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About vstyler

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    Cafe Ronin

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Cinema 4D Information

  • C4D Version
    R20 Studio

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  1. I'm STILL looking for a way to apply different materials\shaders to different parts of a volume if anyone can add anything... Cheers!
  2. Im trying also to figure out how to use different materials on different shapes inside a volume builder... If anyone knows how to .. yet... please PLEASE let us know.,
  3. I can give u the fix... Pay for it. if you are not running Octane 3.08 or above, you will get this error. of course, the latest 'try before you buy' release is.. wait for it.... 3.07. Anyway, not for nothing but, and I'm sure coincidentally.. your screenshot shows that u r running.. wait for it.. 3.07.... lol So.......ONLY option, if you want to use that fancy RTX... is to buy/rent Octane.. and run the latest version.. or at very least.. 3.08... and better believe this was by design by the nice folks at OTOY
  4. Thanks guys, your comments led me to uncheck Touch Devices in Input Devices section... its fine now.
  5. Sorry couldn't find the Noob forum for some reason.. anyhoo.. while in preceding versions I would zoom with my mouse wheel in the viewport.. In R21, it doesn't work the same.. it pans the viewport up and down.. same thing in Picture Viewer, doesn't zoom. Any tips on getting the zoom behavior back to 'normal' in R21? TIA
  6. Just the type of advice I was looking for.. well written, to the point and effective. My thanks, this helped me a lot ras. Sage,
  7. very helpful mate, unfortunately, if i try to even do a couple of operations within volume builder my project screeches to a halt.
  8. Ill preface by saying I am running Win 10 X64, i7-6700k CPU with a GTX 960 GPU and 32GB of DDR4 Ram So, I have attached the simplest of C4D Projects... two cubes, one subtracted from the other inside a volume builder and volume mesher. Two concerns... even on my PC which i think is fairly capable and modern... JUST doing a two object operation with volumes makes moving the inner subtracted cube move very slowly in the viewport, if i add another or two.. I start getting wireframes in the viewport and the cubes are almost impossible to move without slowing to a stop. What good are volumes, if just subtracting a cube or two from another makes the project almost unusable?.. How could I possibly do any kind of job using volumes as a workflow if even in THE most simple example the project becomes so slow I cant even work on it. Second question... I added two different materials to the two cubes in the scene... neither of which are being applied to the specific cubes.. How do u apply materials to different objects inside the volume? Id love for someone to make me see what I'm doing wrong here... as I love the concept of volumes but apparently, as far as I can see I may need a Supercomputer to use them. TIA ! Builder.zip
  9. Wow... well, this is going to take some getting my head around but..it works and in the end, thats what i needed... Thank you so much for taking the time to explain it and providing a working example, very much appreciated.
  10. Thanks, I downloaded the project, but have no idea how to use it... the only parameter that appears to do something is Effector strength and it is only removing the last five spheres.. I need spheres to be added 1 by 1 along the arc.. without the spheres moving. I reckon Im missing something w\ regards to your method, Im not at all familiar with expresso or formula.
  11. Forgot the mention... behind the first set of spheres would be a static darker set.. The top cloner set i want to move as meter intensity is raised.. so 1,2 3,4 etc around the arc as sound is turned up in the plugin and the led meter increases... I want the top cloned spheres to line up over the bottom layer as the number of clones is changed. Simply.. i want to learn how to add cloner spheres in a circular cloner, as right now when i add the, the spheres are subdivided in distance and the spheres move.
  12. ok, so, Im working on a LED meter for an audio plugin.... I am trying to find out how to increase the number of 'bulbs"\Spheres so that it appears that the meter bulbs are insreasing in intensity as each one lights up.... I would do this by just adding brighter coloes and a glow to each one as the meter increases.. So.. my problem is.. when i increase of decrease the number of clones spheres, as the number is decreased, the number of shperes also increase space between them.. What I ideally want is a way to have the spheres to decrease\increase but also stay in SAME place as I do that... so that the meter 'bulbs' do not move as I increase\decrease the number of spheres in the cloner. If anyone can help, I would appreciate it I have attached a small example .c4d. Meter.c4d
  13. Lifesaver.. Thankyou so much Vozzz. R20 for President!!
  14. Perhaps Im overlooking the very obvious but can someone please let me in on how to get objects built inside the volume builder to show up as renders in the picture viewer in using this new system in R20? All i get is a black screen. TIA and much gratitude!
  15. Both issues fixed... You guys are totally THE best. Thank you.!
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