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About randmcnally

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  1. hey thanks! I watched both parts yesterday. he's faking the actual action. it's a texture animation essentially and the roll never reduces in size. it was a good watch and I actually picked up a good few tips but it wasn't what I was looking for.
  2. toilet paper on all our minds right now I am sure: in the attached scene file I've Spline Wrapped a Cube onto a Helix. I am using a combination of Helix position/scale and Spline Wrap Offset to unroll my toilet paper. it works well enough, but I feel like there must be a better way to do this. ideally I'd be able to have the toilet paper hop and change direction as it unrolls and I can't wrap my brain around how to alter the splines path (especially as it is a Helix). before I go too far down this path I was wondering if anyone had any better suggestions of how to set something like this up more efficiently? in the current rig what is the best suggested route to attach the toilet paper roll to the center as it unrolls? any tips on a more robust starting setup would be appreciated. I took a look around the site and anything I could find was outdated or a dead end. I saw that EJ Hassenfratz had used a mospline, but again that looked like an awkward way to animate something. thanks to anyone to who takes a crack at this! -r toilet_paper_v01.c4d
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