Natevplas I ended up using your file. Thanks a lot! Cheers, Matti
  2. Hi all, I'm stuck on two things. - Using a step-effector to increase the size of my clones per step in the Y-axis with them still connecting and also putting a jiggle deformer onto it for extra animation. I attached the scene file and a few pictures illustrating the problem and what the result should look like. Hopefully someone knows the answer. Thanks in advance, Matti A03_FLAT_DEFORM_CLEANED.c4d
  3. Unfortunately the Mesher doesn't let me keep cloud like look. The cache should be converted back into a sim somehow.
  4. Greetings, I'm trying to get a VDB object that I imported into x-particles via a cache object to ExplosiaFX to react to a collider object. Is this at all possible? The importing of the VDB work but the ExplosiaFX stays static. Can't have it reacting to turbulence, a collider or anything else for that matter. Anyone that can help me out? Thanks in advance, Matti
  5. @HSrdelic I tried your tips but unfortunately they didn't work and loading it directly in the shader effector messes up the mapping of the video. The footage is already blurred so I can't blur it further...
  6. Hi guys, I posted a few topics about animating the mosaic effect of the shader effector and got served with a new problem. While my animation preview shows smooth transitions, between gray level animations, the render has these little flickers between black and the lowest grey value of the animation. It's as if the animation is clipped and doesn't allow a smooth fade-out. Scene file below: https://we.tl/9gzCgKrGBU Any solutions to this problem? Thanks in advance! Matt
  7. @Cerbera @ABMotion Thanks for thinking with me guys! The goal is indeed to move the individual objects (move up and down, rotate) and not have a geometry break-up. I will try the two methods you guys described and see which one is most suitable. In a perfect world the light falloff would indeed translate to the the falloff of the plain effector. The end use is for animating the whole to music, having the light be my main cue for visual sound reference.
  8. @Cerbera get of the computer and get some sleep you crazy you ;) @deck I'm trying to get the vertexmap of the plane, which is being drawn on by the light at the moment, to drive the plain effector parameters onto my fracture object.
  9. Ok @Cerbera I got the light to make a vertexmap, but it's not controlling the plain effector and the fracture object. Any ideas? Scene file attached below ;) light_to_plain_effector.c4d
  10. Well @Cerbera I just stubled upon this - It's a way to have a light make a weightmap with it's falloff. Then we can have it control the objects as such; Could this work?
  11. Hi guys, I'm trying to link my light to a plain effector so that the light intensity and falloff controls the strength and falloff of my plain effector. Is this possible? Thanks in advance, Matt
  12. @ABMotion Fantastic, thanks a lot for your effort! Great way to start the new year ;)
  13. @ABMotion I made a quick photoshop to illustrate the effect I'm going after. The first one is with your technique which works fine but I would like to just take the colour of the video and map it to full pieces.
  14. Thanks for the response @ABMotion Well I'm trying to do it with the Shader Effector because it will then colour the pieces in full so that the video is used as a way to create a colourful mosaic effect. I added an example below of when it did work but then I had the problem of the video not fitting to object... only half of it.
×
×
  • Create New...