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celmar

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About celmar

  • Rank
    Cafe Ronin

Profile Information

  • First Name
    marcel
  • Last Name
    laverdet
  • C4D Version
    16 Studio
  • Location
    paris

Recent Profile Visitors

899 profile views
  1. thank you bezo... I try tu use your answer... Find everything except where is th "add guides" part...In "guides", I have effectively, in "Growth", a min;spacing; is it the same?
  2. Thank you for your answers!!! although my profile say R16, I've upgraded each year, so i have the R20 (well, the r21, in fact, although I didn't use it)... yes, my problem was how to avoid them intersect with each others, so i'm going to try the Push apart effector... I use very seldom Mograph, so I'm very newbie to it!!!
  3. Hello!!! I have a small cylinder, replicated in Mograph on "surface", and about 12000 instances... They are rep^licated on a surface complicated, a vest sculptd in zbrush... there is also a little effect witn random effector; Is there a way to prevent cylinders from interfering, as they do in some places? thank you for help, and, of course, happy Christmas to everyone!!!!
  4. Ideally, I want photorealism. but the holes in the sequins can be "forgotten"... remains the overlap effect of the small cylinders, on which I have no idea!
  5. hi everybody!!! I want to make a shirt, with "sequins"... if it is easy with Mograph to multiply small cylinder, on each polygons, for example, is it a way to get overlapping scales, arranged regularly as on reptile skin ??? thank you for helping!!!
  6. hello!!! I have a scene, with a puzzle (lot of pieces) , and I want to map the whole surface with a photo (portrait), then move some pieces of the puzzle... is it possible? if I import the puzzle after going trough an uv editor, it arrives in C4d as a single object... Maybe there is a way to "explode it", and to keep the single map on the surface of the puzzle??? well, I don't know at all how to do that!! thank you for advice!!
  7. Hello guys!!! is it possible to get symmetry, when brushing a hair, with the brush tool?? I can't find the symmetry option in the set up of the tool!... thank you for your advice!
  8. Hello everybody!!! I try to match a material, sort of plastic very "smooth", with some transparencies, just a bit... i join a photo, I don't need at all the variation of color in the reference, just the feeling of that matrerial... Thank you for your advice!!!
  9. Hello everybody!!! I can't get a mask, when rendering a character with fur, allowing to select the fur, and not the background... I check "atmosphere", but it's empty, and depth, where it's very fuzzy... i use the r15 on this job, but I have also the r20, so if a procedss to get a mask is possible on one of these version??? thank you for help!!!
  10. celmar

    Tag Display

    infact, display tag is fine, when correctly setted up... The only problem is that it doesn't affect hair... so, is it a way to see progressively appearing the hairs???
  11. so simple!!! thank you, shame on me!!!.
  12. celmar

    Tag Display

    well Cerbera, the best would be magically appear in, I mean: frame 0, you see the lanscape, and at frame 50, progressively, the human form has appeared, from totally transparent to opaque... I suppose that "fade in" would be great, too... but not really growing up, from very small to big size... and the hair has to be also in the same "journey", from nothing to here, opaque, if possible!!!
  13. hello!!! I have a short hair, on a head, and when the head move, I want it to follow the head, of course, but without any dynamics, like something totally rigid... I have checked "rigid", and 100 % of stiffness, but in the animation the hairs continue to "flow"... How to fix it??? thank you for help!!
  14. hello!!! I have an object, with a material, and on it, a second material with an alpha to localize it... The problem is that I want to use also an alpha on the second material, with color black and white, to make it desappear at one moment... I cant use a poly selection for the first alpha, as it is with part of the first material area, too... How to use two alphas on the same material???
  15. hi everybody!!! I have a group of objects, some of them having hair, and I wish that this group appear progressively in 2 or 3 seconds... The "display" tag seems not convincing, as it's not appearing in progression, and the gair isn't affected by it... Do you thaink there is a way to do that??? thank you for help!

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