I made a coin in zBrush and now want to apply texture on it in C4D.
When I import my texture into C4D and use Camera Projection for my UV, the artwork does not match the object, what am I missing here? I have to keep tweaking the U & V and offset to get it to match, but shouldn't there be an easier way?
would UVW mapping be the best way instead of Camera projection?
When I Imported this .OBJ from Zbrush to C4D, it made my computer very slow due to million polygons from zBrush.....Should I create a "Low-Res" model and use that for Texturing?