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bobc4d last won the day on April 28

bobc4d had the most liked content!

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About bobc4d

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  1. actually Houdini has Apprentice which cost ZERO. it does have a couple of limitations like No FBX export, no 3rd party renderer and has watermarks
  2. even though I am no longer using C4D that is disconcerting to read. hopefully it is just a form letter and not indicative of what R22 will hold
  3. Houdini Indie is $269 USD a year or $399 for two years rental. if you let if lapse it reverts to Apprentice which is fully functional except you can't export/import FBX and use 3rd party render
  4. it is same on Houdini forums, go out of your way to answer a question with a file included and get nothing. no it worked, no thank you - nothing. usually it is a one and done posting. the mods do stop multiple posts of same question on different forums on same site.
  5. there is still no MAKE IT PRETTY tool. I've been requesting one in Houdini for 3 years, still nothing. what gives?
  6. I picked up Redshift from that sale.
  7. I would go for the new AMD Ryzen Threadripper 3990X is a 64 core, 128 thread processor. 64 cores??? I remember when a DX2 486 was top dog.
  8. To beat a dead horse and your auto narrative, the issue with C4D now is you only lease your Audi, you stop making payments they repossess it until you start making payments again.
  9. I have been asking Houdini for camera mapping since moving over. again, modeling is not their bread and butter but I persist
  10. this is a two part tutorial. he offers the materials on his patreon page
  11. nostalgia is what brings me back. to see old friends and such. if Cinema had not gone subscription I would have stayed and not jumped to Houdini but "all good things . . . "
  12. I use one drive. I have Office 365 so I have 1 TB storage.
  13. ah ok, now I see it on sub-forums, I only looked on forums home page not sub-forums
  14. here you go CBR, I split it up so I could enlarge it more. Thanks for the compliment. when I first started Houdini modeling tutorials many use boolean node as a quick and down n dirty method of getting quick result and they don't worry about geometry so much. I didn't model this as efficiently as I could and should have but the exercise was in using Houdini's polydraw node.
  15. about all the edit nodes, I used several because I jumped around from pushing points, back to polydraw, back to pushing points instead of pushing points toward the end all with one edit node. the cock was really an exercise in seeing how different modeling with polydraw was vs polypen. I am still learning Houdini and don't yet see need/reason to procedurally model a hard surface model like the clock. this took me about 45 minutes to model. it is still a learning process Houdini's bread and butter core is still FX, they are making inroads with modeling tools.


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