Jump to content

EAlexander

Regular Member
  • Content Count

    533
  • Joined

  • Last visited

  • Days Won

    5

EAlexander last won the day on January 23

EAlexander had the most liked content!

Community Reputation

101 Great

2 Followers

About EAlexander

  • Rank
    Cafe Samurai

Profile Information

  • First Name
    Evan
  • Last Name
    Alexander
  • C4D Version
    R20.026 Broadcast
  • Website URL
    http://www.evanalexander.com
  • Location
    Princeton, NJ

Recent Profile Visitors

3,318 profile views
  1. Alexis - I just ran across this: https://www.cgtrader.com/vizforyou There are a few scenes in there that are ready to go for Octane. I haven't worked with these, so I can't speak to the quality or how well/poorly they are organized, but it reminded me of this thread. Hope that helps some. e.
  2. Most come default with Cinema textures or VRAY. I use Corona, so I have to convert - I would imagine you would have to retexture for Octane for most scenes. 99% of all models I purchase have to be retextured.
  3. I think the catch here is "free". Not a lot of quality free full blown interiors that are also licensed to use for marketing/promotional materials. Also - many of the free resources are made by people who don't have any background in architectural design or real world scale parameters. It depends on how tight your camera lensing is - for close ups of products on a table - many times just a plane with a room image mapped to it in the background (assuming you are using depth of field) can work. Or make a wall and floor with a few pieces of furniture for a tight vignette or corner shot. For full interiors or things you need to do wider shots of (larger products) - Take a look at the Evermotion series for sale on Turbosquid. I've bought full blown interiors of office, classrooms, etc there for use with client products. Be sure to read and understand the usage rights. I take the cost of these models into account when working up a proposal for a client.
  4. So - let me ask a different question - I got this far (see attachment) which is a good base. Now, what I want to do is blow this Sweep.1 object into individual sweeps/splines, so I can manipulate the tops and bottoms of each individual strand. Is there a way to separate all of this but keep it parametric splines? Does this make sense? I know I could just set it up from the get go with 15 different sweeps, but I'm trying to be more efficient. Thanks!
  5. I've had good luck with tracers and sweep before - i"ll give it a try. Never used MoSplines. Time to do some reading. Thanks - and thanks Jay for putting some brain space towards this! e.
  6. Thanks - I looked this over but I think it's too realistic tree like. I'm really going for a sculpture of PVC piping with constant radius the whole length. I know I can make this one strand at a time, I guess I was hoping there would be a easier way to mass produce a twist of varying diameter pipes, and then split them off towards the top. I appreciate the thought though - that old CS stuff is great and I used it a lot in the old days.
  7. Hi everyone, I have a project where I need to make some stylized trees and at first I thought it would be really simple with a sweep nurb and a helix, but I can't seem to get the right look and feel. See the attached images. I need to make three unique trees in the style of Tree_02 (just the trunk and branches - no "leaves" but with the trunk acting like the TREE_01 image - variation on a helix. I need the top branches to branch out in different directions. The trees will eventually attach to other pieces of scenery that are 12x12 foot boxes in the air, so I need to be able to have each branch a separate spline that I can manipulate. Eventually, this will turn into a job with a lot more trees, so I'm in R&D mode trying to fine the quickest, easiest way to do this. My experiments with the helix have worked okay, but then I have a really vertical trunk and I need to it slope and meander more like the Tree02 research. I'm thinking lots of helix sweeps and then a spline wrap to get the overall shape, but I am open to other thoughts and approaches. I imagine this is a great project for x-particles, but I don't have it and the turnaround it too quick for me to get up to speed on this. Also - these trees will change a few times before we get to final. Any thoughts appreciated. Thanks in advance!
  8. I do both depending on the situation and project. I'm a production designer, so I model the set and custom objects, but an Eames chair or a drum kit are things that I would rather buy. Two things to think about : on client jobs, I build cost into the proposal for stock models on each job, but I am also happy to use models from my library if they are appropriate. All that said, there are limitations about use and distribution, so if you have to give your 3d files to your client, or share them in a larger pipeline, you have to be mindful of that. Some models have editorial only usage and can't be used in say an advertising campaign. You can read more about this on Turbosquid.
  9. Hi Phil, I think you're in a good starting place here. The thing that stands out to me a bit is I'm not sure where to focus. I feel like the composition needs some work - my eye isn't sure where to go. Right now, it's drawn to the white wall between the paint Graphic and the glass wall (there seems to be a ies light hitting there (above the plant) without a motivating light fixture. I can see the repeating pattern of the wood in your desk front - you can easily clean that up real quick in Photoshop with the healing brush. I'd opt for carpet to warm it up a bit, but if you're going with polished concrete, I think you should make a it a bit more reflective to try and give it a bit more depth. Keep going - light/white interiors are really hard! Great start. e.
  10. I admit to being really shallow and saying I would like this a lot more if that guy didn't look so much like Kenny G....
  11. Some work I did early this year for the current Spice Girls world tour. Just massing studies.
  12. ^^eveything that he said. Also - look at the phong angle of your glass objects. If they are just Cubes of glass (as they should be) - then you can remove the phong tag. Sometimes having phong on straight glass can mess it up. Glass should be about .63cm thick.
  13. One more with the deer. Moving on....
  14. 05.25 Terrain scan provided by 3dhdscan.
×
×
  • Create New...